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  Click here to go to the first Dev post in this thread.   Thread: [Official] New Player Experience Feedback Thread

  1. #41
    Member leohate123's Avatar
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    + 1 to the premium contract login everyday for plat. Many might subscribe for those kind of plat rewards. With less money to pay.

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  3. #42
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    As a returning player back after 6 years away (When I drifted away, Nordr was newest zone) I may as well be newto game. So much new content! First thought - Leveling up past my prior cap of 41 has been so insanely fast with quests that I’ve missed some new content until it was past giving xp, running each area 2 or 3 times for xp would have been fun. You spent a lot of time designing and drawing those zones but they are empty with few low levels to play them and no upgrade gear drops as incentives to return. If you had decent drops and slower xp there would be more groups, storyline and enjoyment of those zones some of which are terrific. Second thought - you’ve introduced a large number of currencies but at the vendors requiring them there is no mention where to get them and i’ e not found a definitive list. You can’t even see on the vendors what the names of these currencies are so I can’t search for a clue in the forum. It wouldn’t be hard to give us a description on each vendor detail panel just to say something “I only accept Currency X, you can collect these from xxxxxxxx / or / craft these with xxxxxx gathered from xxxxxx” As it is, it’s just a big mystery and I cant even ask players what the gray lumps are or the silvery ones or those other thingies. Third thought - the economy is nuts. Thats always the difficult part of managing a game, but is made harder when there are so many millions of items that looking up what you have as a price check results in zero hits day after day so most folks are, I suspect, just guessing. Very few items seem to have an agreed upon value range. Still, all that but it’s a game that has its charms and I’m delighted you’re still around and adding content regularly.

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    Need health settings pot, it's hard to use if it's a mobile tablet

    Sent from my Redmi 3S using Tapatalk

  5. #44
    Member Philofax's Avatar
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    Quote Originally Posted by Effervesce View Post
    ....at the vendors requiring them there is no mention where to get them and i’ e not found a definitive list. You can’t even see on the vendors what the names of these currencies are so I can’t search for a clue in the forum. It wouldn’t be hard to give us a description on each vendor detail panel just to say something “I only accept Currency X, you can collect these from xxxxxxxx / or / craft these with xxxxxx gathered from xxxxxx” ....

    Avatar -> Inventory -> Show Satchel -> click on currency -> see where to get it (most of the descriptions are there).
    --
    ign: Alinamarie / a Roguette

  6. #45
    Member Mastah's Avatar
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    give all the classes of equipment that suit them so that they are not too difficult to run the map, give them eggs, dressers, decent items but cannot trade up to lv 61, subtract a little XP or add large XP for every regular search or special search, I think this will attract new players to play. You just need to be a little busy to make it, I'm tired when I see low xp searches and when at lv 61-71 it requires big xp to level up it's very boring, because that's the reason where each of our maps is hard to find random players, making goods that cannot be traded will be better to avoid exploitation
    Thanks

  7. #46
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    most players don't want to level up on the map because it's boring unless you have other options to add decent xp to level up on the map not for exilir xp and not all players can afford to buy exilir xp and big problems you have to give something decent / standard free, so that players can compete when at LV 61-66, I think this is fair for P2W and FP players
    Thanks

  8. #47
    Senior Member Loot's Avatar
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    Quote Originally Posted by Loot View Post
    1) Increase in amount of gold a player can hold! We have players trusting one another by buying items of value to add into trade instead of gold, its shady and hard to usually buy a vanity thats worth 150mill or 140mill because we either gotta go 1 by 1, trades can go wrong, people losing stuff. :/

    2) better story mode, I feel like the story for arcane legends could have been better and kept players interested. I mean we are legit bouncing from one place to another.


    3)There should be Design events, every event should be a design event!! or for more than 80% !!! If its hard to think of a new vanity for LB for an event: then have us players hit it up! It worked well with the last event where players designed coin bags, eyeball banner, etc. The prizes for players that win design events shouldn't go overboard, maybe some jewels, etc. It'll lessen the work for designers thinking of ideas if everyone interacting with the events by designing. We got great ideas and we wanna be heard
    Thank you for hearing me out Remiem ;-; much love
    Ill definitely participate for the next design event, I missed it during finals week for my school haha.

  9. #48
    Senior Member Flamesofanger's Avatar
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    Most new players greatly struggle with gearing & when reaching the ren'gol map and above high level maps.

    (Since players cannot trade & should wait 10 days *Wandering minstrel quest 100 tokens* to obtain a trade permit. Why not encourage them to play more & climb up the ladder for flashy, pretty. Attractive samples?)

    -Add an [Arcane] chest that is rewarded to new players for reaching level 41; The chest contains a powerful Lv41 arcane weapon for each low level class. This arcane weapon is untradeable/unstashable.
    This arcane weapon expires within 5 days. And it disappears from the inventory once the dead line has been met. The description of the weapon will let new players know about it's limited availability.

    -Add a [Set] chest that is rewarded to new players for reaching Level 45, The chest contains 1x helmet 1x armor pieces, that when put together gives a set bonus of 50% gl, 500 HP/500 Mana/500 Armor 5.0 Dmg. This set gear is also untradeable/unstashable.

    This set gear expires within 5 days. And it disappears from the inventory once it hit the expiry date. The description will let the new players know about it's limited use.

    ---------------------------------------------------------------------------------

    The more samples, the more a player is willing to invest into the game, to feel "Untouchable" again.

    You guys should greet new players with a fair amount of samples, it has a strong effect.

    plus, you guys really need to update the store. Add new vanities/Bundles/Pets/Emotes/Elixirs/chest.

    The store is very very outdated.
    Last edited by Flamesofanger; 06-20-2019 at 10:05 AM.

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  11. #49
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    The lack of direction in the campaign around lvl 48-50, when you are stuck between elite quests and campaign bosses that are VERY hard, is a really big problem.
    My GF and I almost stopped playing, as the only option seems to be grinding repeatable quests till you get powerful enough.

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    There is a short introduction to the auctions and crafting, but you gain little understanding for the importance it plays in gear progression, and progression in overall power, especially past lvl 40, when the free leveling gear stops coming.
    This playing a small part till lvl 45 due to leveling gear, but a huge role past that, needs a reintroduction of some sort, when it actually becomes relevant.

  13. #51
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    Quote Originally Posted by Remiem View Post
    Hi Legends! We've heard your feedback that new Legends in the game could use some more attention. We agree! We're looking into some improvements to the new user experience, and we want to hear from YOU. We have a few questions below, but if you have other feedback outside of these, we want to hear it all! What do you think...


    • What improvements would you like to see to the new user experience?

    • What did you find the most difficult when you were first starting out?

    • What would have made it easier to:
      - Connect with other people in game?
      - Level up and collect good gear?
      - Figure out the content (getting through the maps, events, etc.)?

    • What did you really like as a new player? What went well?


    Thanks a million for helping us to make Arlor better for all!

    -Remiem
    For me the biggest concern is PVP. For me, and many others, it is the most enjoyable, competitive aspect of the game. However with so many levels, players are so spread out to the point that it can be non-existent. My friends have had to create groups on 3rd party apps to organise to clash, compared to the early days when you could join a room and almost always find a full room.

    My personal suggestion is to do something to encourage pvp either at one particular level, e.g. at cap, or remove levels from PVP, so that all levels spawn into the same rooms with limited PVP sets that are released. All I ask is that no stupid procs that take the skill from pvp are added

  14. #52
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    Make leveling up easier and we should be able to reach endgame with story quests only.

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