Originally Posted by
Dalmony
I agree about the solo nature of early gameplay being off-putting. When I first started the cap was 21 and every town was full of people at the same stage and near in level to me. I easily found a guild filled with chatter about best places to level, people to run quests and farm with etc and the bonds I formed are ultimately what lead me to stay.
Obviously that's the nature of a new game is everyone is at the start together. But finding a way to recreate this would be huge in keeping new players.
Maybe having different instances of towns for different level bands would help. EG when a sub level 25 enters travellers outpost he would find it full of other low level players which would create a new to game banter and help people find groups to run content with.
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