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  Click here to go to the first Dev post in this thread.   Thread: [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

  1. #101
    Senior Member Ebereasider's Avatar
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    Please add some countdown timers in world map for limited time bosses (Northal, Cryostar, Deep Marsh, Brood Dragon etc.) indicating the remaining time that they are available to fight. Like this:
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    Last edited by Ebereasider; 05-22-2019 at 01:07 AM.

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  3. #102
    Senior Member Oakmaiden's Avatar
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    Update token vendors through out Arlor. I would love to see Oconi added to the Murkstones Vendor. Perhaps this would make the Spirit pieces a little more desirable. Also would revive the maps.
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    Hotbar slots would be even more useful if they were toggles instead of a single item/loadout/pet. Imagine: Maus Mobs loadout toggled with Maus TR loadout; Hero Gloom toggled with Lucky; Effigy buff toggled with Cryo buff. We often want to switch between 2 loadouts or 2 pets in a particular map; 4 hotbar slots doesn't allow us to do this *and* double-buff our team. This would allow us to do all this quickly without having to reset the hotbar all the time.

    I'd also love a few more loadout slots, if it can be managed; 8 would be much more useful than 4.

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    DAO

  6. #104
    Junior Member Merchvendor's Avatar
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    Guild information board.

    Alternative for motd with more available characters to input. So that guilds can set their info, rules, or guild events in a detailed large amount of text. I hope this will be develop asap. Thanks sts.

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  7. #105
    Forum Adept Badzauberer's Avatar
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    Enhancement Extravaganza event is a must after releasing new expansion and everytime you release the best equip for the cap. pls include plat sale/double plat offers/awake gem 8k each along with this event. ty .
    for example :
    -make this event after winter event 2018 which releases ebon weapon.
    -make this event after 1 month of lvl 71 expansion so everyone know what to awake.

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  9. #106
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    -Make a Chat pattern (/f)Which let talk to All friend list at same time ( it could be useable for selling stuffs (+ add a time limit like 1 message per hour on that /f)

    -Add spouse Access to house with Separate button (already players have to party spouse to lock house door)

    -New Banner for aps (35k Achievement pts)

    -add badges for Top seasonal players like a (XIII) Logo

    - Creating new Farming zone, im just think about Fester 2nd and 3rd floor + adding Mire Pcs drop or gold loot or something worth for running

    - Add a new material like Orb or shard, for leveling Glint sets to 71 or 76 (Maybe it makes that useable again)

    -im sure all rogue players wants Pavise/kershal aura ( so im suggest it to make a vanity weapon like that for rog)

    - update game token vendors ,Haunt tokens,story tokens, (they all need something worth to spend)


    - add a button for guild master to closing Guild door


    that's all i want ty Sts









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    Last edited by Salb; 05-22-2019 at 06:51 AM.

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  11. #107
    Forum Adept Badzauberer's Avatar
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    Quote Originally Posted by Salb View Post
    -im sure all rogue players wants Pavise/kershal aura ( so im suggest it to make a vanity weapon like that for rog)

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    make the aura/effect/extra partical vanity weapon on rogue for bow pls because mostly rogues uses dagger so when the bow got the aura we can still choose our dagger vanities.

  12. #108
    Junior Member Raziast's Avatar
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    Quote Originally Posted by Gaprisha View Post
    Disablling awakens in all pvp maps is just going backwards imo. Be it whether it will revive pvp (which I highly doubt) or not.

    Instead I suggest a seperate new pvp map that disables awakenings once you enter.
    If not then maybe one of the current pvp maps can have it disabled like maybe the TDM: Trulle's Forest. We hardly ever use all of them at once anyway.
    Quote Originally Posted by Alghost View Post
    ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.
    Quote Originally Posted by HumanRace View Post
    Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

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    Quote Originally Posted by THE GOLDEN KING View Post
    Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


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    I totally agree and like this suggestion. Very less amount of players can pvp because of it being too expensive, main reason of it would be awakening system.
    Not everyone used 100+ millions on awakening for pvp. we can probably count upto 40-50 at best. If disabling it completely is not an option...
    Then as gaprisha said, 'awakening and no awakening modes' should be made available.
    Either way, i think pvp will have a greater chance to come back to life.

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  14. #109
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    Quote Originally Posted by Java View Post
    1. Guildhall locations, specifically for allied tavern. Either with or without buffs for guild members.

    2. An 'Accept All Quests' to make daily quests go faster.



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    +1 to both these ideas. Maybe instead of a “accept all quests” button, give the mailbox a menu to easily accept/finish any daily quests from anywhere. Rather than using quest menu and teleporting everywhere.


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  15. #110
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    Quote Originally Posted by HumanRace View Post
    I've had this idea for a while but I don't know what you opinions are on it all.

    Many guilds don't really do much to help each other out or run things together which is quite upsetting. I was thinking of Guild Leveling or something. Similar to Spirit levelling but the only way to level guild is through quests. Whether they're daily, weekly or repeatedly. Every level will grant some permanent bonus such as increased speed, damage, luck, faster crafting time etc. or maybe every few levels. Maybe open a guild storage/store when you're on level 40 or something.

    Please comment what you think and add ideas. I feel it will be great to implement such things like this that bring us together and not just everyone doing their own thing.

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    Yes, we need to push for more guild interaction rather than just guild hall chatting in guildchat. Most guilds have a few people who help but let’s give a guild a real point to being in one.


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  16. #111
    Senior Member Kaziscate's Avatar
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    Default [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

    Would like to see more furniture and house stuff that's useful, such as a gold machine you can craft that gives 1k gold daily.

  17. #112
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    1 button to skip when completing all crafts

  18. #113
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    Quote Originally Posted by Overgrown View Post
    1 button to skip when completing all crafts
    this already exists check settings

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  20. #114
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    I want to see in AL 2.0 is pvp mode make a pvp mode with the same gears/stets for all players that would be fair and fun and the 1st pvp mode is a normal pvp mode what we have now that the rich players can pvp with there own items/gear/stets and the poor players like me can join the ohter pvp mode with the same stest for all players and i would like to se a 10vs10 mode in pvp mode with the same stest for all players that would be fun to and the pvp mode would be active agian
    good idea let me know and i know this treat is 3 months old but yeah

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    https://r.tapatalk.com/shareLink?url...9&share_type=t

    XD

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  22. #116
    Senior Member Oakmaiden's Avatar
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    All future events should have a starting ring or solo option, no boss til map is complete and harvest/gathering shared to all. This should cut down on cherry picking items or running to boss without hepling to clear map. No loot for afk, if they didn’t hit boss or mobs.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
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  24. #117
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    Quote Originally Posted by Oakmaiden View Post
    All future events should have a starting ring or solo option, no boss til map is complete and harvest/gathering shared to all. This should cut down on cherry picking items or running to boss without hepling to clear map. No loot for afk, if they didn’t hit boss or mobs.
    Nice thread, i like the part of "no loot for afk,if they didn't hit boss or mobs" there is many ppl who are afk and i hate that, and maybe more ppl will agree with this point.

  25. #118
    Forum Adept leeelooo's Avatar
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    I suggest that you add these suggestions to the main list on the first post. The thread is a great idea but useless if you don't keep maintaining it.

  26. #119
    Junior Member Goodaxe's Avatar
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    display of the effect of the artifact in the preview in the auction

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  28. #120
    Senior Member Flamesofanger's Avatar
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    I highly suggest you guys implement an arcane set with a lore similar to Himigliva, vili, uller.

    But this time the set is arcane + crafting quest line with a story. And this story will be about Ollerus, Black beard, Kershal. 3 forgotten legends similar to the mythic uller, himi, vili Heroes.

    Won't it be interesting? Just my 2 cents.
    Last edited by Flamesofanger; 06-12-2019 at 07:18 AM.

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