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  1. #1
    Member Ferhat's Avatar
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    add a 2nd pvp mode where all the players have the same gears/stets that will be fair for every one and that wil bring more players to pvp agian and
    add a ground war mode 10vs10 in a big map like Arcanite Fields event map that will be fun to play ground war 10vs10 pvp with same stets and fair gameplay
    and add a daily login bonus 1500k xp and 10k gold for every player that login every day
    and remove pet feet button thats not fun for new players cuz the need to pay food with gold for the pet instet off buying good gears..ect
    and add a RAID mode like sawmp but better
    with up to 20players can join the raid mode and the mode will be up every saterday to get goodloot like items/gears/gold and the lvl cap to join the RAID mode is 60 instet off 71
    thats all i think DEVS i hoop you guys add this
    Last edited by Ferhat; 06-04-2019 at 12:56 PM.

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    I am a new player to Arcane Legends, started a couple of days ago. So far, I am loving the game. I have been playing WoW for many years and having a mobile option to play a similar game is really great. The devs did a great job and this will be one of those games that I intend to keep playing for quite some time!

    First impression is that leveling up goes very quick, I have all three races now at around lvl 50. The courage pet (and being sick at home) helped obviously. So far, sorcerer is easiest to play for me, followed by rogue and finally warrior, mostly because sorceror easily kills many enemies at once.

    Although I love Arcane Legends, and because you asked for it, here are some things that could be done better imho (please note that some of my observations could easily be wrong due to my lack of knowledge!):


    1. Main quests simply stop at around level 43. There are many more greyed out, but i get the message that I haven't done enough quests yet. No clue why you want to stop players from progressing, unless you really want to force them to do dailies (at like 10 xp/each)

    2. The level 10, 20, 30 and 40 award chests are a nice idea, but literally every time I have opened one (for each race), the items were lower than I already had by regular following the quests. To be honest, that was a bit disappointing.

    3. The in-game hint system continuously alerts that I have received a better item, but that is mostly not true. I wish the hint system would take into account what race you're playing and only alert you when a piece of equipment is truly better.

    4. The equipment upgrades that you receive are quite sporadic. Sure, your stats improve while leveling up, but getting a new kick-*** sword, bracelet or whatever, gives a lot of fun. If possible, provide more item upgrades.

    5. I tried the exchange shop to perhaps buy a sword there, but the prices are just unreal: 15 million while i got around 50K at level 45. Perhaps gold will flow easier at higher levels, but assuming I am halfway (with what level 71 or so being the max), I am getting this feeling that most items will simply be too expensive?

    6. I don't mind spending money (bought Courage for all my three chars), but even buying a decent pet will set you back 100 USD (for the hero). That is way above what i want to spend on a mobile game, and most likely many other players would feel the same. Make a decent pet for like 10 bucks and i am sure you will find buyers. Likewise, if you would offer, say, 2x experience for 2.99 USD/week, my guess is that quite a few players would buy this. Most people don't like spending a lot at once, but every week a little bit is less of an issue. Win/Win: more money for the Devs and faster leveling for the players.

    7. This discussion board is a great place to find info (like the quest level cap I hit earlier, turns out you have to be level 62 to continue...15 levels of only dailies...hrm...fun). But many postings seem to be outdated, especially the user guides. Arcane Legends is a complex game so having more correct info available would definitely help. Might a good idea for one of the devs to free up themselves and write the guides themselves instead of relying on unpaid players. Or better yet, offer players some plat in return for great guides. There is a lot of knowledge among the experienced players that new players could benefit from. Paying in plat (or in pets, or whatever) certainly won't break the bank, and would make the game all the more enjoyable.

    8. Guilds: it would be great if you could add a list of available guilds with simple Apply buttons next to them. plus how many members they have, short discription, etc. As a new player, I had no idea what guilds were out there. Luckily someone invited me from the blind. Normally i hate that because you don't know what guild you're about to enter. But in this case, it was the only way to join. Weird much!

    9. Chat is difficult on a tablet while playing at the same time, voice-chat would be very helpful to communicate with your guildies and groupies.

    10. Correcting mistakes in char build takes plats immediately. Not very nice to new players who are trying to find their way around. Plus it does not stimulate trying out new skills. After reading through this message board, I found the best char builds and i simply stick to it. Too bad for other skills that might be useful, but I am not going to spend plat on simply trying them out. It would be a great idea to have new players some free tries.

    11. It seems that parties don't influence whether you get the mob kills or items found, which is great. Makes life much easier than hitting that Invite to Party button all the time. Well,actually, most areas are quite empty which is too bad because things go much faster when playing together. I am hoping that the end games zones are more populated since many players here seem to be old-timers.

    12. Would be great to have the special coins/tokens (like story tokens) be shareable through your stash. That way, players like me who have three chars could reach certain goals a bit quicker.

    13. It would be good if you can see where you are on the map, like in which area/zone. Perhaps this is possible, but i haven't found it.

    13. Healing when offline would be nice so that the next time you log on or switch between chars, they are ready to go.

    14. Daily minstrel quest: why are there two quests to start it? Also, slightly annoying to click the intermittent screens inside the dungeon.

    15. Most pets seem useless, and the useful ones are very expensive. It would be nicer to have intermediate pets instead of jumping to end level pet (which you will never be able to afford due to very high prices). THis would give a player something to look forward to and make pets more special than they are now.

    16. Speaking of pets, my pet level is roughly half of player level, am I doing something wrong here?

    17. Finally, as mentioned earlier I bought the Courage pet. If I upgrade the pet with eggs, would that destroy the 15% exp bonus? I tried searching the forums, but couldn't find the answer. And if I keep the 15%, what would be a good and cheap pet to add?

    Still, all the above points for improvement won't stop me from enjoying the game. The Dev Team did a great job, and I am looking forward to spend much more time with Arcane Legends. Thanks!

  3. #3
    Senior Member Flamesofanger's Avatar
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    Thank you for making this thread, Remiem.

    -Make super easy achievements with bound/stashable vanities for new players.

    -Make super easy achievements with free pets for new players.

    -Make super easy achievements for new players, that give them bound/unstashable XP chests.

    -Make a special event that revives kraken mines, the kraken mines event will drop special mythic locked versions of "Watch crates". This will bring all old players back to reunite

    -Make a special event where some "Golden hen", spawns in very random maps with a random spawn rate. And once the hen is killed, it drops special vanities or gold coins.

    -Make an achievement where if you personal message someone or wave at someone, you get points & a bound/unstashable backpack.

    -Make an achievement where if you help certain amounts of low level players, eg. 100-1,000. You get points & Vanity banner.

    -Make a new daily reward system for logging in, that gives you bound/unstashable Special items.

    Thanks for keeping an eye out for the new players.
    Last edited by Flamesofanger; 06-06-2019 at 05:34 AM.

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    I am a new player to Arcane Legends, started a couple of days ago. So far, I am loving the game. I have been playing WoW for many years and having a mobile option to play a similar game is really great. The devs did a great job and this will be one of those games that I intend to keep playing for quite some time!

    First impression is that leveling up goes very quick, I have all three races now at around lvl 50. The courage pet (and being sick at home) helped obviously. So far, sorcerer is easiest to play for me, followed by rogue and finally warrior, mostly because sorceror easily kills many enemies at once.

    Although I love Arcane Legends, and because you asked for it, here are some things that could be done better imho (please note that some of my observations could easily be wrong due to my lack of knowledge!):


    1. Main quests simply stop at around level 43. There are many more greyed out, but i get the message that I haven't done enough quests yet. No clue why you want to stop players from progressing, unless you really want to force them to do dailies (at like 10 xp/each)

    2. The level 10, 20, 30 and 40 award chests are a nice idea, but literally every time I have opened one (for each race), the items were lower than I already had by regular following the quests. To be honest, that was a bit disappointing.

    3. The in-game hint system continuously alerts that I have received a better item, but that is mostly not true. I wish the hint system would take into account what race you're playing and only alert you when a piece of equipment is truly better.

    4. The equipment upgrades that you receive are quite sporadic. Sure, your stats improve while leveling up, but getting a new kick-*** sword, bracelet or whatever, gives a lot of fun. If possible, provide more item upgrades.

    5. I tried the exchange shop to perhaps buy a sword there, but the prices are just unreal: 15 million while i got around 50K at level 45. Perhaps gold will flow easier at higher levels, but assuming I am halfway (with what level 71 or so being the max), I am getting this feeling that most items will simply be too expensive?

    6. I don't mind spending money (bought Courage for all my three chars), but even buying a decent pet will set you back 100 USD (for the hero). That is way above what i want to spend on a mobile game, and most likely many other players would feel the same. Make a decent pet for like 10 bucks and i am sure you will find buyers. Likewise, if you would offer, say, 2x experience for 2.99 USD/week, my guess is that quite a few players would buy this. Most people don't like spending a lot at once, but every week a little bit is less of an issue. Win/Win: more money for the Devs and faster leveling for the players.

    7. This discussion board is a great place to find info (like the quest level cap I hit earlier, turns out you have to be level 62 to continue...15 levels of only dailies...hrm...fun). But many postings seem to be outdated, especially the user guides. Arcane Legends is a complex game so having more correct info available would definitely help. Might a good idea for one of the devs to free up themselves and write the guides themselves instead of relying on unpaid players. Or better yet, offer players some plat in return for great guides. There is a lot of knowledge among the experienced players that new players could benefit from. Paying in plat (or in pets, or whatever) certainly won't break the bank, and would make the game all the more enjoyable.

    8. Guilds: it would be great if you could add a list of available guilds with simple Apply buttons next to them. plus how many members they have, short discription, etc. As a new player, I had no idea what guilds were out there. Luckily someone invited me from the blind. Normally i hate that because you don't know what guild you're about to enter. But in this case, it was the only way to join. Weird much!

    9. Chat is difficult on a tablet while playing at the same time, voice-chat would be very helpful to communicate with your guildies and groupies.

    10. Correcting mistakes in char build takes plats immediately. Not very nice to new players who are trying to find their way around. Plus it does not stimulate trying out new skills. After reading through this message board, I found the best char builds and i simply stick to it. Too bad for other skills that might be useful, but I am not going to spend plat on simply trying them out. It would be a great idea to have new players some free tries.

    11. It seems that parties don't influence whether you get the mob kills or items found, which is great. Makes life much easier than hitting that Invite to Party button all the time. Well,actually, most areas are quite empty which is too bad because things go much faster when playing together. I am hoping that the end games zones are more populated since many players here seem to be old-timers.

    12. Would be great to have the special coins/tokens (like story tokens) be shareable through your stash. That way, players like me who have three chars could reach certain goals a bit quicker.

    13. It would be good if you can see where you are on the map, like in which area/zone. Perhaps this is possible, but i haven't found it.

    13. Healing when offline would be nice so that the next time you log on or switch between chars, they are ready to go.

    14. Daily minstrel quest: why are there two quests to start it? Also, slightly annoying to click the intermittent screens inside the dungeon.

    15. Most pets seem useless, and the useful ones are very expensive. It would be nicer to have intermediate pets instead of jumping to end level pet (which you will never be able to afford due to very high prices). THis would give a player something to look forward to and make pets more special than they are now.

    16. Speaking of pets, my pet level is roughly half of player level, am I doing something wrong here?

    17. Finally, as mentioned earlier I bought the Courage pet. If I upgrade the pet with eggs, would that destroy the 15% exp bonus? I tried searching the forums, but couldn't find the answer. And if I keep the 15%, what would be a good and cheap pet to add?

    Still, all the above points for improvement won't stop me from enjoying the game. The Dev Team did a great job, and I am looking forward to spend much more time with Arcane Legends. Thanks!

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  6. #5
    Senior Member Loot's Avatar
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    1) Increase in amount of gold a player can hold! We have players trusting one another by buying items of value to add into trade instead of gold, its shady and hard to usually buy a vanity thats worth 150mill or 140mill because we either gotta go 1 by 1, trades can go wrong, people losing stuff. :/

    2) better story mode, I feel like the story for arcane legends could have been better and kept players interested. I mean we are legit bouncing from one place to another.


    3)There should be Design events, every event should be a design event!! or for more than 80% !!! If its hard to think of a new vanity for LB for an event: then have us players hit it up! It worked well with the last event where players designed coin bags, eyeball banner, etc. The prizes for players that win design events shouldn't go overboard, maybe some jewels, etc. It'll lessen the work for designers thinking of ideas if everyone interacting with the events by designing. We got great ideas and we wanna be heard
    Last edited by Loot; 06-07-2019 at 09:01 AM.

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    Quote Originally Posted by Loot View Post
    1) Increase in amount of gold a player can hold! We have players trusting one another by buying items of value to add into trade instead of gold, its shady and hard to usually buy a vanity thats worth 150mill or 140mill because we either gotta go 1 by 1, trades can go wrong, people losing stuff. :/

    2) better story mode, I feel like the story for arcane legends could have been better and kept players interested. I mean we are legit bouncing from one place to another.


    3)There should be Design events, for every event should be a design event!! or for more than 80% !!! If its hard to think of a new vanity for LB for an event: then have us players hit it up! It worked well with the last event where players designed coin bags, eyeball banner, etc. The prizes for players that win design events shouldn't go overboard, maybe some jewels, etc. It'll lessen the work for designers thinking of ideas if everyone interacting with the events by designing. We got great ideas and we wanna be heard
    I take back the things I said earlier and back this person 100%

    Sent from my SM-G965U using Tapatalk

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    Senior Member Avaree's Avatar
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    Just a few thoughts

    • Lower XP required at higher lvls, or add more quests with greater xp, more XP granted the harder maps.
    • Increase the time of elite runner elixer.
    • Add 1 hour combos to elite runners.
    • Remove non stat jewel elix from elite runners.
    • Implement a crate or add to the advancement crates XP elix.


    I know HC is hardcore and should be, however, making the new APs attatched to main is over whelming, especially to new player who already knows they have boss, and mob kills. It will take a new player a very long time to complete all aps, to achieve LB IF they are AP chasers.

    Maybe reverse the APs to the HC players, allow their main chars APs to be added to the HC class the player choose to play in HC mode with.
    Avy
    12-2012

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    Senior Member Loot's Avatar
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    Quote Originally Posted by Loot View Post
    1) Increase in amount of gold a player can hold! We have players trusting one another by buying items of value to add into trade instead of gold, its shady and hard to usually buy a vanity thats worth 150mill or 140mill because we either gotta go 1 by 1, trades can go wrong, people losing stuff. :/

    2) better story mode, I feel like the story for arcane legends could have been better and kept players interested. I mean we are legit bouncing from one place to another.


    3)There should be Design events, every event should be a design event!! or for more than 80% !!! If its hard to think of a new vanity for LB for an event: then have us players hit it up! It worked well with the last event where players designed coin bags, eyeball banner, etc. The prizes for players that win design events shouldn't go overboard, maybe some jewels, etc. It'll lessen the work for designers thinking of ideas if everyone interacting with the events by designing. We got great ideas and we wanna be heard
    Thank you for hearing me out Remiem ;-; much love
    Ill definitely participate for the next design event, I missed it during finals week for my school haha.

  12. #9
    Senior Member Flamesofanger's Avatar
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    Most new players greatly struggle with gearing & when reaching the ren'gol map and above high level maps.

    (Since players cannot trade & should wait 10 days *Wandering minstrel quest 100 tokens* to obtain a trade permit. Why not encourage them to play more & climb up the ladder for flashy, pretty. Attractive samples?)

    -Add an [Arcane] chest that is rewarded to new players for reaching level 41; The chest contains a powerful Lv41 arcane weapon for each low level class. This arcane weapon is untradeable/unstashable.
    This arcane weapon expires within 5 days. And it disappears from the inventory once the dead line has been met. The description of the weapon will let new players know about it's limited availability.

    -Add a [Set] chest that is rewarded to new players for reaching Level 45, The chest contains 1x helmet 1x armor pieces, that when put together gives a set bonus of 50% gl, 500 HP/500 Mana/500 Armor 5.0 Dmg. This set gear is also untradeable/unstashable.

    This set gear expires within 5 days. And it disappears from the inventory once it hit the expiry date. The description will let the new players know about it's limited use.

    ---------------------------------------------------------------------------------

    The more samples, the more a player is willing to invest into the game, to feel "Untouchable" again.

    You guys should greet new players with a fair amount of samples, it has a strong effect.

    plus, you guys really need to update the store. Add new vanities/Bundles/Pets/Emotes/Elixirs/chest.

    The store is very very outdated.
    Last edited by Flamesofanger; 06-20-2019 at 10:05 AM.

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    Quote Originally Posted by Flamesofanger View Post
    Most new players greatly struggle with gearing & when reaching the ren'gol map and above high level maps.

    (Since players cannot trade & should wait 10 days *Wandering minstrel quest 100 tokens* to obtain a trade permit. Why not encourage them to play more & climb up the ladder for flashy, pretty. Attractive samples?)

    -Add an [Arcane] chest that is rewarded to new players for reaching level 41; The chest contains a powerful Lv41 arcane weapon for each low level class. This arcane weapon is untradeable/unstashable.
    This arcane weapon expires within 5 days. And it disappears from the inventory once the dead line has been met. The description of the weapon will let new players know about it's limited availability.

    -Add a [Set] chest that is rewarded to new players for reaching Level 45, The chest contains 1x helmet 1x armor pieces, that when put together gives a set bonus of 50% gl, 500 HP/500 Mana/500 Armor 5.0 Dmg. This set gear is also untradeable/unstashable.

    This set gear expires within 5 days. And it disappears from the inventory once it hit the expiry date. The description will let the new players know about it's limited use.

    ---------------------------------------------------------------------------------

    The more samples, the more a player is willing to invest into the game, to feel "Untouchable" again.

    You guys should greet new players with a fair amount of samples, it has a strong effect.

    plus, you guys really need to update the store. Add new vanities/Bundles/Pets/Emotes/Elixirs/chest.

    The store is very very outdated.
    +1

    Sent from my SM-G991U using Tapatalk

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