Originally Posted by
Cinco
I think the major issue with this is the complexity of making it consistent with Auction (namely with respect to list prices and auction slots). As it stands the concept is basically just a way to circumvent list prices for individual items and a character’s auction slots. To fix this we would need to make the pack contents limited to the number of available slots and then make packs take up some arbitrary number of slots when listed - based on the number of items in the pack - otherwise all historical player auction slot purchases would be in vain. Adding to this the complexity of setting list prices for individual items as they are put into the pack... or worse a system that reads the pack contents and then sets listing fees - all seems out of scope for a system that already works well for the vast majority of player to player sales.
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