Actually 20% + 30% = 50% is the right calculation, thats how it works for any %Stat that can be stacked.
Then why doesn't 100% re-roll chance work every-time? Well there are two widely accepted theories used in most games:
- The probability is canceled/reduced against the negative chance of re-roll from a boss.
For example: Event bosses that does not re-roll at all must have -100%+(number that is bigger than the achievable % by players) chance of reroll, that means even if you equip 100% luck you will not reroll on that boss. Similarly every boss in game must have a different negative% re-roll chance.
- Soft cap for %Luck.
For example: If the soft cap for %Luck is 70% then you gain almost no benefit for each further % added, or the benefit is largely reduced that player can never reach 100%.
Bookmarks