Results 1 to 20 of 40

  Click here to go to the first Dev post in this thread.   Thread: 2018-09-07 Content Update (258501)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member
    Join Date
    Aug 2017
    Posts
    1,523
    Thanks Thanks Given 
    148
    Thanks Thanks Received 
    345
    Thanked in
    190 Posts

    Default

    Quote Originally Posted by intizamfamily888 View Post
    I dont get this. What happened there?

    Gesendet von meinem BLA-L29 mit Tapatalk
    +250 dmg / dps for warrior in hydras bog. (not sure if it is fixed useless bonus or depend on stats).

  2.   Click here to go to the next Dev post in this thread.   #2
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    6,566
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,028
    Thanked in
    1,900 Posts

    Default

    Quote Originally Posted by Marosok View Post
    +250 dmg / dps for warrior in hydras bog. (not sure if it is fixed useless bonus or depend on stats).
    It's 10% bonus for Warrior, 5% for sorcerer. We'll see how it goes and they may need further adjustments.

  3. #3
    Senior Member
    Join Date
    Nov 2015
    Posts
    1,418
    Thanks Thanks Given 
    812
    Thanks Thanks Received 
    372
    Thanked in
    231 Posts

    Default

    Quote Originally Posted by Marosok View Post
    +250 dmg / dps for warrior in hydras bog. (not sure if it is fixed useless bonus or depend on stats).
    250 dmg does nearly nothing for tank it would need to be an insanely high % dmg similar to warrior free for all pvp map (probably higher even tbh) to even come close to balancing warriors and even then it probably won't matter much because of long cooldowns of skills.

    Better idea would be to make it so tank is needed in hydra not for dmg but for taking aggro. Maybe add an unavoidable attack like the skulls in infested swamp or on hugal in underhul map 2,but make it 100% unavoidable. Make it so glow/nekro/mage shield and other shields won't stop it and make it a one shot kill for mage and rogue so you are forced to bring tank in raid.

    I can do hydra with my rogue that has only legendary gear and excellent finesse jewels with no deaths pretty easyily now so no reason to use my tank that is near max gear.

  4. The Following 2 Users Say Thank You to Thewolfbull For This Useful Post:


  5. #4
    Senior Member
    Join Date
    Nov 2015
    Posts
    1,418
    Thanks Thanks Given 
    812
    Thanks Thanks Received 
    372
    Thanked in
    231 Posts

    Default

    Quote Originally Posted by Thewolfbull View Post
    250 dmg does nearly nothing for tank it would need to be an insanely high % dmg similar to warrior free for all pvp map (probably higher even tbh) to even come close to balancing warriors and even then it probably won't matter much because of long cooldowns of skills.

    Better idea would be to make it so tank is needed in hydra not for dmg but for taking aggro. Maybe add an unavoidable attack like the skulls in infested swamp or on hugal in underhul map 2,but make it 100% unavoidable. Make it so glow/nekro/mage shield and other shields won't stop it and make it a one shot kill for mage and rogue so you are forced to bring tank in raid.

    I can do hydra with my rogue that has only legendary gear and excellent finesse jewels with no deaths pretty easyily now so no reason to use my tank that is near max gear.
    Ok 10% not 250 dmg same thing though it won't matter.

  6. #5
    Senior Member
    Join Date
    Feb 2013
    Posts
    2,177
    Thanks Thanks Given 
    117
    Thanks Thanks Received 
    1,249
    Thanked in
    446 Posts

    Default

    Quote Originally Posted by Thewolfbull View Post
    Ok 10% not 250 dmg same thing though it won't matter.
    You're suggestions are great and I agree with them. I still think the dmg increase for warriors is needed for those 4 warrior pug themes. I know forming parties is a good workaround but it takes away from the pickup-and-go-play factor found in most mobile games.

  7. #6
    Junior Member Trader's Avatar
    Join Date
    Jul 2018
    Posts
    30
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    29
    Thanked in
    14 Posts

    Default +1

    Quote Originally Posted by Thewolfbull View Post
    250 dmg does nearly nothing for tank it would need to be an insanely high % dmg similar to warrior free for all pvp map (probably higher even tbh) to even come close to balancing warriors and even then it probably won't matter much because of long cooldowns of skills.

    Better idea would be to make it so tank is needed in hydra not for dmg but for taking aggro. Maybe add an unavoidable attack like the skulls in infested swamp or on hugal in underhul map 2,but make it 100% unavoidable. Make it so glow/nekro/mage shield and other shields won't stop it and make it a one shot kill for mage and rogue so you are forced to bring tank in raid.

    I can do hydra with my rogue that has only legendary gear and excellent finesse jewels with no deaths pretty easyily now so no reason to use my tank that is near max gear.
    We need to go back to basics.
    • The content should have aggro mechanics that require warriors to use taunt and hold aggro, at present tanks are replaced by shield pets.
    • We need mobs that pull/stun the dps so mage will be required for crowd control.
    • A boss fight should require mechanics for all 3 roles.


    A good example of the difficulty and mechanics was the old level 66 Nightmare Raid. It required 2 warriors to taunt and hold aggro, mages to CC the mobs and Rogues to deal damage. The only problem it had was the FPS drops.
    The revamped version is neat but kinda made very easy, it does not require a tank anymore, rogues can just kill the mobs while mages CC and map is small so the boss always stays in the aggro radius and the aggro split between players helps to kill things faster.

    PS: Put nightmare raid on LB as well

Similar Threads

  1. 2018-07-03 Content Update (256152)
    By Awesomeness in forum SL Announcements
    Replies: 2
    Last Post: 07-03-2018, 03:24 PM
  2. 2018-02-13 Content Update (245802)
    By TzatOps in forum DL Announcements
    Replies: 4
    Last Post: 02-13-2018, 03:42 PM
  3. 2018-01-18 Content Update
    By TzatOps in forum DL Announcements
    Replies: 37
    Last Post: 02-09-2018, 02:05 PM
  4. 2018-01-18 Content Update
    By TzatOps in forum PL Announcements
    Replies: 10
    Last Post: 02-01-2018, 04:27 PM
  5. 2018-01-19 Content Update
    By TzatOps in forum DL Announcements
    Replies: 3
    Last Post: 01-25-2018, 08:31 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •