Offensive Build (Pot Intensive, Burst Damage):
Fire(1,2), Lightning(1,2,3), Ice(2,3), Gale[(1,4)Optional].
Mastery: Fire (10/10), Lightning (10/10), Gale (10/10)
Passive: All passives except speed. Priority: Durable>Knowledge>Damage>Might>Agility>Crit
You will notice that this build does not require you to charge any skill (except Gale if required), hence your rotation should be based on skill cool down for optimal damage. I am a endgame mage and I usualy use this build + offensive ultimate when I am soloing low level maps or events.

Defensive Build (Sustained Damage)
Shield(1,3,4) Fire(1,2,3), Time(1,3,4), Gale(1,2,4)
Mastery: Fire (10/10) Time (10/10) Gale (10/10)
Passive: Durable>Knowledge>Damage>Might
All Skills must be charged, they add DoT and provide increased survivability.

*Remember that all builds for mage, solo or party, changes as per level and content. Feel free to tune, mix offensive and defensive skills depending on your gear to make it fit your play style. Read the skill and upgrade descriptions to understand what they do.

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