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Thread: Skill Suggestions

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    Senior Member Kaziscate's Avatar
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    Default Skill Suggestions

    With an expansion slowly coming closer and closer, I think it's somewhat appropriate to give some suggestions for what new thing we can add to our arsenal of skills. Here's a few suggestions I have to additions to add for our skills:

    -New skills
    +Obtained through quests
    -Bonuses to our skills for fully upgrading them
    -Upgrading our upgrades
    -More upgrades for skills
    -Ultimate upgrades
    -Increased passive upgrade from 5 to 10

    I'll put skill ideas in replies.
    Last edited by Kaziscate; 03-30-2019 at 12:48 PM.

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    Senior Member Kaziscate's Avatar
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    Default Skill Suggestions

    Sorcerer

    1.Black Hole: Rip a hole within time and space, sucking in enemies that get caught within its grasp
    -Pulls in enemies within 5m of sorcerer
    -Has 7 second cooldown

    Upgrades
    -Supernova:Charging Black Hole creates a 12m explosion, dealing heavy damage to enemies
    -Event Horizon: Charging doubles Black Hole's range from 5m to 10m
    -Time Dilation: Reduces enemies' movement speed by 50%
    -Distortion: Has 25% chance to stun enemies pulled in

    Mastery (10/10):Casting Black Hole grants sorcerer 5% haste for 5 seconds.

    2.Geyser:Erupts water from the ground.
    -Creates a 5m area (lasts 10 seconds) that periodically damages enemies
    -20 second cooldown

    Upgrades
    -Water Jet:Charging produces a more powerful eruption, dealing more damage with a chance of knocking down enemies on hit.
    -Whirlpool: Charging pulls in enemies within Geyser's range.
    -Endless Stream: Geyser lasts 20 seconds
    -Corrosion:Enemies within Geyser's range gets their armor rusted, reducing their armor by 30%.

    Mastery (10/10): Enemies in Geyser have their hit chance reduced.

    3.Kinetic Explosion: Marks an enemy for 5 seconds. While enemy is marked, dealing damage to marked enemy creates a stack that builds up power for a powerful explosion (up to 50 times). Explodes when enemy dies or debuff expires.
    -Cooldown:5 seconds

    Upgrades
    -More Energy:Charging Kinetic Explosion makes it last for 10 seconds and increase stack limit to 100 times, but at the cost of a doubled cooldown.
    -Fiery Explosion:Marked enemy takes burning damage over time for duration of Kinetic Explosion. Explosion burns enemies hit by explosion.
    -Weakening Combo: Stacks now reduce armor of enemy up to 30%.
    -Stunning Blow: Charging Kinetic Explosion now causes enemies to be stunned and knocked back on explosion.

    -Mastery:Kinetic Explosion has small chance to mark another enemy on explosion.
    Last edited by Kaziscate; 04-06-2019 at 05:30 PM.

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