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    Default Can we have some transparency about PVP plans?

    It's been a couple of years since pvp has had any real action. I feel there's been numerous threads with various suggestions on how to fix pvp. Can we have some feedback to let us know if we can expect any real changes and when those changes will take place? Many of us are hanging around for pvp to be revived and have no interest in the pve aspect of this game (no offense). It'd be nice to know if we should hang in there and wait or move on to something else to pass the time.

    ty

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    Reviving pvp at this point would need something pretty big. Most have quit already.

    And the devs are committed to non-stop PvE events so I don't see anything PvP happening now or in the future.

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    When we asked about any changes that may happen to help mages in pvp, Cinco pretty much said- mages should only duel mages if you want balance.
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    Quote Originally Posted by Stephencobear View Post
    When we asked about any changes that may happen to help mages in pvp, Cinco pretty much said- mages should only duel mages if you want balance.
    I saw that thread and it makes no sense to do that. They want to encourage pve team play but that's not balanced either. The entire timed leader board is dominated by rogues. Any mage or tank on lb is being carried. Pvp was what kept people farming to make gold so they could be competitive. What's the point of obtaining good gear without pvp? Maybe I'm missing something

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    Quote Originally Posted by sellall View Post
    I saw that thread and it makes no sense to do that.
    Agreed. I was hoping we could get back to a paper scissors rock thing but hopes dashed

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    By spending money with the false precept that pvp is balanced we got scammed by sts. Thats how i feel about it anyway.

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    Quote Originally Posted by schrodinger's cat View Post
    By spending money with the false precept that pvp is balanced we got scammed by sts. Thats how i feel about it anyway.
    I don't think it's ever been balanced tbh but it was always playable and competitive. Some seasons favored tanks, others mages or rogues. It's mostly favored rogues but a geared mage was able to beat a lesser geared or lesser skilled rogue. That's far from being the case anymore. IIRC, remiem used to host weeks where pvp kills were turned off and they would monitor kills / deaths of each class to adjust and balance pvp classes. Maybe they'll balance it again, maybe they won't. I'd just like to know what they plan on so I can move on or stick around. I'm sure others feel the same way.

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    Do people even give (pardon my language) a **** about balance or actually finding people in pvp?

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    Ebon armors are perfectly balanced. They are not the problem.

    I just got ebon armor and it seems the proc is fair both on PvE/PvP. In PvP the proc boost is not what i thought it was; It seemed those screen shots people had sent showcasing the ebon armor proc buff were either in festerfang with mireguard or had multiple buffs active. In PvE zones respectively.

    But ebon weapons with the reflection procs & Awakenings are what need to be thoroughly examined and given proper attention in PvP's case. But they're completely fine in PvE. So 1+ for that.

    All reflection type of attacks in every game with PvP is always complex and needs a limit.

    Good job dev's on the ebon gears. They truly feel "Arcane" and i respect that. PvE has become fun again.

    PvP on the other hand. We need a brand new PvP zone that gives pre-prepared heroic gears for everyone, which can exclusively be worn there. As for pets; Anyone can choose their preference.
    Last edited by Flamesofanger; 07-16-2019 at 12:26 PM.

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    Quote Originally Posted by Flamesofanger View Post
    Just to clarify. Ebon armors are perfectly balanced. They are not the problem.

    I just got ebon armor and it seems the proc is fair both on PvE/PvP. In PvP the proc boost is not what i thought it was; It seemed those screen shots people had sent showcasing the ebon armor proc buff were either in festerfang with mireguard or had multiple buffs active. In PvE zones respectively.

    But ebon weapons with the reflection procs & Awakenings are what need to be thoroughly examined and given proper attention in PvP's case. But they're completely fine in PvE. So 1+ for that.

    All reflection type of attacks in every game with PvP is always complex and needs a limit.

    Good job dev's on the ebon gears. They truly feel "Arcane" and i respect that. PvE has become fun again.

    PvP on the other hand. We need a brand new PvP zone that gives pre-prepared heroic gears for everyone, which can exclusively be worn there. As for pets; Any one can choose their preference.
    Agreed weaker in pvp but stronger in pve. Nice stuff. Warrior needs it. As for new mode what kind of? We have tdm, ffa, ctf so what else can be added for example?

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    Quote Originally Posted by Browdy666 View Post
    Agreed weaker in pvp but stronger in pve. Nice stuff. Warrior needs it. As for new mode what kind of? We have tdm, ffa, ctf so what else can be added for example?
    Indeed. Warriors do need ebon armor & ebon aegis. It's a saver.

    We need a new PvP zone with no awakenings, Pre-prepared gears that can't be changed. & Any pet as regular PvP. It'll be about skills & teamwork.

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    Quote Originally Posted by Flamesofanger View Post
    Indeed. Warriors do need ebon armor & ebon aegis. It's a saver.

    We need a new PvP zone with no awakenings, Pre-prepared gears that can't be changed. & Any pet as regular PvP. It'll be about skills & teamwork.
    what trips me out is that Cinco had that very idea way back here on the AL forums, but then he made it only for PL (so far).

    There its called the "Honor arena" , why its not here, idk -.-'
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    Quote Originally Posted by Flamesofanger View Post
    Indeed. Warriors do need ebon armor & ebon aegis. It's a saver.

    We need a new PvP zone with no awakenings, Pre-prepared gears that can't be changed. & Any pet as regular PvP. It'll be about skills & teamwork.
    Mode without awakes will never happen. No point for sts to do that. It's now about team work as well ask Purge if you want or Precise.

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    Quote Originally Posted by Browdy666 View Post
    Agreed weaker in pvp but stronger in pve. Nice stuff. Warrior needs it. As for new mode what kind of? We have tdm, ffa, ctf so what else can be added for example?

    Battle royale ofc

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    Someday people should stop asking for balance in pvp....dont forget what happend to Thanos that wanted balance :P ...there should not be balance between characters of different class....to play against same class if u want balance :P

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    Quote Originally Posted by Boysetsfire View Post
    Someday people should stop asking for balance in pvp....dont forget what happend to Thanos that wanted balance :P ...there should not be balance between characters of different class....to play against same class if u want balance :P
    Seems fair to have to do all those pvp ap's vs only one class huh?
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    Quote Originally Posted by sellall View Post
    I saw that thread and it makes no sense to do that. They want to encourage pve team play but that's not balanced either. The entire timed leader board is dominated by rogues. Any mage or tank on lb is being carried. Pvp was what kept people farming to make gold so they could be competitive. What's the point of obtaining good gear without pvp? Maybe I'm missing something
    Did you just seriously say that mages and tanks are carried? XD Every class is equal overall just not in individual maps, but there r maps tanks shine in and maps mages shine in, rogues don't dominate at all, sure there are lots of them on there but that's because there are more rogues than anything else. Rogues can't match mage aoe in earlier maps, there are some early maps where 4 rogues would easily be beat by 3 mages 1 rogue or even 4 mages one with lots of dmg. Later maps tanks get to shine with their amazing ebon aegis and tb. Mid level maps are where rogues truly shine. But every class plays it's role in timed runs which is what makes them imo the most fun feature in the game, as every class is mostly balanced overall. Sorry if the first sentence sounded a little snarky, but your point there isn't true. At all

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    Quote Originally Posted by Shocan View Post
    Did you just seriously say that mages and tanks are carried? XD Every class is equal overall just not in individual maps, but there r maps tanks shine in and maps mages shine in, rogues don't dominate at all, sure there are lots of them on there but that's because there are more rogues than anything else. Rogues can't match mage aoe in earlier maps, there are some early maps where 4 rogues would easily be beat by 3 mages 1 rogue or even 4 mages one with lots of dmg. Later maps tanks get to shine with their amazing ebon aegis and tb. Mid level maps are where rogues truly shine. But every class plays it's role in timed runs which is what makes them imo the most fun feature in the game, as every class is mostly balanced overall. Sorry if the first sentence sounded a little snarky, but your point there isn't true. At all
    Agreed, wise words. Rogue is no longer unstoppable force or not "the only useful instrument" on the map anymore.

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    Quote Originally Posted by Shocan View Post
    Did you just seriously say that mages and tanks are carried? XD Every class is equal overall just not in individual maps, but there r maps tanks shine in and maps mages shine in, rogues don't dominate at all, sure there are lots of them on there but that's because there are more rogues than anything else. Rogues can't match mage aoe in earlier maps, there are some early maps where 4 rogues would easily be beat by 3 mages 1 rogue or even 4 mages one with lots of dmg. Later maps tanks get to shine with their amazing ebon aegis and tb. Mid level maps are where rogues truly shine. But every class plays it's role in timed runs which is what makes them imo the most fun feature in the game, as every class is mostly balanced overall. Sorry if the first sentence sounded a little snarky, but your point there isn't true. At all

    My point, which you took out of context, was that Cinco had mentioned he want's to encourage pve team play (thus ignoring pvp balance), but I was saying that pve is not balanced either (clearly dominated by rogues). Please stay on topic because we would like to hear if sts has plans to revive pvp or not and I don't want the thread to get shut down by becoming derailed.

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    Quote Originally Posted by Shocan View Post
    Did you just seriously say that mages and tanks are carried? XD Every class is equal overall just not in individual maps, but there r maps tanks shine in and maps mages shine in, rogues don't dominate at all, sure there are lots of them on there but that's because there are more rogues than anything else. Rogues can't match mage aoe in earlier maps, there are some early maps where 4 rogues would easily be beat by 3 mages 1 rogue or even 4 mages one with lots of dmg. Later maps tanks get to shine with their amazing ebon aegis and tb. Mid level maps are where rogues truly shine. But every class plays it's role in timed runs which is what makes them imo the most fun feature in the game, as every class is mostly balanced overall. Sorry if the first sentence sounded a little snarky, but your point there isn't true. At all
    Each class has some situations where they shine a bit more than the others, that is common knowledge. But to say all classes are balanced overall (both PvE and PvP) and every class has its role in Timed Runs... just doesn't make sense.

    Justg mentioned many times that classes were supposed to be balanced between each other, Mage>Tank>Rogue, like Rock-Paper-Scissors. Cinco now said that to make a balanced PvP fight we should use 2 same class characters with exact same gear. While he is correct in a way, it also means that in duels between different classes, STS doesn't care if Tanks have an advantage over both Rogues and Mages, or Mages not being able to beat Tanks or Rogues, just other weaker Mages, etc.
    Retired

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