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  1. #1
    Senior Member Dalmony's Avatar
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    Default May as well chuck in my few thou characters :D xx

    What improvements would you like to see to the new user experience?

    Just imagine how off-putting it must be for a new player joining the game, once they have completed the initially interesting story/side quests from zone to zone, gaining enough XP to reach ~50 (if anything over levelling them through the initial zones.)

    After this point, in order to grind the remaining levels to cap, the only realistic options available to them are to log in each day and repeat exactly the same set of boring and meaningless daily quests, in empty maps, in content which means absolutely nothing to them. We can reminisce all we want, but putting locks back in Kraken, or putting new eggs in old maps isn't going to mean anything at all to someone who is new to the game. All of those memories we have are about end game, with players the same level as us, when the relevant expansion was new and exciting.

    Whether it takes new players 1 week or 1 month to grind to cap, they aren't going to gain any valuable game experience from doing that.

    They aren't going to spend 2 hours with a party of determined souls trying to defeat Elite Bloodhammer in mediocre gear suffering one hit after one hit as they try to work out how tf to beat this thing. Or spend days, months on end farming fire squid on that random kraken map nobody quite knew what it was for.

    They aren't going to learn with glee that you can stand basically AFK for hours with their friends in valheim tunnels, dropping locked from ubermans.

    They won't enter shuyal expansion and join the frantic rush of the masses to farm elite gold puzzle boxes from undim fields in 1 minute, or spend months perfecting the pulls in the planar tombs and hitting the boss with Kelvin to avoid being 1 shot in Planar 3.

    The won't stop levelling and enjoy Tindirin so they can take another year to farm the legendary set there before moving on to glintstone and stopping for another year farming fangs and orc tags.

    They won't trawl forums for posts by vets on the best way to run the elites and farm the best gear of each era and learn how the skills and party dynamics have evolved through the ages.

    And why would they? All of that is largely irrelevant now....

    The new player experience will start when they reach the current expansion, and there is zero reason to make brand new players grind repetitive quests for days on end for no other reason that just to reach cap. In AL end game is the only game (Twink aside). And no matter how much time it takes them to get there (if they even bother at all) they are still going to find themselves largely excluded by the end game community- unable to access guilds where they could learn from skilled/experienced players, because their profile bears a sad/telltale lack of PVE kills and they have no gold to afford the best gear anyway.

    Suggestions:
    - Shorten the time and repetition involved in reaching 5 below cap level.
    - Increase the number of XP giving quests available & the quality/quantity of story quests after Tindirin.
    - Make it so that the story quests bring players quickly up to 5 levels below cap.
    - When a new expansion comes, adjust the amount of XP given in quests from the previous expansion so that this still applies.
    - Allow new players to access to auction
    - Make respec free either (c'mon I have hundreds of respec scrolls in my inventory - the only people who can't respec "free" these days are new players and that's who need them the most)
    - Consider the amount of gold you feel new players should be arriving at cap with and adjust the story quests accordingly (for inflation?)
    - The new players experience shouldn't try to replicate the old players journey through the years. It should give them a taste of the game, bring them through the story, and drop them off at the door to end game where lets face it they will still have a long way to go!
    - Barney is hardly the best advert for how awesome pets can be. I don't think he keeps em coming back for more.... add another "barney" type gift later in the game ( level 50?) which gives decent stats and a cool looking aa.
    - Add "story quests" which point to each elite achievement, plus planar arena, and the elusives. Grant XP for these quests and better XP in elite maps.
    - Add Story quests which point to the elite achievements granting free pets.
    - Add more explicit explanations of each type of buff/elix and what it does.


    Remove the blockers which segregate new players from old players:

    - Reconsider the "Guild" lb so as to encourage guilds to be more inclusive of new players.
    - Reconsider the speed set situation as "not having ss" makes it super hard for a newbie to get on board farming esg, or energy in events among other things.

    What did you find the most difficult when you were first starting out?

    Getting to grips with the skills / spec. I started before Kraken came out and with no respec option I remember creating my first rogue with a spec which mixed int/dex/strength and on realising I'd picked a terrible combination of skills, and that the options are pointless and I should just put all my points in dex, I remade my character to start again.

    Having said that if I started now, the grind would cause me to quit before I ever capped. Early game for me, the grind was short and end game community was strong - the strength of the community is what carried me to continue levelling through every expansion since, even when the grind started getting stupidly long (Festerfang I'm looking at you.)

    What would have made it easier to:

    - Connect with other people in game?

    -Easier method of joining a guild. Early guidance to do so.
    -Guild system where by guilds are listed and new players can simply press "join". (ability to set at least a level requirement or limit number of click-to-join by gm.)
    - Encourage established guilds to embrace newer players. Currently guild lb is set to encourage "old" accounts, with high numbers of PVE or PVP kills.

    - Level up and collect good gear?

    Get them to end game. Provide basic legendary armor/helm/weapon 5 levels below cap. Let them farm good gear in the current content along with the other 95% of the game population.

    - Figure out the content (getting through the maps, events, etc.)?


    The 5 min tutorial at the start works well - just extend this further through the content right through the levelling up process, as a continuous process involving the HUD as opposed to relying on new players stumbling across the right NPC.


    What did you really like as a new player? What went well?


    - Absolute #1 = Following story quests.
    - Closely followed by finding a really good, supportive and chatty guild.
    - Quickly got to cap.
    - Klaas / Shaz
    - Regular content updates - not very long between expansions/ new content.

  2. #2
    Senior Member Dalmony's Avatar
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    Quote Originally Posted by Valdor View Post
    -New maps for no boring in game after reach 71 lvl, maps for farm good things or elite runner chest to worth it.
    -Propably New Skills and skill points.. skill points is too low...
    -New pets (common,rare,epic,legentary,mythic)
    -Dont put so much "junk" in chests...
    -Increase the drop rate of elite runner chest arcane drops... its ridiculous... open 800 elite silver runner chest and drop nothing...
    To this point....

    Why are "bronze" elite runner chest better than silver and gold from which we always seem to get useless items such as "nature jewel elixir"?

    The items from the bronze chest are the ones we are all after.... xp elix, dmg/reduction, frequent gold reward, reroll, etc.

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    Senior Member Dalmony's Avatar
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    https://r.tapatalk.com/shareLink/top...9&share_type=t

    Some good ideas/discussion on the above thread.

    Sent from my Mi A1 using Tapatalk

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    Hi, I'm a new player, could I be banned if my account is log in to my mobile.. and I will open it on laptop or other gadget? Could I might be banned if I transfer my gold in gears from my account ( character ) to my another account ( another character ). I need some answer coz I don't want to lose, and quit playing AL. I experience being banned but the is now good reason or explanation at least, we could understand why we were being banned.. thank for your reply.. MORE POWER AL.

    Sent from my Flare_S7 using Tapatalk

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    Senior Member Dalmony's Avatar
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    Quote Originally Posted by Hellex014 View Post
    Hi, I'm a new player, could I be banned if my account is log in to my mobile.. and I will open it on laptop or other gadget? Could I might be banned if I transfer my gold in gears from my account ( character ) to my another account ( another character ). I need some answer coz I don't want to lose, and quit playing AL. I experience being banned but the is now good reason or explanation at least, we could understand why we were being banned.. thank for your reply.. MORE POWER AL.

    Sent from my Flare_S7 using Tapatalk
    I play on loads of devices (iPad, phone, laptop) and never been banned for it. I've even moved away to another country and played on my devices while there and still fine so don't worry.

    Gifting to another character on another account also won't get you banned - it's not breaking t&c to gift to another character which is why there's an interface for it.

    I've heard of people getting accounts banned in the past but this was for example if they have a fake account receiving millions and millions of gold through "illegal" methods (against t&c) and feeding their main character with it.


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    Thank you for your reply.. it's a big help for me. Hopefully mod and Dev. Reply too

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    Сделайте нового персонажа

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    Well am f2p so I will say this sts what new players need is simply 1) keep the story line 2) make better GOLD drop STOP HOARDING GOLD we humans have a life to live not play games 24/7 3) make quest easy to understand so players don't get tired and give up. 4) improve the merchant system the difference between p2p and f2p is too much so therefore if there is a new pet that cost 30m gold make a pet that is close to that pet available for f2p that can be gotten from boss drop. Control the price of vanities they don't add stats to players but cost hilarious gold. Nekro yes Nekro the quest to craft a Nekro is just stupid cause at the end of the day crafting a Nekro is no different from buying one on auction. STS make a world boss that will need about 12-16 heroes to hunt and kill, that will be more fun. Also scrap re-roll it is just not worth it. A boss drops a useless item and my luck elixir let's me re-roll a more crap item then its a waste of time. Please work on luck also why such I put on a luck item and run a map say 20-30 times and get nothing to show for it.
    So STS this are things that will make a new player stick around.
    Last edited by Tobiwalkerx; 09-08-2019 at 03:31 PM.
    Heroes what your profession??? We fight we fight we fight!!!

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    Junior Member Draxxerr's Avatar
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    Spent some time thinking about this one.....
    Bring in a system where high lvl ppl can help lower levels and get something for it, something like a sponsor system, idk how to do it but it, create something that can get old timers helping new guys. This will create game community and also help friendships to form in a multi level way. Also add more money sinks, the addition of gold loot destroyed the economy and it impossible for f2p to compare with p2p. Devs plz read this, love you bye!

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    This game needs a easy way to find/apply/join guilds.
    World will be a better and peaceful place if people learn to appreciate the difference in opinion.

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    Quote Originally Posted by Draxxerr View Post
    Spent some time thinking about this one.....
    Bring in a system where high lvl ppl can help lower levels and get something for it, something like a sponsor system, idk how to do it but it, create something that can get old timers helping new guys. This will create game community and also help friendships to form in a multi level way. Also add more money sinks, the addition of gold loot destroyed the economy and it impossible for f2p to compare with p2p. Devs plz read this, love you bye!
    One way to encourage high level players to help low level players is to introduce new achievement points when helping x-amount of lv 1–10 players, x-amount of lv 11-21 Players, etc., or maybe some nice titles to be acknowledged as a helper.

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    Every zone should give more xp, right now festerfangs suck with their missions since you receive only 2k xp or less in each mission. buff it to 5k so the lvl up is easier. Nerf the xp cap pls. 60k+ xp is TOO much!!! I know plenty of players that literally stopped playing because the xp cap was too high. Especially between lvl 56 and 66 the struggle begins. Tindrin and shuyal xp missions are all right for the levels that are supposed to be there , but Festerfang/rengol/ and glinstone missions are pretty bad. Let xp elixirs give 100% xp more. Bring back K3 and outpost/kraag tombs. Add more pets that have xp buff. Let lvl 76 players "farm xp" This idea is pretty nice since some players are already done with lvl up but they run valley and "waste" xp. They could get 1 2,000 xp chest for 2,000 so literally trade the xp they farmed into chest that low lvl players could use.

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    Senior Member Cliva's Avatar
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    Quote Originally Posted by Funpikkk View Post
    Every zone should give more xp, right now festerfangs suck with their missions since you receive only 2k xp or less in each mission. buff it to 5k so the lvl up is easier. Nerf the xp cap pls. 60k+ xp is TOO much!!! I know plenty of players that literally stopped playing because the xp cap was too high. Especially between lvl 56 and 66 the struggle begins. Tindrin and shuyal xp missions are all right for the levels that are supposed to be there , but Festerfang/rengol/ and glinstone missions are pretty bad. Let xp elixirs give 100% xp more. Bring back K3 and outpost/kraag tombs. Add more pets that have xp buff. Let lvl 76 players "farm xp" This idea is pretty nice since some players are already done with lvl up but they run valley and "waste" xp. They could get 1 2,000 xp chest for 2,000 so literally trade the xp they farmed into chest that low lvl players could use.
    Having quests give more xp will not be good. Leveling is so easy now with these quests with xp, you can get from lv1-lv50+ in under 2hrs, back then leveling up is something players don't get easily, it usually takes days and maybe even weeks to increase one level, players need to grind maps over and over just to get tons of xp but with quests with xp it got so much easier to level up. Adding more xp to the quests will be a bad idea, it'll just remove the fun in leveling up.

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    I think you did not understand the idea. In my opinion the quests in tindrin are nice and ok for new players since Xp from Nordr quests is risin.
    Nordr Quest= 600xp-400xp
    Kelys quest= 600xp
    Tindrin quest= 800 xp

    But Festerfangs/Glinstone and rengol quests are the same the xp amount isnt change, duh its actually lowered for festerfang. I dont know what is "fun" in killing mobs12 hours without good loot. If you like lvl up-ing so much you can make new account everyday bro.

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    + dont talk about old days because there was always full pt in every map so it was easy and fun but now you need to grind solo from lvl 1 to lvl 61 Since everybody is on high lvls now.

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    Events with bosses lik: Winter, lovecraft and goblin aren't balanced for new players since these bosses have a lot of hp and dmg. I once played on my rogue on lvl 41 and it was pretty hard to kill boss with full party. The new players should have fun too. We all know that events are the best in this game. So if you want new players to stay you need to balance the event-boss system. It is pretty hard to find a pt for new players too. It's impossible to kill bosses alone. And don't tell me that they need to farm xp or be better at faming
    Not everybody plays 12 hours a day. + remove platinum lvl up because like you see you can destroy your game with a single lvl up to lvl 71 instantly-kit. When I played this game when the lvl cap was 41 it ws much easier to kill the boss, but now lvl 41 sucks at events with special bosses.

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    We want more farm pve because pve now is hard to farm thanks you

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    Keep it up im doing this for unlocking thread lol

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    And make another gold loot map valley maps are too hard, and new players can't farm this, only players with op gears

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    I am playing AL for almost 5 years and I wonder if sts would put AL in Nintendo switch?? probably nice idea? or idk. hmmmm thanks for feedback

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