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Thread: please keep new elixirs!!

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    Tournament & Ladder Leader Onaraasider's Avatar
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    Default please keep new elixirs!!

    I know MANY of you don't like the new elixirs,but can i show you why they are good and bad before you criticize anymore?

    First:
    GUILD REASONS
    Good:
    Guilds can now have more guild runs, becuz all a guildie has to do is get a few free offers done and get some plat.A guild can do a run for low levels or in between.Say i am lvling in mt fang, then gm has guild run in crush the keeper i can buy elixir to lvl there and help my fellow low guild members.
    Bad:
    a guild member that is really low, could join me in mt fang and the group would have to work extra hard to protect him/her if there is no host to boot him.
    Second:
    FASTER LVLING
    Good:Normal players can go to somewhere like balefort castle and make fast kills and get exp faster.(a friend did this and went from lvl 50 to 53 in an hr.
    Bad:Players with bots can continuously do this for hours and lvl up alot.
    (i have more reasons and will post them soon)
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    Luminary Poster StompArtist's Avatar
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    Default

    They are going to stay but at 5 plat instead of 1 plat. Thank you to the complainers.

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    Tournament & Ladder Leader Onaraasider's Avatar
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    Quote Originally Posted by StompArtist View Post
    They are going to stay but at 5 plat instead of 1 plat. Thank you to the complainers.
    that suks, why did they have to complain,1plat was perfectly fine
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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by StompArtist View Post
    They are going to stay but at 5 plat instead of 1 plat. Thank you to the complainers.
    THANK YOU STS for this wonderful elixir, and your raising the price is in no way an insanely awful way to deal with lazy coding that linked XP to kill count. Raising the price on players that want to use them for a fun alternative is spot on the absolute best way to preserve the integrity of leader board! If I promise to immediately buy all the elixirs I can, will you consider holding off on raising it to 10 plat for at least a week?

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    Tournament & Ladder Leader Onaraasider's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    THANK YOU STS for this wonderful elixir, and your raising the price is in no way an insanely awful way to deal with lazy coding that linked XP to kill count. Raising the price on players that want to use them for a fun alternative is spot on the absolute best way to preserve the integrity of leader board! If I promise to immediately buy all the elixirs I can, will you consider holding off on raising it to 10 plat for at least a week?
    10 plat! i cant even aford 5 plat now, i never even used the elixir in pl and they raise price.
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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by Onaraasider View Post
    10 plat! i cant even aford 5 plat now, i never even used the elixir in pl and they raise price.
    They are making it 5 plat ... BUT ... I am sure it will go up if we complain.

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    Sorry, I hate to be the devil's advocate right now...but here is the main reason why it's bad. It's just like powerleveling.
    When you can just level solo in Hidden Passage all day long, there is just spam involved.


    I mean, perhaps it'd be better if it offered 1/10 XP, or maybe 1/2, something like that. That's my solution, probably a bad one though.

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    Tournament & Ladder Leader Onaraasider's Avatar
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    Quote Originally Posted by noobmigo View Post
    Sorry, I hate to be the devil's advocate right now...but here is the main reason why it's bad. It's just like powerleveling.
    When you can just level solo in Hidden Passage all day long, there is just spam involved.


    I mean, perhaps it'd be better if it offered 1/10 XP, or maybe 1/2, something like that. That's my solution, probably a bad one though.
    but there are more uses to it than pwrleveling,i have many more reasons(im too lazy tp type them now,becuz im working on hmwrk at same time.
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    Guardian of Alterra FluffNStuff's Avatar
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    Quote Originally Posted by noobmigo View Post
    Sorry, I hate to be the devil's advocate right now...but here is the main reason why it's bad. It's just like powerleveling.
    When you can just level solo in Hidden Passage all day long, there is just spam involved.


    I mean, perhaps it'd be better if it offered 1/10 XP, or maybe 1/2, something like that. That's my solution, probably a bad one though.
    In order to 'spam solo' hidden passage all day, you at least have to level regularly to get to a point where you can solo there.

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    Forum Adept Gaddy's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    They are making it 5 plat ... BUT ... I am sure it will go up if we complain.
    and I agree with you!
    Last edited by Gaddy; 12-05-2011 at 05:41 PM.

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    Quote Originally Posted by FluffNStuff View Post
    In order to 'spam solo' hidden passage all day, you at least have to level regularly to get to a point where you can solo there.
    Which is where power leveling from higher levels comes in...

    I am really strongly against this elixir, so I am insanely biased, but...

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    Quote Originally Posted by noobmigo View Post
    Which is where power leveling from higher levels comes in...

    I am really strongly against this elixir, so I am insanely biased, but...
    you know why most people hate elixir?(Not particularly you) becuz they didnt have this when they were low levels or when they were too low for a cool new campaign
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    Yes, raising the price is a bad solution to a non-problem...

    Please raise the price on every elixir accordingly, because everyonr who has ever used a x4 pot, is also just as tainted by the horrible horrible spectre of "power-leveling". This pot is no different, except for who benefits by it (lower level players).

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    it also benefits higher lvls who want to farm in low places
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    elixirs in general can be counted as pwrleveling, so u cant just put one elixir under pwrleveling categories
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    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by FluffNStuff View Post
    THANK YOU STS for this wonderful elixir, and your raising the price is in no way an insanely awful way to deal with lazy coding that linked XP to kill count. Raising the price on players that want to use them for a fun alternative is spot on the absolute best way to preserve the integrity of leader board! If I promise to immediately buy all the elixirs I can, will you consider holding off on raising it to 10 plat for at least a week?
    Sometimes sarcasm is the most effective way to get the point across. Touché.

    In all seriousness, from 1 to 5 plat is bordering outrageous in my book. A five time increase? An hour of this new price costs more than a Thrasher. This price may effectively turn the usefulness of it from 10 to 0, IMO.

    Personally, spending 60 plat an hour just to play with a friend in a campaign where either he or I will be plowing through isn't worth it. I'd rather spend the 40 plat for a Thrasher and do something else myself.

    Again, 60 plat? That's a full hour of Thrasher + half an hour of the new luck elixir versus an hour of "power-leveling" without the use of any XP modifiers - which may be slower than leveling up normally.

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    Quote Originally Posted by Onaraasider View Post
    elixirs in general can be counted as pwrleveling, so u cant just put one elixir under pwrleveling categories
    Haha, yeah, true, but this takes it back to the Mynas Gen, kinda.

    When you use elixirs with a group your level, that SHOULD be fine, because the bosses are hard enough that you can't have a weak link who just spams and doesn't know the strategy to kill the boss, even WITH an elixir.

    But when you allow low levels to power level in higher places again, like in Tombs of Mynas, and you ACTUALLY allow higher levels to earn xp against mobs that level 10s should be facing, that's really, really abusable.

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    If you can't solo ONE mob in a particular dungeon.. you probablyyy shouldn't be there.

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    Quote Originally Posted by noobmigo View Post
    Haha, yeah, true, but this takes it back to the Mynas Gen, kinda.

    When you use elixirs with a group your level, that SHOULD be fine, because the bosses are hard enough that you can't have a weak link who just spams and doesn't know the strategy to kill the boss, even WITH an elixir.

    But when you allow low levels to power level in higher places again, like in Tombs of Mynas, and you ACTUALLY allow higher levels to earn xp against mobs that level 10s should be facing, that's really, really abusable.
    Are you against the 'low players in high dungeons' or the 'high players gaining xp in low dungeons?

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    Quote Originally Posted by FluffNStuff View Post
    Are you against the 'low players in high dungeons' or the 'high players gaining xp in low dungeons?
    Both.
    But 60% against the high - low, not really caring about low - high, as I see how it can be good, but also bad at the same time.

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