Hi G, but I stopped playing when things forced me to be locked out. I stopped playing when things were hard to obtain and forced the team aspect "Tindrin" was the breaking point. then graveyard and all the overpowered enemies. This also happened to PL and was very discouraging to keep playing, It was imposed that we had to deal with it, I stopped because even my low end gear couldn't compete. Look at auction and all the costly gear in the millions. That's what discourages new players is the cost of items.
A liner story would help, and not just for new players..but old ones that actually spend money with you guys. (From A-Z not "A to yarda forest" like luna pointed out)
I know gold, items, and effort are rewarded with more time you put in. but many mobile games are losing the aspect of the "pick up and play" notion this isnt world of warcraft. and theres so many things you dont know where to start....and you just get lost even after a few months not playing XD.
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