My opinion is that all classes should strive for the highest armor and dmg/dps possible.
I think when the game started that each class was pretty specific in their rolls but sts, in a effort to balance the game, has blurred those lines by giving each class weapons and gears with the same procs.
The best and quickest party in the newer maps are toons with high dmg. Armor and health are just as important, for us to survive but the way mobs deal damage is different; flame pools, cursed mage, poison pools, etc. Of course this is just my observation based on opinion but I’ve been playing the game a long time so I think my opninion is sound.
Experience is also very important; how to pull, where to group mobs etc, but when we’ve done our job how quick does the mob die? That to me is something that warriors have to consider as we evolve.
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