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  Click here to go to the first Dev post in this thread.   Thread: 1/16/19 | Preview the "Swamp Temple Challenge" this weekend!

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    So points in trial and potential tokens will not be carried in full version? The energy crafted will be deleted?

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    Quote Originally Posted by Itzitz View Post
    So points in trial and potential tokens will not be carried in full version? The energy crafted will be deleted?
    Yeah, I'm curious too. Need official answer.

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    Feedback:
    I like the event very much. It was what I was requesting for a long time. So thank you STS for developing this wave based slay 'em all functionality.
    Few questions :
    1.1 How many max waves will be there?
    1.2 Will jewels/other stuff like murktoken frags drop from mobs and chance for complete murktoken from bosses?
    1.3) Can we add a revive option in waves from gold/ankhs/plat? The cost of this can increase each time there's a subsequent revive.
    This can be a possible gold sink.
    1.4) Please add some good stuff to token vendor
    1.5) Can we get mire Xp level up event again after this event and before hugthulu, please?
    1.6) I like the dynamics of the event and it feels really fresh. I believe we can also add a recipe to token vendor to forge compound jewels for tokens, something I have asked for in my previous threads.
    Maybe we can craft Chaos + Class jewel to give jewel that give bonus damage in mire?
    This will ensure continuous runs of the zone.(If this is a permanent event)
    1.7) Which makes me ask, will this be a permanent event? I hope so
    1.8) Boss should have a extremely rare chance to drop belts/artifact.
    1.9) Please remove gold loot from next expansion equipments. I am seeing culture of farming die.
    People are only farming couple of maps which give good gl like ESG.
    I remember times when shuyal and tindrin maps were launched.
    People used to run em like crazy. Now gl arrives => people buy tokens and get latest gear => no one runs new maps.
    It is something I believe we should avoid in the next expansion.
    1.10) Good work on the new temple event. Possible loot in vendor I propose should include : New vanities, Titles, Compound craft jewel as explained above,
    Murkstone tokens, Murkchest which has chance for 5/10 murks,vial,boss essences etc.

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    Seems tank useles here, can add mire bonus set on temple..

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    Quote Originally Posted by Decide View Post
    Seems tank useles here, can add mire bonus set on temple..

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    Tanks arn't useless. Check solo LB, just know how to use a handicap and transform it in force

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    a) reminds a bit to marvelous or planar arena. without the annoying delay for each boss. huge plus.

    2) fairly easy to wave 6 even without mire set, so doable for most toons qualified. a plus

    III) when not in a good group and one toon dies at wave 8+, the rest might be forked. a bummer maybe

    four) token rewards for waves before wave 10 should be good enough to motivate players without mire/spirit items to join.

    \o/)boss needs to be decreased. this reminds of first version of the marvelous event, where we cant even scratch a boss.

    male/female) overall a nice event i guess. the essence drop in all maps should be increased slightly (compared to brood), so i can run maus to farm energy thx.
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    ign: Alinamarie / a Roguette

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    Maybe add also overall points? Per class? (The points earned every run in solo combined)

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    Mobs in new challenge should give XP to the Spirit Gear

  10.   Click here to go to the next Dev post in this thread.   #89
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    The 'fade to black' is there to hide loading the next wave of monsters and dungeon art as well as teleporting players to the starting locations. We'll need to test more on slower devices to see what the experience is like.

    -ALS

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    i can't update the game until now.. google chrome platform..

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    Quote Originally Posted by Deletus View Post
    just simply count to 3 and spawn mobs

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    I'd like that, too........ No Pt teleport...

    Slay enemies, slain enemies disappear, countdown ensues, new mob of victims for slaying appear..... The fade to black doesn't bother me but, the PT teleport does, LOL........ I just think it would probably be better as one, continuous motion without the fading and teleporting........ Just my opinion....

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    Event is extremely hard. It's ridiculous how it takes some time even on first wave. Full "op rogues parties" are imminent.

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    Event is just for OP stats players, as a ****ty player like me, ignore it and carry on

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    I just ran a wave with an alright PUG.... We got to the LV.10 wave to fight the boss but, time ran out....

    If this challenge is going to maintain the level of difficulty, maybe mobs that spawn during boss battles can occasionally/randomly drop "time extension" (i.e. they drop like a clock that gives the PT more wave time)..... I just say this because if the PT has fighting potential, they should get like time extension opportunities during the boss battle....

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    Will you remove forged energy after this preview?

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    Quote Originally Posted by Maketaca View Post
    Will you remove forged energy after this preview?
    Still waiting official answer.

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    Our guilds top players are having a hard time with the Best gears. A player such as myself,with average set gears (no pinks) has little chance to farm Temple. I want to run solo. The mobs are too many (same amount as for full pt). My best run made it to wave 6. I don’t expect to be able to kill the first boss let alone 4. I like this expansion tho and hope it can be balanced for the moderately geared. Sure, each successive wave should increase in difficulty, I just want to be able to kill the first 1 XD
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    Add a BOSS to festerfang outpost every 1 hour!

    The Red and the Blue fight for the BOSS.
    The BOSS loot a Locked chest.
    Players have fun, STS also make more platinum.


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    Feedback:
    I have only one ran a few times so far hopefully more Saturday/Sunday when off from work. I like the event was put together nicely. So a thought.
    I see there is a handful that is not happy with how hard or difficult the waves are at certain Lvls, due to not being maxed gear with best Weps, Gems, Sets, Pets etc. I think having a 60 sec limit to kill waves is the root of this problem. So a thought, what about removing wave kill time limit all together? So the players who our not maxed gear can still enjoy the harder Lvl waves but instead of it solely depending on killing speed it becomes more strategy, tactics, and skill to survive? And will take off the stress of worrying about killing in a certain time. Also not having to worry about being in the best maxed out group to play and have fun. And instead of a bonus for how fast you kill mobs each wave, can just keep it simple where completing each wave gives a certain bonus.
    And guess my last thought. Is there any plans of having this available as a permanent Lvl 71 map and not just event only?

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    Thia will be one week event when full version start or permanent event ?

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