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  Click here to go to the first Dev post in this thread.   Thread: [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

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    Member zeptifyx's Avatar
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    Quote Originally Posted by HumanRace View Post
    I've had this idea for a while but I don't know what you opinions are on it all.

    Many guilds don't really do much to help each other out or run things together which is quite upsetting. I was thinking of Guild Leveling or something. Similar to Spirit levelling but the only way to level guild is through quests. Whether they're daily, weekly or repeatedly. Every level will grant some permanent bonus such as increased speed, damage, luck, faster crafting time etc. or maybe every few levels. Maybe open a guild storage/store when you're on level 40 or something.

    Please comment what you think and add ideas. I feel it will be great to implement such things like this that bring us together and not just everyone doing their own thing.

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    Yes, we need to push for more guild interaction rather than just guild hall chatting in guildchat. Most guilds have a few people who help but let’s give a guild a real point to being in one.


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    Quote Originally Posted by HumanRace View Post
    I've had this idea for a while but I don't know what you opinions are on it all.

    Many guilds don't really do much to help each other out or run things together which is quite upsetting. I was thinking of Guild Leveling or something. Similar to Spirit levelling but the only way to level guild is through quests. Whether they're daily, weekly or repeatedly. Every level will grant some permanent bonus such as increased speed, damage, luck, faster crafting time etc. or maybe every few levels. Maybe open a guild storage/store when you're on level 40 or something.

    Please comment what you think and add ideas. I feel it will be great to implement such things like this that bring us together and not just everyone doing their own thing.

    Sent from my Redmi Note 5 using Tapatalk
    This sounds like a nice idea, a great way for a guild to work together on accomplishing something. The idea of bonuses as the guild levels up is great and would be of great use to its members

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    Hi its me again
    my suggestions:
    add new skills: Shadow clones for rogs, Avatar Rage (all element Impact) for mage, Demon Takeover (transform into demon) for warrior.
    something like that it would be cool

    New Zodiac Vanity: Gold sets from spendsalot, Zodiac meaning Cancer, Scorpio, Virgo etc.

    Hide Vanity or Add extra Slot for helm, armor and back Vanity. Example: i want to equip dank stunk vanity set but i love cryostar set aura.
    can we use two same weapon vanities but different style.



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    Quote Originally Posted by Deletus View Post
    Hi its me again
    my suggestions:
    Hide Vanity or Add extra Slot for helm, armor and back Vanity. Example: i want to equip dank stunk vanity set but i love cryostar set aura.
    can we use two same weapon vanities but different style.



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    Vanity customization would be awesome!!
    +1 get to choose our own vanity
    Change the color
    Add effects
    Add aura
    Add name. Man I really want to see this!! Come one sts this could be AL’s gift of the year man!!

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    Quote Originally Posted by Alghost View Post
    Vanity customization would be awesome!!
    +1 get to choose our own vanity
    Change the color
    Add effects
    Add aura
    Add name. Man I really want to see this!! Come one sts this could be AL’s gift of the year man!!
    This is a nice idea! But the way I see it is that maybe the game can drop dyes from mobs in all dungeons across Arlor that we can craft into a shade of color (pretty much like how incense fragments can be crafted into Awakening Kits) and we can use Story Tokens to open slots on existing vanity items and put in the shade we want (just like how you can change happiness bonus and arcane ability on pets). But the only catch is that once you open slots on a vanity item, it will become untradeable so that customized vanities wont circulate around the game.

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    Hey reminem I need your assistance and it's a private matter please check your inbox

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    A Map Skills loadout option in the Map Skills tab.

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    Another small enhancement suggestions for the hotbar, currently the hotbar is positioned horizontally which obstructs the view in the gameplay window as shown. Are you able to give an OPACITY option to the hotbar so it will be less intrusive?

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    Thanks

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    Quote Originally Posted by Kjeldran View Post
    Another small enhancement suggestions for the hotbar, currently the hotbar is positioned horizontally which obstructs the view in the gameplay window as shown. Are you able to give an OPACITY option to the hotbar so it will be less intrusive?

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    Doesn't take much to minimise it and expand again

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    No, because I use the hotbar quite actively during gameplay, switching between options during a map play.

    Quote Originally Posted by HumanRace View Post
    Doesn't take much to minimise it and expand again

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    Quote Originally Posted by Kjeldran View Post
    No, because I use the hotbar quite actively during gameplay, switching between options during a map play.
    You're not the only one... I use it actively and have no issue with it.

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    Default [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

    1. World Map suggestions (See example picture):
    -Fast travel to dungeons located in towns through world map (such as Kraag Tombs in Kraag, Kraken Mines via Dragon's Jewel, and Planar Tombs in Shuyal)
    +Planar arena probably should appear only when selecting Kraag via Elite Map, but I included it in the picture anyways to give a better idea
    -Show possible loot for dungeons, like how possible loot is shown in crates



    2.Setting to toggle messages that pop up on screen
    -Items, Messages, Platinum, Quests, Achievements, and Loot have their own setting to toggle, similar to alerts
    -These messages still appear in chatbox

    3.Add Red Raid Coin kits, Gold Chest, and Festerfang raid elixirs (like Dreamscape Raid) to Red Raid coin vendor because red raid tokens seem pretty useless after you have all of the gear.
    -Has same elixirs as Dreamscape raid, but works for Festerfang raids
    -Include hunter elixirs for raid bosses
    +Separate hunter elixirs for Orrick and Hydra (Fly Lord Hunter Elixir and Hydra Hunter Elixir)
    +Increases chance of set and arcane gear
    +Costs 12 Tokens
    +Lasts 10 minutes
    Last edited by Kaziscate; 05-25-2019 at 02:27 PM. Reason: Removed suggestions that didn't seem desirable

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    I want to see in AL 2.0 is pvp mode make a pvp mode with the same gears/stets for all players that would be fair and fun and the 1st pvp mode is a normal pvp mode what we have now that the rich players can pvp with there own items/gear/stets and the poor players like me can join the ohter pvp mode with the same stest for all players and i would like to se a 10vs10 mode in pvp mode with the same stest for all players that would be fun to and the pvp mode would be active agian
    good idea let me know and i know this treat is 3 months old but yeah

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    Default PvP System Reward

    The imbalance of PvP items has made PvP rooms empty. Roughly 10 top players play. Many other players DF.

    Why not do a token system reward?
    • Tokens can be earned by winning matches.
    • Tokens could be used to buy special PvP gear.


    A PvP vendor could sell pvp items:
    • AB (account bound) that would be superior to normal gear but equal to other vendor gear, and could be used only in a certain "special" PvP room.
    • Maybe add some never seen before vanities that are AB in the vendor too.

    Awakening System:
    • Limit the awakening values E.g. max armor % can be 2 per slot, not 5 like now.

    IF there is a type of system reward of tokens, it could attracted more players, limiting the room for dummy farmers, bringing pvp active again at end game.

    Link to original thread with additional comments:

    PvP System Reward
    Last edited by Avaree; 03-12-2019 at 12:36 PM.
    Avy
    12-2012

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    Quote Originally Posted by Avaree View Post
    The imbalance of PvP items has made PvP rooms empty. Roughly 10 top players play. Many other players DF.

    Why not do a token system reward?
    • Tokens can be earned by winning matches.
    • Tokens could be used to buy special PvP gear.


    A PvP vendor could sell pvp items:
    • AB (account bound) that would be superior to normal gear but equal to other vendor gear, and could be used only in a certain "special" PvP room.
    • Maybe add some never seen before vanities that are AB in the vendor too.

    Awakening System:
    • Limit the awakening values E.g. max armor % can be 2 per slot, not 5 like now.

    IF there is a type of system reward of tokens, it could attracted more players, limiting the room for dummy farmers, bringing pvp active again at end game.

    Link to original thread with additional comments:

    PvP System Reward
    An amazing idea.

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    Quote Originally Posted by Avaree View Post
    The imbalance of PvP items has made PvP rooms empty. Roughly 10 top players play. Many other players DF.

    Why not do a token system reward?
    • Tokens can be earned by winning matches.
    • Tokens could be used to buy special PvP gear.


    A PvP vendor could sell pvp items:
    • AB (account bound) that would be superior to normal gear but equal to other vendor gear, and could be used only in a certain "special" PvP room.
    • Maybe add some never seen before vanities that are AB in the vendor too.

    Awakening System:
    • Limit the awakening values E.g. max armor % can be 2 per slot, not 5 like now.

    IF there is a type of system reward of tokens, it could attracted more players, limiting the room for dummy farmers, bringing pvp active again at end game.

    Link to original thread with additional comments:

    PvP System Reward

    Add rank mode in pvp. Higher rank will compete skilled players, so that top players don't have to farm kills from low rank players and can fix boting players
    IGN: Jairrus
    Character: Warrior (always)

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    Default GH Furnishings

    Could we please see some GH furnishings be purchased with tags, various campaign coins, teeths, planar frags, and or gold.

    Thank you in advance,
    Avaree
    Avy
    12-2012

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    Quote Originally Posted by Avaree View Post
    Could we please see some GH furnishings be purchased with tags, various campaign coins, teeths, planar frags, and or gold.

    Thank you in advance,
    Avaree
    That's something I would like to see

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    it would be great if items can be liquidated simultaneously

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