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    Quote Originally Posted by THE GOLDEN KING View Post
    Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


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    Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

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    Quote Originally Posted by HumanRace View Post
    Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

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    ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.

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    Quote Originally Posted by Alghost View Post
    ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.
    Awakening can actually even out the fairness, I see some lvl 66 taint gear, op awakes have same (or better) stats than it would 71 taint set that isn't awakened. Awakening isn't much of an issue in my honest opinion.

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    Quote Originally Posted by THE GOLDEN KING View Post
    Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


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    Quote Originally Posted by HumanRace View Post
    Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

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    Quote Originally Posted by Alghost View Post
    ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.
    Disablling awakens in all pvp maps is just going backwards imo. Be it whether it will revive pvp (which I highly doubt) or not.

    Instead I suggest a seperate new pvp map that disables awakenings once you enter.
    If not then maybe one of the current pvp maps can have it disabled like maybe the TDM: Trulle's Forest. We hardly ever use all of them at once anyway.
    meep meep

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    Quote Originally Posted by Gaprisha View Post
    Disablling awakens in all pvp maps is just going backwards imo. Be it whether it will revive pvp (which I highly doubt) or not.

    Instead I suggest a seperate new pvp map that disables awakenings once you enter.
    If not then maybe one of the current pvp maps can have it disabled like maybe the TDM: Trulle's Forest. We hardly ever use all of them at once anyway.
    Quote Originally Posted by Alghost View Post
    ive had my fair share of elite awakening gems, I spend a total of 24m on them and I wouldn’t mind them being disabled for if that meant it would revive pvp. Losing a small amount of players would a small price to pay if it were to bring back hundreds of old players back into the game.
    Quote Originally Posted by HumanRace View Post
    Everyone who spent 100mil+ on PvP gear would be insanely annoyed if this happened. Many may even quit. Not a great idea to do this. Nice suggestion though.

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    Quote Originally Posted by THE GOLDEN KING View Post
    Any chance on disabling awakened gear in PvP? So it could revive a bit? That’s all I ask. I’m pretty sure a lot of players would agree with this, keep awakened gear for PVE but not PVP. Thanks.


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    I totally agree and like this suggestion. Very less amount of players can pvp because of it being too expensive, main reason of it would be awakening system.
    Not everyone used 100+ millions on awakening for pvp. we can probably count upto 40-50 at best. If disabling it completely is not an option...
    Then as gaprisha said, 'awakening and no awakening modes' should be made available.
    Either way, i think pvp will have a greater chance to come back to life.

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    1) add an option to choose pet priority between attack and pick up, so pet will first follow your choice and only after will switch to other kind of object

    2) add a choice for when auto potion should kick in, actually it’s when you went under 66%, maybe have the possibility to choose 33% also. In some maps 66% limit only became a waste of potions and don’t give enough time to use skills.

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    Quote Originally Posted by Slamdk View Post
    1) add an option to choose pet priority between attack and pick up, so pet will first follow your choice and only after will switch to other kind of object

    2) add a choice for when auto potion should kick in, actually it’s when you went under 66%, maybe have the possibility to choose 33% also. In some maps 66% limit only became a waste of potions and don’t give enough time to use skills.
    ++

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    Great idea. Actually pet's always missing some loot when u're attacking... And won't grab if u're too far away from it

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    I can see that developers started to augment game with sweet improvements. This leaned me towards putting my word there. My suggestion is that this game needs Unicode. I understand that cussing can't be regulated that way but on the other hand a lot of people get muted because some words in other languages have the same phonation as English bad words, since typing the word becomes complicated.

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    And another sugestion,please dont nerf dragon hunter staff!ty

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    All of these: https://www.spacetimestudios.com/sho...More-Enjoyable

    Some are already implemented.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    Default [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

    Would like to see to see miscellaneous stats displayed where character stats are. This could be displayed either by having the character stats scroll or be a page format. Miscellaneous stats would be:
    -Luck
    -Gold Loot
    -Movement Speed
    -Boss Damage
    -Elite Damage
    -Mana Ignore
    -Taunt Chance
    -XP Bonus
    -Haste

    Would also like to see total awakening stats, like showing total gold loot % from awakening.
    Last edited by Kaziscate; 04-11-2019 at 05:03 PM.

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    Since the pants down hydra achievement can detect if ur wearing armor, why not add a separate PvP gamemode with only rare/epic/legendary gear/pets avaible. Would make PvP feel a bit more accessible and would also add some worth to lower grade gear.

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    Another thing I'd like is to be able to see that an item which is a belt for example is portrayed as a belt when it drops and not shown as armor. not sure if it's the same with artifacts, never dropped one
    i hope you understand what i mean

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    Default My opinion

    - I think you should add an option to re-egg our pet and make them only stashable so we dont have to buy 1294938 times the same pet for all our toons and so we can concentrate on stuff or things more expensive. This re-egg option would cost something 250 story token ( so we cant re-egg every second ) and the pet will get the same level as the character you open on ( example your character is level 15 so the pet is level 15 too ).

    - more pvp event, at the fact pvp is almost dead at all levels you should make it more popular again and do some event pvp like you did in the past.

    - make a youtuber partnership with arcane legend's youtubers, something like let them beta test news things ur adding to the game and sponsor them for they make more video and so they can atract new ppls

    Thats all for me

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    Default [Official] List of Improvements We'd Like to See in Arcane Legends (v. 2.0)

    New suggestion! Make already *EXISTING* auras purchasable by plat!

    EXAMPLE:
    Maul of ollerus Proc aura 6.6k plat
    Elon bulwark proc aura 1.8k plat
    Magma sword proc aura 999 plat
    4/4 glintstone aura 3.6k plat
    Arcane ring aura 1.8k plat
    Para glow 2.2k plat
    6/6 mireguard aura 3k plat
    Kershal proc aura 2.8k plat
    My prices are based on look, color, size, and detail of the aura.
    (YOU SHOULD ONLY BE ABLE TO WEAR ONE AT A TIME)*separate section under back packs named “aura”*.

    To prevent value manipulation make them *Non-Tradable* (ONLY).

    *THESE AURAS SHOULD BE SLIGHTLY DARKER/LIGHTER THAN THE ORIGINALS SO PEOPLE CAN KNOW WHICH ONES ARE PLAIN AURAS AND WHICH AREN’T*
    Kinda Like this
    bad pics but you get the idea
    (BLACK FLAMED MAUL )



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    Default Ectoplasm drop rates from arena chest

    Increase the drop rate of undead vial drops from arena, as its almost impossible to loot a vial even with 200+ chests

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    - Allow PvE kills count in Elite Southern Gates (Esg)? I mean, it is very active map, and im at 340k PvE kills i had in January. *Note: i play Esg everyday.
    - Set fixed amount of mobs kills needed to spawn bosses for solo, 2, 3 or full parties runs.

    Thanks.
    Last edited by Marosok; 04-28-2019 at 01:03 PM.

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    Default esg

    I support the count of deaths in esg.

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    Quote Originally Posted by Marosok View Post
    - Set fixed amount of mobs kills needed to spawn bosses for solo, 2, 3 or full parties runs.
    i'm sure this is just bug about worms every worm counts as 4 killed mobs (so if its killed 1 big and 3 small worms - it counts as 16 mobs if all 4 players were near), "fixed amount" will mean that u will need to kill more than u usually do in full pt

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