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  Click here to go to the first Dev post in this thread.   Thread: Dreamscape mythic sword Warrior bug?

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    Default Dreamscape mythic sword Warrior bug?

    hello all, just need clarification here

    i have mythic dreamscape sword ( mythic vers of Terror Blade)

    i used TB too in the past before i sell it. i notice something there which is bug or not?

    As we know, Tb proc when charging is always pulling the enemy, myth vers kinda have proc chance (lower rate than Tb), which is not a problem because i know arcane is better than mythic. BUT MY QUESTION IS

    1. VORTEX DMG --> mythic have no vortex dmg at all on pve. on pvp kinda like 900 dmg per tick i guess. but in Pve is no dmg at all, only pull. i tested it on several map. On elite nordr where enemies cant deal dmg to me, there you can see that no proc dmg at all from the vortex.

    is it really used to be like that???? , cuz in the proc effect its stated that it dmg the enemies. (i know not op as TB, but at least please make it dmg on pve. considering how hard it is to farm that )

    2. pull rate is sometimes just nasty. ( no proc at all, even on charge ) maybe some little bug here as well?


    NOTES :
    IM not asking to make it same as TB. i just asking that mythic sword probably have a bug. considering the vortex dmg on pvp, but NOT in pve. i just need some clarification here from the developer or anyone who is face the same problem


    really appreciate it for the answer soon

    best regards

    icarusflame

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    Senior Member greekAL's Avatar
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    Default

    i guess is a kind of bug cause the idea arcane vs mythic at cap 66 was the diff stats! arcane already have much better stats+4th slot of awakens. doing no dmg at all seems bug at all. ofc vortex to do less dmg is fine as long as we compare mythic to arcane but pull rate and do at least dmg i guess is bug :S

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    Default

    totally agree bro !

    yes, the stats itself already weakened so much. proc rate also far from arcane. no vortex dmg is just too cruel to be have. well the proc must have dmg, cuz it stated like that on the list. i hope it should be fixed soon.

    it should dmg per tick but weaker than the arcane dmg per tick.

    i have a Screenshot prove, but unfortunately cant be post one here. idk why :/
    i can send a prove ss via email if dev need it


    really appreciate it if developer look at this sooner.

    best regard
    icarusflame
    Last edited by Icarusflame; 09-23-2018 at 12:55 PM.

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    Default

    here some evidence's
    Name:  Screenshot_2018-09-23-14-26-56-501_sts.al.jpg
Views: 360
Size:  559.0 KBName:  Screenshot_2018-09-23-14-26-40-331_sts.al.jpg
Views: 310
Size:  243.6 KB

  6.   Click here to go to the next Dev post in this thread.   #5
    Spacetime Studios Dev Futumsh's Avatar
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    This is fixed for the next update.

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    Default

    thank you very much

    i will check it again after update

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    Hi , im sorry to brag this old post again. I just start play again after quite long. Thank you for dev you really fix my dreamscape bug back then. BUT NOW i guess because of couple change in game, the proc is bug again. Just test it on elite, now vortex doesnt dmg anymore. Perhaps it because couple update and the patch that fix it before is erased?

    Please fix the proc again AND the OTHER BUG, THE PROC. Proc is really awful... It totally different than tb, and its the worst. It suppossed to have same proc only weaker in stats. Thank you

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    Same bug issue on Terror blade, vortex proc doesn't dealt damage. I noticed a few days ago. And yes its awful, so hard to kill mobs/boss most likely in maus and elite maps. I hope it will fix asap. Thanks

    Sent from my Kata-L1 using Tapatalk

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    I'll look into this when I have time - if I'm understanding correctly, vortex just isn't doing damage anymore?

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    Yes, vortex just isn't doing damage anymore.

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    Spacetime Studios Dev Futumsh's Avatar
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    This should be fixed in today's update. Please let me know if you see anything strange with any weapon procs that spawn things.

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    I checked and yes thank you its fixed, the vortex dmg about 1.5k per tick

    But i guess there is still one bug left, THE PULL PROC. i guess the pull and proc rate is just not right. It seems bug like pull twice so mobs are scattered around.

    Second problem is, THE PROC doesnt happend even tho i charged many times. ( Especially when you stand near the wall, it just not pull, proc rate is just the worse)

    Can you please look and fix this, we will be really appreciate that, cuz the weapon will works like it intended to. Thank you dev

  17.   Click here to go to the next Dev post in this thread.   #13
    Spacetime Studios Dev Futumsh's Avatar
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    If someone can explain this more clearly, I'll take a look at it when I have time.

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    What i mean is :
    1. When we charged attack, it should be works like TB ( pull enemy and barrel or crates, even tho they are from far away). But in dreamscape cases, its not working properly. (Sometimes not pulling at all, even tho i charged attack 5 times)

    2. Sometimes, enemies that being pulled is scattered , just like when we stack pull proc with venim proc.

    3. If you compared it to TB proc , you will see the difference in pull and will realize there is something wrong in dreamscape pull.

    I hope my explanation make its clear now.

  19.   Click here to go to the next Dev post in this thread.   #15
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    Anyone else want to explain, with clear pronouns and no acronyms?

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    1. Pull rate is suck ( even on charge attack)
    2. Pull is not consistent, and sometimes make mobs scattered

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    Quote Originally Posted by Futumsh View Post
    Anyone else want to explain, with clear pronouns and no acronyms?
    I think he is trying to say the mythic dreamscape cleaver and the terror blade proc function is very different even though the descriptions are exactly the same. Dreamscape cleaver being much worse off. If you test them both you will see a clear difference.

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    How it feels now?

  23.   This is the last Dev post in this thread.   #19
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    I'll fix the pull thing - pulls are behaving weirdly when there's already another push/pull on the target. I don't see a reason to touch anything else about these old items unless there's a bug with them or they're scaling too well to newer content.

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