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  Click here to go to the first Dev post in this thread.   Thread: Mausoleum Boss health bar

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    Member marzeg's Avatar
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    Default Mausoleum Boss health bar

    While running maus with a few good friends of mines, we spawned in a map where Vori and Umbral were right next to eachother, we came to the conclusion that it'd be fun to pull both bosses to the middle of the intersection and kill them at the same time. This was working incredibly fine until the health bars started to spasm and were overlaying preventing us from seeing how much health the other boss had even though that boss was dying.

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    Senior Member Abuze's Avatar
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    Don't think they will do anything about this since bosses aren't meant to be killed like this even though this is a very much used tactic for deep marsh runs.
    Maybe define what you mean by 'spasm'? Did you manage to kill both bosses though?

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    Member marzeg's Avatar
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    We couldn't see vori's health so we pulled her aside and her health was about 3/4th's of the way down. This caused umbral to reset which sucks. If we could've seen it beforehand we would've definitely kept at it and killed both of them.

    By spasm i meant the health bars would over lay eachother according to whichever boss has the most hp, preventing you from seeing the boss with the lowest.
    Last edited by marzeg; 04-22-2019 at 07:01 PM.

  4.   Click here to go to the next Dev post in this thread.   #4
    Spacetime Studios Dev Futumsh's Avatar
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    Bug here is multiple bosses within leash range of each other. Where does this happen in deep marsh?

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    Senior Member Fearrr's Avatar
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    Quote Originally Posted by Futumsh View Post
    Bug here is multiple bosses within leash range of each other. Where does this happen in deep marsh?
    When you summon multiple bosses at the same time in Deep Marsh, their HP Bars overlap.

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    Spacetime Studios Dev Futumsh's Avatar
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    I guess there's something wrong with the summoning, it's supposed to prevent more than one at a time.

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    Senior Member Ebereasider's Avatar
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    Quote Originally Posted by Futumsh View Post
    I guess there's something wrong with the summoning, it's supposed to prevent more than one at a time.
    If 2 people use different altars at the same time, 2 bosses can be summoned.
    Last edited by Ebereasider; 04-23-2019 at 12:12 AM.

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    Senior Member Abuze's Avatar
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    Glad I finished my deep AP in time^^
    Sorry for others, I did not intent to spoil it. I find it a game mechanic to summon multiple bosses, not an exploit.
    More bosses at once makes it way harder and therefore it is also more rewarding.

    T̶h̶e̶n̶ ̶a̶g̶a̶i̶n̶ ̶I̶ ̶w̶a̶s̶n̶'̶t̶ ̶t̶h̶e̶ ̶o̶n̶e̶ ̶t̶o̶ ̶t̶e̶l̶l̶ ̶e̶x̶a̶c̶t̶l̶y̶ ̶h̶o̶w̶ ̶t̶o̶ ̶d̶o̶ ̶t̶h̶i̶s̶ ̶(̶:̶

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    Senior Member Willl's Avatar
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    Quote Originally Posted by Futumsh View Post
    I guess there's something wrong with the summoning, it's supposed to prevent more than one at a time.
    I think would be nice instead receive AP if you kill them all together XD

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    Quote Originally Posted by Willl View Post
    I think would be nice instead receive AP if you kill them all together XD
    Agreed. Maybe something like "king of the marsh" or "Marsh Conqueror" titles.

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    Quote Originally Posted by Willl View Post
    I think would be nice instead receive AP if you kill them all together XD
    would be nice if all those bosses got reduced hp and increased damage, atm its just boring bosses, same as lich/vori/main bosses in maus

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    Member marzeg's Avatar
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    Quote Originally Posted by slaaayerrr View Post
    would be nice if all those bosses got reduced hp and increased damage, atm its just boring bosses, same as lich/vori/main bosses in maus
    hehe is why us maus runners hope for a maus expansion in near or far future. Soon as (if they ever) devs give us a subtle hint that a maus expansion is coming it's game on!

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