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    I would suggest for future events making it so if you score/kill a guildmate that the score does not count toward your point total. Also if a player is in a lobby by themselves a score/win does not count to there point total. This would result in actual games being played instead of what is happening right now, boosting.
    Last edited by Idevour; 04-25-2019 at 05:21 PM.

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Idevour View Post
    I would suggest for future events making it so if you score/kill a guildmate that the score does not count toward your point total. Also if a player is in a lobby by themselves a score/win does not count to there point total. This would result in actual games being played instead of what is happening right now, boosting.
    Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.
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    Quote Originally Posted by Cinco View Post
    Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.
    It probably would result in that, and there is no way that i can think of to stop something like that from happening

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    Quote Originally Posted by Cinco View Post
    Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.
    You could play around a bit with the queue system that syn proposed so that players don't get matched against the same teams in back to back games or something like that.

    Another solution that is far from perfect and highly impractical would be the spectator mode. Players could and would spectate the games, play police and report players who boost of friendly guilds.

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    Quote Originally Posted by Cinco View Post
    Not a bad suggestion. Would this lead to players leaving guilds to join / create friendly guilds with whom they can form a secret alliance? I ask because we see this behavior already in a situation where players can score against same Guild.
    But that can conclude to getting no points and no one will never get points we should just add if u kill ur guildmate it doesn’t count that’s all


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