With the added gold loot %, the amulet variable list have risen to 79 elements. the odds of receiving perfect enchant is ~1/79k. Surprised they didn't remove some of the items from the amulet list.
79!/(3!(79-3)!)=79,079
With the added gold loot %, the amulet variable list have risen to 79 elements. the odds of receiving perfect enchant is ~1/79k. Surprised they didn't remove some of the items from the amulet list.
79!/(3!(79-3)!)=79,079
Maybe you shouldn't go for perfect enchants
When we reroll over the enchanted item by accident, we should have 5 history option to recall and select the enchant. Spending 6hrs enchanting and and accidedntly rerolling is no fun.
I've gone over a desired enchant several times now due to lack of sleep or just mindlessly tapping too much never expecting to get the enchant I want, so I feel your pain. I think it would be an excellent idea to add a past 5 enchant history recall option. I fully support this idea.
Things like Lock / roll back system was denied already but the low cost, which is implemented through enchntmnt events - https://www.spacetimestudios.com/sho...ng-Enchantment!
Ammy is still one of the best thing to get high enchnts WITH GOLD atleast, as for 2h weapon, I coulddn't see 60,65,70,75 dmg ever (single slot) with gold, whereas it's only 75 (highest) meant to be missing with gold enchntmnt.
As to Jen's problem, that about re-rolling maxed stat, I think it's totally justify to implement one warning if we try to enchant furthet a maxed item, by maxed I mean, max stat in all 3 slots, which may not be desired BUT still maxed at any stat (eg crit, dodge, dmg, armor) even though lets say our desired stat would be max damage in all slots, but for example (max dmg), (max crit), (max dodge) would be good enough to trigger the warning system. If we can go further then one max stat at any single slot could trigger one warning / message as well.
Last edited by Waug; 08-15-2018 at 11:21 AM.
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