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    To reply to each of your ideas:

    1: There already are super easy achievements. Every boss killed grants aps and early bosses go by super fast. There are also free pets and vanities via promo codes. I don’t think adding more of these is actually going to motivate people.

    2. There is already ways to gain xp fast via quests and dailies. The problem with leveling up that I see is that it’s super easy to get from level 1 to about level 40, but then the amount of xp required becomes excessive. Also, maps that give xp become more difficult at this level, and since there’s nobody else running maps at this level, it makes it hard for people to level up. Imo, sts needs to severely cut the amount of xp needed to level up, as I feel the grind is a major turn off for many players.

    3 and 4: This will not help new players. The reasoning being is that locked crates become worthless quite quickly as there is not enough people opening them as there are being looted. Check out marsh crates or any of the cheap event crate for proof. If new players want gold, the best way would be farm events, sell all the loot, and buy gl gear and farm esg or maus. Looting crates that cost 500 gold is not much help, especially if they don’t even loot one every run. Generally speaking, there’s reasons people are poor in game. Either they don’t put in the effort or they tend to spend their money poorly. I know people who are “poor” and will buy an event vanity the first day it comes out as opposed to waiting until the end of the event when that same vanity will be a fraction of the price. Saving gold as opposed to blowing it impulsively is a very important lesson to learn, and most of the “poor” community hasn't figures this out.

    5: Advertising is expensive. My guess is sts has decided that the amount of money spent on advertising would most likely cost more than the amount that they would make from new players. In other words, there’s a good chance they lose money.

    Another aspect that you did not mention is the lack of pvp. I feel that many players who play games like this want to play pvp, and when they see the failed state of pvp in this game, they give up. From the toxic community to the large gap that awakenings and gear prices have caused, pvp no longer exists in this game to a point that people don’t want to play. Creating a healthy pvp environment would be the biggest change devs need to make in this game, before focusing solely on newer players.

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    Senior Member Flamesofanger's Avatar
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    Quote Originally Posted by Korabiv View Post
    To reply to each of your ideas:

    1: There already are super easy achievements. Every boss killed grants aps and early bosses go by super fast. There are also free pets and vanities via promo codes. I don’t think adding more of these is actually going to motivate people.

    2. There is already ways to gain xp fast via quests and dailies. The problem with leveling up that I see is that it’s super easy to get from level 1 to about level 40, but then the amount of xp required becomes excessive. Also, maps that give xp become more difficult at this level, and since there’s nobody else running maps at this level, it makes it hard for people to level up. Imo, sts needs to severely cut the amount of xp needed to level up, as I feel the grind is a major turn off for many players.

    3 and 4: This will not help new players. The reasoning being is that locked crates become worthless quite quickly as there is not enough people opening them as there are being looted. Check out marsh crates or any of the cheap event crate for proof. If new players want gold, the best way would be farm events, sell all the loot, and buy gl gear and farm esg or maus. Looting crates that cost 500 gold is not much help, especially if they don’t even loot one every run. Generally speaking, there’s reasons people are poor in game. Either they don’t put in the effort or they tend to spend their money poorly. I know people who are “poor” and will buy an event vanity the first day it comes out as opposed to waiting until the end of the event when that same vanity will be a fraction of the price. Saving gold as opposed to blowing it impulsively is a very important lesson to learn, and most of the “poor” community hasn't figures this out.

    5: Advertising is expensive. My guess is sts has decided that the amount of money spent on advertising would most likely cost more than the amount that they would make from new players. In other words, there’s a good chance they lose money.

    Another aspect that you did not mention is the lack of pvp. I feel that many players who play games like this want to play pvp, and when they see the failed state of pvp in this game, they give up. From the toxic community to the large gap that awakenings and gear prices have caused, pvp no longer exists in this game to a point that people don’t want to play. Creating a healthy pvp environment would be the biggest change devs need to make in this game, before focusing solely on newer players.
    Good point's, but we need new changes, we can't stick with old outdated codes/achievements that new players have no clue of their existence.

    1. New players barely know that the promo codes even exist & Don't know which ones are they. That's where the issue stands.

    And also half the promo codes don't work, most of the rewards are extremely weak outdated items.

    And new achievements that are easier then the elite achievements that give pets would really benefit the players. I doubt they will even survive elite mode if they're new. Or will even bother running them in the first place.

    2. Sample's always have a strong impact on costumers, it makes them desire "More" of that product, it really is something magnificent and must be practiced frequently.

    3 & 4. Everyone misses and loves kraken mines, it will will really help new players. And more options to make gold would be great, it'll welcome new players to be involved.

    .Locked crates can actually have a steady flow of high value if the loot table of the locked's are very rewarding and hot.

    Unlike marshland that unfortunately has outdated gears & items that can only be used in specific zones when there are gears like endless/tainted Lv71/66 available. And undesireable eggs. And no serious arcanes included.

    Better if new lockeds have large & massive alternatives to craft/loot this time, marshland crates lack so many things. It just feels undesirable and lacking when you see it's loot table.

    5. Yes, the advertisement plans is all up to the developers.

    And i honestly don't know what can be done about PvP, give it zones with forced gear & no awakenings. But hey, we've suggested that many times, still waiting for a reveal...i guess.
    Last edited by Flamesofanger; 05-07-2019 at 03:44 PM.

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