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Thread: Professions

  1. #21
    Member Buvet's Avatar
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    I think that people who play ipod games are more casual anyways. If someone's hardcore, they're more likely to spend their time on a full mmorpg, not a pocket version. I guess I just don't really see the point of professions, other than maybe first aid and some of the crafters. One of the issues is is that if professions were introduced, the developers would have to rework all the current maps so that there are herbs or whatever to interact with. Someone mentioned that there will be water in the future, and that because of that there must be fishing... I live in the woods, but just because there are trees doesn't make me a lumberjack haha. Even in the game world, just having water is cool, whether you swim in it or not. I don't think that professionals will make this game much better in a marketable sense, the simplicity is what's selling right now; I mean, that's what the ipod and ipad are based on: simplicity.

    I say nay.

    EDIT: Banned, that comment FTW---^
    Theodor- level 23 ursan

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    Junior Member btutterrow's Avatar
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    From previous post:
    "I agree about crafting being a big time sink, and huge implementation, for a game that should maintain a fun and casual feel.

    How about the ability in town to merge two existing items (two weapons, two swords, etc) and some gold for a chance to get an upgraded version? That way they wouldn't need to add craft-able items, the system is almost already in place, and it becomes a way to make use of extra equipment you gain already.

    Not that I thought this through much, but... =)"

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    Junior Member sephirium's Avatar
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    Myself I think that professions would be a great thing, I would love to make and customize armor and weapons to sell to others to use. Maybe a use for professions could be to implement a mini game for the said profession like for alchemy you could have your ingridoenys and flasks along with a morter and such. This of course would be a drag and click type deal.

    For mining you could go to a cave and find the ore and have to tap certain points in a specified order. for tailoring you would have to drag your finger in a certain direction as tho you were cutting marerial.

  4. #24
    Senior Member Flamin's Avatar
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    Quote Originally Posted by darrensmith016 View Post
    im sure ive read somewhere in this forum, future updates will have water.. it be a waste without fishing, lol
    ya that was in the ancient swamps level pack (level 30-35). And there should be fishing and there should be proffesions, so that the game will be more like a real mmorpg game (a game that is almost literally impossible to beat, or takes like 10 years to beat). Because if its more ideas and content added to make the game have more content and more features, then it is good. from stuff to do when bored like fishing to stuff to do thats fun like quests, crafting, exploring and killing etc... (content is stuff to do, more complexity and more stuff and more ideas implemented and more items etc...) If its adding features to then game then its good, whether its boring or fun as long as its just stuff to do or content or etc...
    Last edited by Flamin; 04-16-2010 at 05:30 PM.
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  5. #25
    Senior Member Flamin's Avatar
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    Quote Originally Posted by darrensmith016 View Post
    Im not sure if its been addressed yet, im sure it has and am sorry for repeating it, but professions make an RPG and RPG, get the miteials make stuff sell stuff, etc etc, this could be incorarated into the current maps without to many problems I would have thought (pardon my inoscents) but you guys have done an amazing job, it seems like you could aculay do anything..

    If professions are done correctly it will untilize the aution house, it will make players play lower level maps to get things they require or it will help lower level players as they can sell in the aution house, the game would be epic!

    Sorry again to address WoW, with there professions:

    Primary Professions

    Alchemy guide
    Blacksmithing guide (Could be used to make weapons)
    Enchanting guide (Could be used to enchant weapons, or de-enchant)
    Engineering guide (Could be used to make bombs, traps, even in the future fix bit in quests)
    Inscription guide
    Jewelcrafting guide
    Leatherworking
    Tailoring guide

    Gathering Professions

    Herbalism guide (Could be used to make buffs for boss quests)
    Mining guide (On certain lvls could make it possible to mine certain areas)
    Skinning guide

    Secondary Professions

    Fishing
    Cooking
    Lockpicking (certain quests could be locked so this profession would be needed to advance)
    First Aid (not every quest has a healer, and some you spend loads of potions, this would be great)


    I have made notes on ones that would be really cool if they were added. I know its not an over night job to make it possible, just a couple suggestions really.

    thanks!
    I agree with this, and these are good ideas.
    http://i884.photobucket.com/albums/ac50/EliteFlamin/atomicenergy-2.jpgHonored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47

  6. #26
    Member darrensmith016's Avatar
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    thanks, maybe asking for a lot..
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  7. #27
    Member Buvet's Avatar
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    Quote Originally Posted by Flamin View Post
    ya that was in the ancient swamps level pack (level 30-35). And there should be fishing and there should be proffesions, so that the game will be more like a real mmorpg game (a game that is almost literally impossible to beat, or takes like 10 years to beat). Because if its more ideas and content added to make the game have more content and more features, then it is good. from stuff to do when bored like fishing to stuff to do thats fun like quests, crafting, exploring and killing etc... (content is stuff to do, more complexity and more stuff and more ideas implemented and more items etc...) If its adding features to then game then its good, whether its boring or fun as long as its just stuff to do or content or etc...
    I'm pretty sure PL is a "real" MMO. I don't think unbeatability is what makes a game good, it's how playable it is, which, I must say, PL is very much so. Just because other MMOs have professions doesn't mean that PL should.
    Theodor- level 23 ursan

  8. #28
    Senior Member Flamin's Avatar
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    Quote Originally Posted by btutterrow View Post
    From previous post:
    "I agree about crafting being a big time sink, and huge implementation, for a game that should maintain a fun and casual feel.

    How about the ability in town to merge two existing items (two weapons, two swords, etc) and some gold for a chance to get an upgraded version? the system is almost already in place, and it becomes a way to make use of extra equipment you gain already.

    Not that I thought this through much, but... =)"
    I agree I would like to see these features and also all the other ideas implemented into the game.
    http://i884.photobucket.com/albums/ac50/EliteFlamin/atomicenergy-2.jpgHonored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47

  9. #29
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    Default crafting system ftw

    Kind of shocked at the negative replies to the profession/crafting ideas....

    I think it's the large-scale implementation that is getting to people though. I don't think a system of professions like seen in other mmo's is necessarily the right approach for a mobile one. Something like what was mentioned about combining things for an upgrade is an awesome solution to this though. Monsters can also drop certain materials that can be combined for a chance at an item. The people that negate this immediately are clearly not seeing the benefits of even the most casual of casual gamer in the community. A simple crafting implementation would add a lot of dimension. And people can say that mindless killing is why their here and all they want, But Ive read plenty of posts from level 50s getting bored on here, some more variety to the monotony cant be considered a bad thing.

    Frankly though, I'm shocked that the idea of a crafting system gets bumped for things like vanity items. Theres a reason why it's a successful part of all the other mmo's. And the "pocket" argument is weak. Eventually the mindless killing does get old, community and economy both need to continually develop, and right now with mindless killing the only thing people care about, youre limiting and placing a huge bottleneck on what pocket legends can potentially be. Just my two cents...

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