Results 1 to 16 of 16

  Click here to go to the first Dev post in this thread.   Thread: how gloot % works

  1. #1
    Senior Member
    Join Date
    Jan 2016
    Posts
    644
    Thanks Thanks Given 
    187
    Thanks Thanks Received 
    130
    Thanked in
    48 Posts

    Default how gloot % works

    does anyone know how it works, for example, is it just a coincidence that around 400 gloots can give u 14-16k max, and around 800 gloots can give you 26-28k max? like for every 100 gloots is there an addition of x number of gold to the max amount of gold you can get?

  2. #2
    Senior Member PostNoob's Avatar
    Join Date
    May 2018
    Posts
    997
    Thanks Thanks Given 
    308
    Thanks Thanks Received 
    262
    Thanked in
    165 Posts

    Default

    Every 100% gold loot will give you 100% of the original gold drop.

    Original gold drop was 100gold- you have 100%gl, you get 200gold.

    That's the way I've always understood it. Its all random on what pile of gold you loot (as there are most likely thousands of possible amounts of gold to drop in esg).

  3. #3
    Forum Adept
    Join Date
    Jul 2018
    Posts
    284
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    88
    Thanked in
    43 Posts

    Default

    Good question I’ve thought about asking this too. The other day in ESG I got 700 Something gold from the boss .... with 480% gold loot .. how is that even possible? What if I had 0% gold loot that run @@
    Last edited by Yeh; 03-22-2019 at 06:38 PM.

  4.   This is the last Dev post in this thread.   #4
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    6,518
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,000
    Thanked in
    1,882 Posts

    Default

    When the mob dies, if it drops gold, (roll in normal gold range) * (1 + (goldloot / 100)) is what pops out.

  5. The Following 5 Users Say Thank You to Futumsh For This Useful Post:


  6. #5
    Blogger GoodmorningSam's Avatar
    Join Date
    Dec 2017
    Location
    Click map/Stronghold
    Posts
    276
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    19
    Thanked in
    8 Posts

    Default

    :> good day friend

    Maybe i can help,

    Let say in esg there is a computation which we follow in counting max drop by chance in each run.

    Example your gold loot is 1000gl

    First your​ g.l add 100 = 1100
    ( 1000 + 100 = 1100)

    Next the answer times 3000 = 3300000
    ( 1100 x 3000 = 3300000)

    Next the answer divided by 100 = 33000
    ( 3300000 ÷ 100 = 33000)

    Your max drop by chance per run in esg is [3̲̲̅̅3̲̲̅̅,̲̲̅̅0̲̲̅̅0̲̲̅̅0̲̲̅̅]

    And if you compute max drop in deep marsh per boss

    Follow the formula then instead of times 3000

    Make it times 4000


    In short : In each map there's a different computation and max drop.


    In addition: based in every 10 runs i made in esg, theres 1 to 2 chance it reroll for max drop. The rest is half the max drop you have let say in 1000gl 15-20k below normal gold drop. There is a time i got consistent 3k gold drop, 5x times in a row. Meaning gold amount drop is random generated it is all based by chance, sometimes it drops high and sometimes it drops very low its all fair and balance.
    Last edited by GoodmorningSam; 03-22-2019 at 10:06 PM. Reason: in addition:

  7. The Following 6 Users Say Thank You to GoodmorningSam For This Useful Post:


  8. #6
    Senior Member shadowronn's Avatar
    Join Date
    Jul 2016
    Posts
    1,901
    Thanks Thanks Given 
    283
    Thanks Thanks Received 
    120
    Thanked in
    86 Posts

    Default

    Quote Originally Posted by GoodmorningSam View Post
    :> good day friend

    Maybe i can help,

    Let say in esg there is a computation which we follow in counting max drop by chance in each run.

    Example your gold loot is 1000gl

    First your​ g.l add 100 = 1100
    ( 1100 + 100 = 1100)

    Next the answer times 3000 = 3300000
    ( 1100 x 3000 = 3300000)

    Next the answer divided by 100 = 33000
    ( 3300000 ÷ 100 = 33000)

    Your max drop by chance per run in esg is [3̲̲̅̅3̲̲̅̅,̲̲̅̅0̲̲̅̅0̲̲̅̅0̲̲̅̅]

    And if you compute max drop in deep marsh per boss

    Follow the formula then instead of times 3000

    Make it times 4000


    In short : In each map there's a different computation and max drop.

    Sent from my Lenovo A7000-a using Tapatalk
    6th line you wrote 1100+100=1100, can you tell me what exactly am I missing?

  9. The Following User Says Thank You to shadowronn For This Useful Post:


  10. #7
    Blogger GoodmorningSam's Avatar
    Join Date
    Dec 2017
    Location
    Click map/Stronghold
    Posts
    276
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    19
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by shadowronn View Post
    6th line you wrote 1100+100=1100, can you tell me what exactly am I missing?
    Oh, thanks ron

    Sent from my Lenovo A7000-a using Tapatalk

  11. #8
    Member jazzary's Avatar
    Join Date
    Feb 2018
    Posts
    225
    Thanks Thanks Given 
    83
    Thanks Thanks Received 
    8
    Thanked in
    7 Posts

    Default

    Quote Originally Posted by GoodmorningSam View Post
    :> good day friend

    Maybe i can help,

    Let say in esg there is a computation which we follow in counting max drop by chance in each run.

    Example your gold loot is 1000gl

    First your​ g.l add 100 = 1100
    ( 1000 + 100 = 1100)

    Next the answer times 3000 = 3300000
    ( 1100 x 3000 = 3300000)

    Next the answer divided by 100 = 33000
    ( 3300000 ÷ 100 = 33000)

    Your max drop by chance per run in esg is [3̲̲̅̅3̲̲̅̅,̲̲̅̅0̲̲̅̅0̲̲̅̅0̲̲̅̅]

    And if you compute max drop in deep marsh per boss

    Follow the formula then instead of times 3000

    Make it times 4000


    In short : In each map there's a different computation and max drop.


    In addition: based in every 10 runs i made in esg, theres 1 to 2 chance it reroll for max drop. The rest is half the max drop you have let say in 1000gl 15-20k below normal gold drop. There is a time i got consistent 3k gold drop, 5x times in a row. Meaning gold amount drop is random generated it is all based by chance, sometimes it drops high and sometimes it drops very low its all fair and balance.
    I see now thanks



    Sent from my iPhone using Tapatalk
    https://www.spacetimestudios.com/image.php?type=sigpic&userid=168298&dateline=16056  81136

  12. #9
    Member jazzary's Avatar
    Join Date
    Feb 2018
    Posts
    225
    Thanks Thanks Given 
    83
    Thanks Thanks Received 
    8
    Thanked in
    7 Posts

    Default

    Quote Originally Posted by GoodmorningSam View Post
    :> good day friend

    Maybe i can help,

    Let say in esg there is a computation which we follow in counting max drop by chance in each run.

    Example your gold loot is 1000gl

    First your​ g.l add 100 = 1100
    ( 1000 + 100 = 1100)

    Next the answer times 3000 = 3300000
    ( 1100 x 3000 = 3300000)

    Next the answer divided by 100 = 33000
    ( 3300000 ÷ 100 = 33000)

    Your max drop by chance per run in esg is [3̲̲̅̅3̲̲̅̅,̲̲̅̅0̲̲̅̅0̲̲̅̅0̲̲̅̅]

    And if you compute max drop in deep marsh per boss

    Follow the formula then instead of times 3000

    Make it times 4000


    In short : In each map there's a different computation and max drop.


    In addition: based in every 10 runs i made in esg, theres 1 to 2 chance it reroll for max drop. The rest is half the max drop you have let say in 1000gl 15-20k below normal gold drop. There is a time i got consistent 3k gold drop, 5x times in a row. Meaning gold amount drop is random generated it is all based by chance, sometimes it drops high and sometimes it drops very low its all fair and balance.


    I never knew it was you samreyes that im talking o.m.g all i know is candycrushy. My angel comeback in game youll never know how i feel every day, i felt incomplete​ playing without you i mis u so much !



    Sent from my iPhone using Tapatalk
    https://www.spacetimestudios.com/image.php?type=sigpic&userid=168298&dateline=16056  81136

  13. The Following User Says Thank You to jazzary For This Useful Post:


  14. #10
    Blogger GoodmorningSam's Avatar
    Join Date
    Dec 2017
    Location
    Click map/Stronghold
    Posts
    276
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    19
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by jazzary View Post
    I never knew it was you samreyes that im talking o.m.g all i know is candycrushy. My angel comeback in game youll never know how i feel every day, i felt incomplete​ playing without you i mis u so much !



    Sent from my iPhone using Tapatalk

    :> Thank you Jaz for years affecting my soul with those sweetness, craziness and kindness i'll gonna keep that in heart and same feeling i mis u too :*
    It's just that im happy now in real life. I'm playing real life games now and i hope you'll gonna be proud of me someday Ü

    keep in touch..

    Love lots sam
    Last edited by GoodmorningSam; 03-26-2019 at 10:56 PM.

  15. The Following User Says Thank You to GoodmorningSam For This Useful Post:


  16. #11
    Member
    Join Date
    Apr 2020
    Posts
    176
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by GoodmorningSam View Post
    :> Thank you Jaz for years affecting my soul with those sweetness, craziness and kindness i'll gonna keep that in heart and same feeling i mis u too :*
    It's just that im happy now in real life. I'm playing real life games now and i hope you'll gonna be proud of me someday Ü

    keep in touch..

    Love lots sam
    Sam :<
    ~Bansotin

    Sent from my YAL-L21 using Tapatalk

  17. #12
    Member jazzary's Avatar
    Join Date
    Feb 2018
    Posts
    225
    Thanks Thanks Given 
    83
    Thanks Thanks Received 
    8
    Thanked in
    7 Posts

    Default

    Still missing him :

  18. #13
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,277
    Thanks Thanks Given 
    161
    Thanks Thanks Received 
    618
    Thanked in
    330 Posts

    Default

    Quote Originally Posted by GoodmorningSam View Post
    :> good day friend

    Maybe i can help,

    Let say in esg there is a computation which we follow in counting max drop by chance in each run.

    Example your gold loot is 1000gl

    First your​ g.l add 100 = 1100
    ( 1000 + 100 = 1100)

    Next the answer times 3000 = 3300000
    ( 1100 x 3000 = 3300000)

    Next the answer divided by 100 = 33000
    ( 3300000 ÷ 100 = 33000)

    Your max drop by chance per run in esg is [3̲̲̅̅3̲̲̅̅,̲̲̅̅0̲̲̅̅0̲̲̅̅0̲̲̅̅]

    And if you compute max drop in deep marsh per boss

    Follow the formula then instead of times 3000

    Make it times 4000


    In short : In each map there's a different computation and max drop.


    In addition: based in every 10 runs i made in esg, theres 1 to 2 chance it reroll for max drop. The rest is half the max drop you have let say in 1000gl 15-20k below normal gold drop. There is a time i got consistent 3k gold drop, 5x times in a row. Meaning gold amount drop is random generated it is all based by chance, sometimes it drops high and sometimes it drops very low its all fair and balance.
    Since players still gold farm, a simplified formula for Deep:

    100 + (gl from other sources)*40 = max gold drop per boss

    Sent from my SM-N975F using Tapatalk

  19. #14
    Senior Member Deathlyreaper's Avatar
    Join Date
    Dec 2014
    Posts
    952
    Thanks Thanks Given 
    279
    Thanks Thanks Received 
    115
    Thanked in
    63 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    Since players still gold farm, a simplified formula for Deep:

    100 + (gl from other sources)*40 = max gold drop per boss

    Sent from my SM-N975F using Tapatalk
    I think this has been increased...I have 420gl and i've seen a number of my drops in the 24-26.8k range. My teammates had the 3 types of chest pets and all three passives were active when I killed the bosses that gave me high gold. This amounts to an extra 70gl.

    In theory the max I should have gotten was (100+420+70)*40=23600.
    Maybe we should multiply our gl by 45-46 which would equal to 26550-27140

  20. #15
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,277
    Thanks Thanks Given 
    161
    Thanks Thanks Received 
    618
    Thanked in
    330 Posts

    Default

    Quote Originally Posted by Deathlyreaper View Post
    I think this has been increased...I have 420gl and i've seen a number of my drops in the 24-26.8k range. My teammates had the 3 types of chest pets and all three passives were active when I killed the bosses that gave me high gold. This amounts to an extra 70gl.

    In theory the max I should have gotten was (100+420+70)*40=23600.
    Maybe we should multiply our gl by 45-46 which would equal to 26550-27140
    I don't think Devs would ever increase gold drops.

    Its either Sams 40 multiplier wasn't accurate enough, or this needs controlled tests to determine a more accurate multiplier.

    Sent from my SM-N975F using Tapatalk

  21. #16
    Senior Member
    Join Date
    Jun 2020
    Posts
    787
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    10
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    I don't think Devs would ever increase gold drops.

    Its either Sams 40 multiplier wasn't accurate enough, or this needs controlled tests to determine a more accurate multiplier.

    Sent from my SM-N975F using Tapatalk
    The multiplier changed on Dm and Evg, tested it with 1k gl too.

    Sent from my YAL-L21 using Tapatalk

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •