Quote Originally Posted by evilmorty View Post
That last part explains a lot, but this 15 sec of proc basically makes the charm proc irrelevant. with well geared teams mobs in esg/any elite map/deep marsh and swamp die in 10 secs or less. Not sure if the proc isn't applying as intended of the new timer id too much
Well, before the charm never ended, so either the dot would kill them or they would hang around unkillable until the charming person left the map.