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  Click here to go to the first Dev post in this thread.   Thread: 12/12/18 | Preview | Double Double Week plus Winter Sneak Peek

  1. #81
    Senior Member evilmorty's Avatar
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    Quote Originally Posted by Mamacivat View Post
    Drop rate events ago = 10000000/1 .. event later 5000000/1 ty sts.

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    Drop rate was 1%, double that 2%. Still very low

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    Quote Originally Posted by evilmorty View Post
    Drop rate was 1%, double that 2%. Still very low
    Yess

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  3. #83
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    Quote Originally Posted by PsychoNuke View Post
    Correction to my previous post, its already is higher than Spirit.
    OMG, I was only focused on Main stats and Armor that I did not check the DPS xD.
    @Devs: You guys left the DPS for all weapons lower than Spirit except for Bows. Extra Armor and DPS for bow.. pft what so special about rogues?

    PS: I double checked this time, lmao.
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    Senior Member evilmorty's Avatar
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    Quote Originally Posted by PsychoNuke View Post
    OMG, I was only focused on Main stats and Armor that I did not check the DPS xD.
    @Devs: You guys left the DPS for all weapons lower than Spirit except for Bows. Extra Armor and DPS for bow.. pft what so special about rogues?

    PS: I double checked this time, lmao.
    Y should it be higher than spirit? The amount time and patience needed to even get spirit to 41 is ungodly. Imagine to 50, the extra awake slot is the potential

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    Quote Originally Posted by Justg View Post
    Brrrrr!

    Winter is on the way, just one more week! Until then Cinco and Futumsh have brewed up this for you:




    We'll get a full winter guide out to you next week, until then enjoy the Double Double and stay warm!

    - g
    One thing I noticed with the new mage weapons is the "health" and "mana" inclusion in the stats..... Mages need no additional mana added to it's stats (especially a measly 350) and unless the health addition is "significant", it will not make or break mages (350 health does nothing for the poor little mage)......... It seems that those 2 useless stats (health and man) would be better if "replaced" with a more relevant stat (higher health, crit, ETC.)........

    #EndManaInMageStats!!!!!!!!!!!!!

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  7. #86
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    Quote Originally Posted by evilmorty View Post
    Y should it be higher than spirit?
    The amount time and patience needed to even get spirit to 41 is ungodly. Imagine to 50, the extra awake slot is the potential
    I already replied to that above bud.
    But, let me tell you more: I wonder if you guys crafted the Dreamscape Mythic weapons when the 66 cap came. It took me months of grinding, zillions of deaths, good RNG and ton of Gold to play the raid again and again to get them.
    Vs
    I maxed my 1st spirit weapon in 1st 2-2.5 months of expansion, 2nd spirit weapon to level 41 in a week (0 to 41 at 2x Spirit XP event) for free + I made a lot of gold on the side by selling the murks I got while leveling both the weapons.

    Now, please compare the 66 Mythic and 66 Arcane weapons. If you like I can tell you more stories on the Mythics grinds vs Arcanes for other previous expansions.
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    Quote Originally Posted by Motherless_Child View Post
    One thing I noticed with the new mage weapons is the "health" and "mana" inclusion in the stats..... Mages need no additional mana added to it's stats (especially a measly 350) and unless the health addition is "significant", it will not make or break mages (350 health does nothing for the poor little mage)......... It seems that those 2 useless stats (health and man) would be better if "replaced" with a more relevant stat (higher health, crit, ETC.)........

    #EndManaInMageStats!!!!!!!!!!!!!
    True, Give mana to rogues and Super Crit to mages he he he
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  10.   Click here to go to the next Dev post in this thread.   #88
    Spacetime Studios Dev Futumsh's Avatar
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    Vial chance during event now increased to 6x instead of 2x.

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    More elaboration on new arcane weapons pls, ty

    ~LUCKYLOBO~

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    I didn't think this was possible but this winter event might be better than the last one.
    #crazzyy
    #love it

    Thank you sts

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    Make horror stick great again.

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    Sorry, but the vial loot is ridiculous even after update... you should change the rareity from fossil to rare and vials to arcane

    just my opinion

    resit is pretty cool from update

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    Dear devs. Can u fux tainted set couse any procs didnt work. Anyghink didnt work on tainted like before

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    Meow. . .
    Jlnxed

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    Aaahhh... finally the bow that look awsome!!! Tyty

    • Reonauz

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    Senior Member evilmorty's Avatar
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    Quote Originally Posted by Xiixi View Post
    Make horror stick great again.
    +1. Dream staff broken to a point where i can't use it at all in esg. Stashed now

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    Are those wings class sized? The old ones were one size fits all and that was really bad.

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    Quote Originally Posted by Perceval View Post
    Are those wings class sized? The old ones were one size fits all and that was really bad.
    I agree, one size fits all is ugly.

    Its unproportional, only ment for Warrs.
    We would appreciate class sized wings.
    Just like those Elondrian style sizings.

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    Quote Originally Posted by Futumsh View Post
    Vial chance during event now increased to 6x instead of 2x.
    By 6x u guys mean -6x right? -.-

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    3 days of arena chest farming and still no vial looted

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