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Thread: Attack Stat PVP

  1. #1
    Member astro1's Avatar
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    Lightbulb Attack Stat PVP

    Hi,

    I've done some testing in pvp with the attack stat both on weapon/gems and the attack power points. I looked to see if adding or subtracting "attack" really made a difference in me slipping into "a bloody rage" where I would throw my attacks with more 'brutality and viciousness". I measured the amount of damage dealt by looking at the HP taken from my opponent. I used a variety of attacks (weapon strikes, leap, shadow dance, ghost strike, brimstone, fire) and found that having high levels of attack power points did very little to increase the damage that I deal out compared to a no attack power point situation. I also found that the weapon attack stat made a slight difference in damage dealt to an opponent when hundreds more were added. If hundreds less were used then you're weak as a noob kitten. Also, if you add more attack stat on your weapon or powerpoints it did not counter the protective effect that defense power points and wep/gem defense gave to an opponent (not even close to breaking even). The attack stat in both of it's forms is ineffective at dealing out "brutal and vicious" attacks. We've all experienced that when you allocate your resources to attack (or damage) you die way quickly before you even came close to killing an opponent, highlighting an imbalance between stats that protect you vs stats that help you over come an opponents protection.

    This also seems to hold true for the crit stat on the gems and weapons...with the exception that it works to take more damage in the fatal burst/brimstone combo and other combos which don't hit as frequently.


    STS look into this. This imbalance has been around for awhile but since there is so much armor in the game now you should look at making the attack stat more potent. Make it so that you can overcome an opponent's defense of the same magnitude at least 50% of the time. This imbalance is seen in the amount of damage there is in the game compared to the amount of armor as well. I see that you've boosted the damage stat multiple times to counter the effects of armor but an imbalance still remains even with massive amounts of damage (although getting closer to that point where damage can counter def/armor 50% of the time).

    Please look into this and adjust it! Make those stats more useful now that the pvp landscape has changed.



    -Thanks

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  3. #2
    Forum Adept Phosgore's Avatar
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    If you forge attributes with more critical, would that make a percentage of the armor ignored?
    I would like to know what the best attribute to forge when I want to overcome armor.
    Last edited by Phosgore; 08-02-2018 at 10:39 PM. Reason: That's right

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    Quote Originally Posted by Phosgore View Post
    If you forge attributes with more critical, will this cause a percentage of the armor to be ignored?
    I would like to know too what the best attribute to forge when I want to overcome armor.
    Good question. With brim combo the crit stat from the forge took more damage from an opponent. everything (damage and crit) through brim and bleed combo seems to be more effective with crit. crit from forge helps deal slightly more damage with dark binding as well but that power is nearly useless in pvp. Even with bless 5 crit/+85 damage and added extra forge damage its difficult to counter an all armor build....unless a weapon combo hits (these seem to hit less frequently than brim however) or dark binding is unnerfed in some form.

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    Forum Adept Phosgore's Avatar
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    Quote Originally Posted by astro1 View Post
    Good question. With brim combo the crit stat from the forge took more damage from an opponent. everything (damage and crit) through brim and bleed combo seems to be more effective with crit. crit from forge helps deal slightly more damage with dark binding as well but that power is nearly useless in pvp. Even with bless 5 crit/+85 damage and added extra forge damage its difficult to counter an all armor build....unless a weapon combo hits (these seem to hit less frequently than brim however) or dark binding is unnerfed in some form.
    Thank you for the explanation.
    Trying to summon Cinco to this topic, but something tells me that it will ask you for details of the used weapons and gems in yout testing. xD
    Last edited by Phosgore; 08-04-2018 at 08:57 PM.

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    Forum Adept Santosh Elangadi's Avatar
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    Quote Originally Posted by Phosgore View Post
    If you forge attributes with more critical, would that make a percentage of the armor ignored?
    I would like to know what the best attribute to forge when I want to overcome armor.
    The Armor(defensive stat)will help to sustain enemy attacks and damage. The enemy's attack and damage combined effect leads to breaking the Armor.

    Initially, I experienced in PVP that if you got more Armor like around 60 points(overall), enemy's attack with damage is reduced around 50% of theit attack & damage. The only power fb(internal fatal)+brimstone(inevitable power combo) takes out armor and HP too around 2000 one shot. Other powers cannot break the Armor but crits from bless n aura which targets enemy's HP than Armor.

    Once the enemy armor damaged slightly, you can break down the enemy to death. However, players got Unholyblessing, Defensive stat(passive points), PROC gems to repair the HP. I felt most of the time HP, Defense and Armor linked internally.

    Same way- Attack, Damage, DPS are linked internally.
    (Crits are also part of DPS)

    The FB & brimstone combo dominating the PVP. That's truly one power to rule. STS should look on the power than Armor.

    I know there is good power "Curse" which can reduce the enemy armor. But it's still not powerful enough to dominate in PvP and Pve too.

  9. #6
    Forum Adept Santosh Elangadi's Avatar
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    Quote Originally Posted by astro1 View Post
    Hi,

    I've done some testing in pvp with the attack stat both on weapon/gems and the attack power points. I looked to see if adding or subtracting "attack" really made a difference in me slipping into "a bloody rage" where I would throw my attacks with more 'brutality and viciousness". I measured the amount of damage dealt by looking at the HP taken from my opponent. I used a variety of attacks (weapon strikes, leap, shadow dance, ghost strike, brimstone, fire) and found that having high levels of attack power points did very little to increase the damage that I deal out compared to a no attack power point situation. I also found that the weapon attack stat made a slight difference in damage dealt to an opponent when hundreds more were added. If hundreds less were used then you're weak as a noob kitten. Also, if you add more attack stat on your weapon or powerpoints it did not counter the protective effect that defense power points and wep/gem defense gave to an opponent (not even close to breaking even). The attack stat in both of it's forms is ineffective at dealing out "brutal and vicious" attacks. We've all experienced that when you allocate your resources to attack (or damage) you die way quickly before you even came close to killing an opponent, highlighting an imbalance between stats that protect you vs stats that help you over come an opponents protection.

    This also seems to hold true for the crit stat on the gems and weapons...with the exception that it works to take more damage in the fatal burst/brimstone combo and other combos which don't hit as frequently.


    STS look into this. This imbalance has been around for awhile but since there is so much armor in the game now you should look at making the attack stat more potent. Make it so that you can overcome an opponent's defense of the same magnitude at least 50% of the time. This imbalance is seen in the amount of damage there is in the game compared to the amount of armor as well. I see that you've boosted the damage stat multiple times to counter the effects of armor but an imbalance still remains even with massive amounts of damage (although getting closer to that point where damage can counter def/armor 50% of the time).

    Please look into this and adjust it! Make those stats more useful now that the pvp landscape has changed.



    -Thanks
    I know stats with points are balanced but the powers and combos are not.

  10. #7
    Forum Adept Santosh Elangadi's Avatar
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    Quote Originally Posted by Phosgore View Post
    If you forge attributes with more critical, would that make a percentage of the armor ignored?
    I would like to know what the best attribute to forge when I want to overcome armor.
    The only possible to overcome Armor is damage and attack. But you also need to sustain enemy attacks & damage. Keep it on mind.

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    Quote Originally Posted by Santosh Elangadi View Post
    The only possible to overcome Armor is damage and attack. But you also need to sustain enemy attacks & damage. Keep it on mind.
    Yes damage plus attack to overcome or match armor. I didn't find a match in the power points of attack and defense or while these two power point stats are coupled with high forge damage and high forge armor respectively. Like the opposite sides of a coin, two maxed out opposing stats should have a 50% chance to land a kill.

    I totally agree that all these work best through the brimstone combo and that this is the biggest asymmetry in the game. That plea has fallen on deaf ears however. Bringing back dark binding in a different form would help reduce armor along with curse. These two powers can be modified for more balanced game play.


    My hopes with this post is to make STS aware of this and to offer up a solution if they don't want to address the brim combo asymmetry. Maybe making attack more effective or having it add dps (and not damage that can work with brimstone) would allow people to kill before they get inevitably brimmed again by staying alive so long. That outcome should really be the 50% split. This was achievable before armor came out and the addition of more damage/crit has not rectified this.

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    Nope armor not work 100% and brim and rats do high damage and all weapons have high damage and if u make atk power more powerful it will be unfair for those who spend a lot on armor and tried 2/3/4/5 point on defense and atk.
    Atk is enough ,dps of all new relics and forge also have 30 damage so i think no need to make it more powerful.

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    have you tested? that's not what's actually happening in the pvp arenas. it is certainly working in pve and armor is always on unless you unequip it or get hit with curse, dark binding, or have very low health. we all spent money to forge for max armor and damage, me in particular to test the effectiveness of these stats in a controlled and vs pvp environment (with the different combinations of attk/def power points as well...as well as with brimstone and other powers). if you think attack is ultra effective then damage should be increased to counter the armor stat. Doing this however will make brim more overpowered than it is already.

    We already know attack/damage works great through the "combos" to break armor and brim is the combo that hits most reliably now (over sd/bleed and you can go through three or more brim attacks before a weapon combo will hit if both opponents have 50% dodge). So the best course of action to even out game play is to nerf brim somehow.

    Alternative solutions would be to bring back dark binding to counter over use of hybrid builds, make curse more effective, give a sd/bleed combo that is able to hit at the same rate as brim combo in a lag environment (ie too short of range), increase the hit rate of weapon combos (maybe even do this only for non hybrid brim builds), increase damage in the forge or with the regular powers (you cant use high level powers bec. the damage they inflict is FAR lower than the massive health they take from the user) so that people who don't hybrid can kill before the inevitable second or third brim, or make attack more effective.


    I do agree that rats are more effective now but I can stand all day getting hit by rats while a bless 5 brim combo and fire still destroys.


    Add variety to the game. It's literally been YEARS of us brimming each other. It doesn't take a genius to figure out "secret" builds and there is a whole skill tree that can be used if made more effective. I've offered up many solutions and even implementing one or a few would greatly add variety and enjoyment to a 1 power staling pvp environment.


    I posted in the suggestions months ago to

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    oh hey look it's this post again. let's think about this to make the game more fun than throwing shade on each other's brim skills

    now that Cinco has taken all of our money for the last year DEMAND more quality content for pvp. I love the blood forge (mega win) but it serves to act as a band aide that merely covers up an imbalance in powers.

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    No brim n rats are more powerful now and king Regen , metal Regen and also armor not work as before.
    If you use 18 armor on weapon before forge and u hit brim then it do 20-30 damage max. Generally and now days it do more than 40 generally.
    Armor is same but brim n rats more powerful so you can say armor not working 100%


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