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Thread: Changing Curse Mastery to A Damage Buff

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    Senior Member Kaziscate's Avatar
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    Default Changing Curse Mastery to A Damage Buff

    I don't think a crit debuff for Curse is a mastery that is effective when it is compared to other masteries such as Fireball or Gale Force mastery. Curse is one of the more underused skills in the game, and the crit debuff doesn't make it any more desirable because of how situational it is. A suggestion to change Curse mastery is to give the mage casting Curse a stacking damage buff depending on how many enemies are cursed. For example, 1 enemy would give a 5% damage buff and 5 enemies would give a 25% damage buff
    Last edited by Kaziscate; 02-17-2019 at 04:02 PM.

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    Curse just needs to be reworked all together. It is completely useless in pve (I think it’s decent in pvp). I wish curse had a damage over time in pve that would make it playable. If used in pve now, nothing happens.

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    well in that case.. So is Rallying cry for warrior. Its a completely useless skill nobody ever uses. Atleast make it do something worthy..

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    Senior Member will0's Avatar
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    yes curse is total waste of skill slot ... can be remove with glow in pvp ... totally need to look at..

    another thing the mage frost (arctic shatter) the patch is so small in some map it is not working and no mobs walk on it... also the chance to process will need to be > 20%

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    about curse - imo: just need to add some damage over time

    if talk about weak skills, upgrades, passives and masteries - check also please:
    -passive "DAMAGE" - it supposed to give some real damage, but passives like "agility", "might", "knowledge" (depends on class) give much more damage at high levels, so - why that passive called "DAMAGE" if other passives give us more dmg...

    rogue:
    -trap - this skill is only for pve, with 20% chance to pull per every 6 seconds (with full mastery)?... in endgame in any party there will be as minimum 1 another pulling thing with better chances and faster cd
    -shadow veil - only pve skill, 1st upgrade: increases armor by 20% - doesnt stack with orc effigy and other armor buffs, so it gives only 5%armor usually; 2nd upgrade - explode in the end (after 8 or 11 seconds) .. usually after 8-11seconds any pack of mobs already dead, also explode is too weak, 3rd upgrade - gives 15% damage - doesnt stack with pet's %damage, mastery too weak
    -shadow pierser 1st upgrade: 15% chance to reduce 10% armor? for what? if aimed shot reducing 15% armor with 100% chance, and those debuffs dont stack
    -ultimate "medicinal herb" - better to change it for buff like 2x HP or 60-80% damage reduce... what is 20% hp regen per second in hard maps? its really nothing

    mage:
    -skill "lightning strike" - idk what happened, it was great skill in past, but now it deals too low damage without additional effects (for example - compare to frost bolt)
    -frost bolt 1st upgrade "ice wielder" in description says "has 20% chance to freeze enemies around target", but frost bolt stunning enemies around target even without that upgrade
    -skill "time shift" 1st upgrade "reduce dodge chance to enemies" - time shift is not pvp skill, dont need reduce enemy's dodge, better if it will reduce enemies damage, chances to crit/hit

    -warrior's skill "rallying cry" - just too weak with all upgrades, mastery gives STR, would be better for party if it could give main stat instead of str
    Last edited by slaaayerrr; 02-17-2019 at 11:39 AM.

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    Quote Originally Posted by will0 View Post
    can be remove with glow in pvp
    what is problem about that? mage's shield removing rogue's dot from nox, mage's gale force removing poison from nox and armor debuff from aimed shot.. both skills are for pvp. glow isnt main pet for pvp rogue and nobody will use glow vs mage if 1x1

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    Senior Member Kaziscate's Avatar
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    Quote Originally Posted by slaaayerrr View Post
    about curse - imo: just need to add some damage over time

    if talk about weak skills, upgrades, passives and masteries - check also please:
    -passive "DAMAGE" - it supposed to give some real damage, but passives like "agility", "might", "knowledge" (depends on class) give much more damage at high levels, so - why that passive called "DAMAGE" if other passives give us more dmg...

    rogue:
    -trap - this skill is only for pve, with 20% chance to pull per every 6 seconds (with full mastery)?... in endgame in any party there will be as minimum 1 another pulling thing with better chances and faster cd
    -shadow veil - only pve skill, 1st upgrade: increases armor by 20% - doesnt stack with orc effigy and other armor buffs, so it gives only 5%armor usually; 2nd upgrade - explode in the end (after 8 or 11 seconds) .. usually after 8-11seconds any pack of mobs already dead, also explode is too weak, 3rd upgrade - gives 15% damage - doesnt stack with pet's %damage, mastery too weak
    -shadow pierser 1st upgrade: 15% chance to reduce 10% armor? for what? if aimed shot reducing 15% armor with 100% chance, and those debuffs dont stack
    -ultimate "medicinal herb" - better to change it for buff like 2x HP or 60-80% damage reduce... what is 20% hp regen per second in hard maps? its really nothing

    mage:
    -skill "lightning strike" - idk what happened, it was great skill in past, but now it deals too low damage without additional effects (for example - compare to frost bolt)
    -frost bolt 1st upgrade "ice wielder" in description says "has 20% chance to freeze enemies around target", but frost bolt stunning enemies around target even without that upgrade
    -skill "time shift" 1st upgrade "reduce dodge chance to enemies" - time shift is not pvp skill, dont need reduce enemy's dodge, better if it will reduce enemies damage, chances to crit/hit

    -warrior's skill "rallying cry" - just too weak with all upgrades, mastery gives STR, would be better for party if it could give main stat instead of str
    I agree that lightning feels like it hits like a pillow, and it depends on a high crit chance to deal serious damage.

    For frost bolt that's probably a bug.

    For time shift, I think hit chance would be a better replacement.

    In regards to passives, I think damage passive needs the addition of adding bonus damage.

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    Senior Member Kaziscate's Avatar
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    Quote Originally Posted by Korabiv View Post
    Curse just needs to be reworked all together. It is completely useless in pve (I think it’s decent in pvp). I wish curse had a damage over time in pve that would make it playable. If used in pve now, nothing happens.
    Yeah Curse needs to be reworked. There's too many things that conflict with it, mainly the way the skill itself works. It conflicts with being invincible and enemies being stunned. Curse can deal serious damage, mainly if a single enemy is rapidly hitting you and your teamates at the same time, which is pretty specific.

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    Senior Member Kaziscate's Avatar
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    Quote Originally Posted by MasterP View Post
    well in that case.. So is Rallying cry for warrior. Its a completely useless skill nobody ever uses. Atleast make it do something worthy..
    Not really familiar with warriors, but what does it do that makes nobody use it?

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