Originally Posted by
Kaziscate
1.Change the proc to a period of applying curse to enemies (kinda like how magma’s arcane ability applies DoT to enemies that take damage) OR just apply reflect to all allies
-Addresses warrior taunt issue
-If changing to Curse:
+Keep the damage scaling property that reflect has
+Curse is a bit more appropriate for mages since it's offensive and makes it more unique and more like a mage weapon rather than an enhanced clone of a Warrior weapon
+Enemies take damage when dealing damage to you, or an ally, just like how Curse normally works
2.Compensation for a lack of proc damage when enemies are stunned or you are invincible with a form of guaranteed damage/damage enhancement. Heres a few ways to compensate
-Buffing proc caster’s weapon damage for duration of proc (or just giving caster an int/damage buff)
-Include DoT when enemies take damage from reflect
-Include initial damage on cursing an enemy (If curse replaces reflect)
-Damage when proc begins or expires
3.Buff the proc’s health regen
-It can't keep up with how much damage can be taken constantly.
-Double how much it heals.
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