Results 1 to 20 of 251

  Click here to go to the first Dev post in this thread.   Thread: [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #7
    Senior Member Kaziscate's Avatar
    Join Date
    Jul 2014
    Posts
    1,089
    Thanks Thanks Given 
    181
    Thanks Thanks Received 
    506
    Thanked in
    222 Posts

    Default [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

    Ebon staff could use a buff. The reflect can do great damage and it can be a great time playing with at times with a more risky play style,but it just doesn’t pair well with mage’s play style of being the effect spamming, DoT dealing, crowd controlling stun machine that it is. Reflect just conflicts too much with sorcerer’s skills (Arcane Shield’s invincibility and any skill that stuns or freezes) and renders the reflect part of the proc as useless. When running with warriors, the reflect is also not that useful when running with them because they are the ones constantly taunting and soaking up all of the damage, not leaving anything for the reflect shield to reflect. The health healing part is meh and could use some tweaking as well. Heres some changes that I think could address some of the Ebon staff’s weaknesses (taken and edited from “Ebon Weapons Discussion”):

    Quote Originally Posted by Kaziscate View Post
    1.Change the proc to a period of applying curse to enemies (kinda like how magma’s arcane ability applies DoT to enemies that take damage) OR just apply reflect to all allies
    -Addresses warrior taunt issue
    -If changing to Curse:
    +Keep the damage scaling property that reflect has
    +Curse is a bit more appropriate for mages since it's offensive and makes it more unique and more like a mage weapon rather than an enhanced clone of a Warrior weapon
    +Enemies take damage when dealing damage to you, or an ally, just like how Curse normally works

    2.Compensation for a lack of proc damage when enemies are stunned or you are invincible with a form of guaranteed damage/damage enhancement. Heres a few ways to compensate
    -Buffing proc caster’s weapon damage for duration of proc (or just giving caster an int/damage buff)
    -Include DoT when enemies take damage from reflect
    -Include initial damage on cursing an enemy (If curse replaces reflect)
    -Damage when proc begins or expires

    3.Buff the proc’s health regen
    -It can't keep up with how much damage can be taken constantly.
    -Double how much it heals.
    Speaking of Curse, Curse mastery could use an overhaul to make Curse a much more desirable skill overall, especially since it’s the most underused mage skill. Just replace the crit debuff with something more useful, such as a DoT, int/damage buff to caster, or a somewhat beefy armor debuff (like 30-40%). If using int/damage buff, I suggest a buff that gets stronger based on how many enemies are cursed. For example, 1 cursed enemy gives 10 int buff and 5 cursed enemies gives 50 int buff. The range of cursing enemies is also too small, so a curse range buff is a must as well.

    For buffing Curse itself, it should have initial damage on cursing an enemy (like how Time Shift initially damages an enemy on dropping a clock on them).
    Last edited by Kaziscate; 03-21-2019 at 08:06 AM. Reason: Organized and adjusted points better so that it's easier to understand

  2. The Following 5 Users Say Thank You to Kaziscate For This Useful Post:


Similar Threads

  1. Official Arcane Legends Guild List (v3.0)
    By resurrected in forum AL Guilds
    Replies: 206
    Last Post: 04-07-2022, 09:43 PM
  2. Replies: 222
    Last Post: 03-05-2019, 12:37 AM
  3. Official Arcane Legends Guild List (v2.0)
    By Schnitzel in forum AL Guilds
    Replies: 474
    Last Post: 07-25-2016, 04:06 PM
  4. Official Arcane Legends Guild List
    By Zylx in forum AL Guilds
    Replies: 162
    Last Post: 10-30-2014, 01:28 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •