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  1. #1
    Blogger PsychoNuke's Avatar
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    Default PsychoNuke [Offline]

    I have been testing games on different platforms for past 6 years in my free time as a member of VMC; So, I understand that developers can lack on testing skills and more importantly developers should understand that Testing a game in-house is an entirely inadequate test in contrast to reality of being in hands of players. Not only players are going to face the things differently or think about things differently, but also by sheer numbers they will crush or test things in very different way.
    Now if developers understand this basic thing about app/game development then they should enable the Public Test Servers(PTS) for the players with debuggers attached so they can get verbose data to fix the issues.

    Nonetheless, this is one of the reasons why I like Futumsh, s/he is a very hard working productive developer and even without the verbose data he is able to reproduce and fix the issues. But at the end of the day he cannot fix intermittent issues or issues that are not been reported by players because they are not on forums, after all we are only as good as the tools we use.

    Similarly I liked Vroom, he had many things lined up, he had transparency with players in community and provided honest answers on why something can/cannot be done. We use to test, gather and provide him the data and in return he worked on the feedbacks related to game balance. The two big things that Vroom was working on was PVP and Class Balance; when I say working I mean he created two dev blogs to collect data on issues with PVP and Class Balance, then he enabled some of those changes in game for 1 week and asked the players to test it and provide feedback on it. This is called a strategic approach, and we are talking about almost 4 to 6 months of testing and data.

    Then Vroom and Lojak left AL, a sad day for everyone but more importantly all the work that was done just went in vain.

    The Loco dev joins the front-end and starts to nerf everything for every class without even understanding how these classes are functioning in game or taking the notes from Vroom into consideration (I mean if he had, he would have continued working on those threads/issues). This resulted in majority of the players to leave Forums and quit AL. Devs become more shy on forums because they didnt have any answers to give to the rest of us, which resulted in more players to leave. The players who turned toxic because of these issues got banned, and the number reduced even more. Some of us still stayed and because we had faith. Finally after months one day on chat we get a response stating:
    1) On PVP: It will be balanced, the idea is to disable loadouts and get pvp specific gear like we have in our other legend game.
    2) On PVE: PVE requires classes to be interdependent, Warriors should tank, rogues should damage and mage should CC/buff/debuff with heal and curse.
    [I LMAO when I heard mages buff/debuff in PVE. Its a great example of how devs think players play their game. Assumption Vs Reality, something you can only understand when you are a part of reality, when you play the game yourself Or talk to players who play your game(s).]

    Anyway.. so, I have been waiting ever since... I waited for almost 7 months and I am starting to realize that nothing is going to change on that front, especially as (JustG) Gary also left. Hence I am going to pause till the next expansion, if I don't see anything changed with respect to game-play/classes then I ll stop and move on.

    My final feedback:
    1. Reduce the raw damage and armor gap between Rogue, Warrior and Mage class. I am talking about the raw stats that you get from Weapon(most importantly), Armor and Helm. They have been increasing exponentially ever since the major stat change happened at level 57. (Data is already collected and compared, feel free to use what I posted or DIY).
    2. Make content that require all the roles in a party. In simple terms the content should require Warriors to take Aggro, Mechanics for Mages to use CC and Rogues to Dodge while dealing damage.
    3. Pets and weapon procs should be extensions, they shouldn't be OP enough to replace a class or skill.
      Exmaple:
      • Pet: Breeze Passive and AA can freeze Bosses (like Northal or event bosses) and Players for 5sec every few seconds, in contrast to Mage skill Frost Bolt (with mastery) cannot freeze players or bosses for 2sec.
      • Pet: Glowstik is used in place of Warrior for the Fly Lord Orrick instant kill mechanic, which btw was specifically designed so warriors use taunt and aggro boss.
      • Proc: Ebon Weapon Procs, mages already have a skill that does the same thing its called Curse. Here is an idea! next time give amped-up Aimshot to Mages and amped-up Juggernaut to Rogues. SMH...
    4. Class balance in terms of statistics (armor/crit/damage etc) should be different in PVP and PVE. I mean there is a DUAL option, which means any class should be able to go 1vs1 on similar gear and same level. If PVE requires inter-dependence of classes then PVP require independence. Simple concept, isn't it?


    Anyway, I am not expecting anyone to read this, things I mentioned here are nothing new, been mentioned in many threads before. I DO NOT expect anything. My final words of wisdom to the forum members is that do not speculate and fight among yourself. Class balance will benefit all the classes, it gives players the freedom to choose any class they want to play. Things will only change when players start thinking about the overall game-play experience instead how to get benefit on their own class. Because any imbalance is going to affect everyone, I mean just look at the rogue item prices, its high because the majority of the endgame players are rogues (confirmed by dev).

    Don't worry this game will not die, it is fueled by the events, till the time it has a year full of events it will entertain different players every year with repeat and recolors.
    Retired
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  3. #2
    Senior Member Avaree's Avatar
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    Take care & maybe we see you at expansion. Enjoyed reading many of your posts.

    Wish you the best!
    Ava
    Avy
    12-2012

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    Senior Member arcanefid's Avatar
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    I am pretty much doing the same since I've lost all hope on any sort of balance in AL.

    Only Rogues are allowed to spam skills and be fully confident that they're the most skilled players in game. There's tons of threads with suggestions for a better class balance, but if we question Rogue's dominance, it's like blasphemy.

    It's sad that the majority of end-game players are Rogues. It's even more sad that they don't care about class balance, they just want to be dominant, and whenever someone comes up with an idea to balance classes, they will all be against it, because apparently Mages and Tanks are good classes, but somehow, 100% of us are noobs, we just need to get good at skill-spamming, like them. The saddest part is that devs don't seem to care about this at all, they still keep making maps where Rogues are the only class needed, in fact, 71 Raid zones are the biggest F U to everyone who wanted class balance.
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    Totally agree with you. Soon I'll post a thread regarding balance of the game because for me it's the major issue of Arcane Legends... To be honest, really hope that STS care more about warriors (Warrior is my main class but I play with all classes), I think they must be more versatile/independent of other classes for minor things like daily quests.

    Also, will talk about farming because it is pretty unbalanced, just look for esg parties (esg is the best place to farm with any doubt), people want to run with 4 rogues or 3 rogues and 1 OP Warrior/Mage. At moment you just want any rogue instead of a good geared warrior to farm esg.

  7. #5
    Junior Member Trader's Avatar
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    Sigh.. AL lost a valuable resource... I second Avaree I enjoyed reading your posts too.

    Edit:
    I QUIT. STS staff lacks professionalism and integrity. Some recent incidents and proofs have forced me to believe that the staff is biased and their actions has no transparency with the community.
    More info:
    https://www.spacetimestudios.com/sho...88#post2955888

    And sir I am going to use your thread same as Spheresome did. Ty.
    Last edited by Trader; 04-25-2019 at 03:50 AM.

  8. #6
    Senior Member Spheresome's Avatar
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    I have decided to follow in your footsteps after reading this, I hope I see you in the next expansion and wish the best for AL. But I think the time is quickly coming where we must move on.

    As many have stated above, its been a pleasure to read your posts~

    -Spheresome

  9. #7
    Blogger PsychoNuke's Avatar
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    As promised I came back to the game for the expansion, It took some time for STS to launch this expansion so I was very excited to see all the improvements.

    I commend the Loco Dev Cinco (and his team) for the design of the expansion map and mobs, also the art work on event items they look very good. I also like to commend my fav. dev Futumsh for all the fixes and features he is been pushing on priority, he is always on overtime xD.

    Anyway, I have been playing the expansion for last 1 week, the maps looks different and pretty but I didn't find the content challenging. I am not able to pin point the issue here, perhaps things are very easy and generic for my personal taste. They could have added some community goals and I hope they expand the content and add more story to it going forward.
    Right now this expansion only looks like an excuse for new level cap so sts can start pushing new gear in locks, which I find very unnecessary because clearly players dont need the new gears to do the new content. Commonsense? But I know people will level to 76 and buy the new gear for no reason.

    Look I am not against monetization, all I am asking is to feed the cow before you milk it. Anyway I dont want to be toxic, so lets keep this short:
    • Did devs look into pvp suggestions and make any changes?
      NO
    • Did they look into Class balance?
      NO
    • What about new game mechanics?
      NO
    • Does the content compliment the classes?
      NO
    • Did they look into reviving the different play style? [The age old Gun vs Staff, Bow vs Dag and Sword vs Aegis debate]
      NO


    So, is the current game worth coming back?
    NO.

    Closing this thread, closing my forum account and closing my game account. It was fun while it lasted. A big thanks to everyone I met through this game for making my experience totally worth it
    Retired
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