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  Click here to go to the first Dev post in this thread.   Thread: Current elixir timer does not replace with a new timer

  1. #1
    Senior Member Jairus980's Avatar
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    Default Current elixir timer does not replace with a new timer

    Sometimes we accidentally open new elixir whilst our current is still active. Not an issue tho but when opening new one, the timer did not replace to a newer one. Instead it uses your current. So if you have 2mins speed left, open new speed elixer and timer show 2mins left instead of 30mins.
    Fix this issue. It will not stack but opening new one whilst current is about to finish should replace to a newer timer.

    Elite runner elixir and normal elixir;
    - speed
    - damage reduction
    - damage
    - luck
    - xp
    Last edited by Jairus980; 07-16-2019 at 08:50 AM.
    IGN: Jairrus
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  3. #2
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    Default

    They made all elixers stack once, idk why it was changed back though

  4.   This is the last Dev post in this thread.   #3
    Spacetime Studios Dev Futumsh's Avatar
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    Default

    With the next update, using an elixir kit should work if there is one already applied, and be considered 'not useful' so opening is prevented if more than half of its duration would be wasted.

    So if you have 20 min left and try to open a 30 min elixir, it should not let you, but if you have 10 min left it should (and you would have 30m of buff).

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    Senior Member Shocan's Avatar
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    Default

    Quote Originally Posted by Futumsh View Post
    With the next update, using an elixir kit should work if there is one already applied, and be considered 'not useful' so opening is prevented if more than half of its duration would be wasted.

    So if you have 20 min left and try to open a 30 min elixir, it should not let you, but if you have 10 min left it should (and you would have 30m of buff).
    Ooh lixes more intelligent than some players, bravo xD

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