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  Click here to go to the first Dev post in this thread.   Thread: Early Game Experience Feedback Request

  1. #101
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    Its all good

  2. #102
    Senior Member Gonnil's Avatar
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    Can you make it we can auto sell white, green, blue gears that we find rather than having to manually click each gear slot and then select what level gear to sell ? Could we just toggle something to autosell it on pick up ?

  3. #103
    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Kabx View Post
    It’s all good
    Quote Originally Posted by Gonnil View Post
    Can you make it we can auto sell white, green, blue gears that we find rather than having to manually click each gear slot and then select what level gear to sell ? Could we just toggle something to autosell it on pick up ?
    Hey guys, please send feedback to this thread (Made By: Remiem) instead -----> https://www.spacetimestudios.com/sho...eedback-Thread

    This current thread is old, and the dev who opened this thread had went inactive.

    Thank you and have a nice day.
    Last edited by Flamesofanger; 06-22-2019 at 06:20 AM.

  4. #104
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    The lack of direction in the campaign around lvl 48-50, when you are stuck between elite quests and campaign bosses that are VERY hard, is a really big problem.
    My GF and I almost stopped playing, as the only option seems to be grinding repeatable quests till you get powerful enough.

  5. #105
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    There is a short introduction to the auctions and crafting, but you gain little understanding for the importance it plays in gear progression, and progression in overall power, especially past lvl 40, when the free leveling gear stops coming.
    This playing a small part till lvl 45 due to leveling gear, but a huge role past that, needs a reintroduction of some sort, when it actually becomes relevan.

  6. #106
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    Hi Devs,

    In my opinion, I think it should be important to make sure the new players enjoy the game, want to work for things and keep them engaged in the game. I feel like many new players see experienced, rich players and feel like they will never reach those levels. So potentially/somehow introduce aspects to the game that make new players feel special and give them some good rewards if they stick playing the game.

    Thanks,

    Azziah
    IGN: Azziah
    Guild: Epitome of Silent Kill
    Role: Officer

  7. #107
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    Default New pet design!!!

    Hey Space in the next event bring a new animal in the shape of an "Elephant" or the players Ldgreenpow,Legendxix the top players brs will stop forever.

  8. #108
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    https://www.spacetimestudios.com/sho...97#post3008297

    please take a look and consider this for the next update.

    Any comments and concerns? drop them in the link posted above. Respect the post. Thanks in advance.

  9. #109
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    Quote Originally Posted by Justg View Post
    Hey folks,

    We're working on some more lifestyle features (improved crafting, quests, and a couple of other things) but we are also taking a look at the early game.

    From your perspective, what are the most challenging things for new players? What are the most frustrating parts of the game that you have run into?

    Thanks, and have a great weekend!

    - g
    Thank u very much

  10. #110
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    Make it in spanish some new players dont know english

    Enviado desde mi M4_B3 mediante Tapatalk

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    English is fine

  12. #112
    Senior Member Dalmony's Avatar
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    Quote Originally Posted by Silentkill View Post
    English is fine
    For 20% of the worlds population :-P

    Sent from my Mi A1 using Tapatalk

  13. #113
    Forum Adept MmVęliDęvīlkē61239's Avatar
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    Well after a long while things get easy, the only hard thing back then and still going on today, is getting a arc weapon,

  14. #114
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    I believe new players already have it more than good, they can level up from 0 to 45 in a matter of hours which is unfair for old players like me. However, it would be nice if there is an info bubble on each archenemy ap's on which campaign map do they spawn.
    Also it would be great if we have less dragon and pig pets, and have a few chickens and sheep pets.
    Lvl 16 rogue, lvl 71 rogue IGN jackyhorse

  15. #115
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    When having the new level cap is Spirit XP work the same as regular XP in leveling to next level please let me know

    Sent from my SM-N960U using Tapatalk

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    What are the most frustrating parts of the game that you have run into?


    In my opinion, it has to be getting enough Vials of Undead Ectoplasm to craft my first Nekro. I only have half of what is needed. I've played on and off for 4 years now and it might seem a long time to try but they remain elusive despite the alledged "60% drop rate improvement" at one time recently.

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    Lvling up is quite long

  18. #118
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    good tndxxxxx

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