I have indeed seen your thoughts. Similarly I have posted my thoughts about random dungeons in this thread.
I have indeed seen your thoughts. Similarly I have posted my thoughts about random dungeons in this thread.
Cool. I understand now why it would be difficult to implement the first solution I proposed.
Do you think it would be possible to go with Xyzther's solution of nerfing gold in PVE maps but raising the liquidation value of items to compensate?
Or perhaps make it so that gold needs to be picked up in Alien Oasis campaigns 1-3 and Shadow Caves maps (where the most gold is obtained), while other maps are left untouched?
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