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Thread: Bring back PvP with these changes considered

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    Default Bring back PvP with these changes considered

    Starting off with Guild Boss Raids, Challenges, and Rewards.

    Introduce a Boss raid consisting of Elite Bosses from past maps with added multiple attack modifiers from other bosses.

    Completing said Challenges will reward Item Set Packs that are UNSTASHABLE and can only be used for 1 sole purpose which is to PvP.

    Each Item Set Pack will have unique effects of their own to boost 1 Skill effect of that certain class. (For example, Charging Aimed shot now has a chance to hit 2 enemies at once)

    These items shouldnt be affected by awakening kits or any item enhancement method that is currently available in game as of now. (FOR THE LOVE OF GOD, please dont ruin this.)

    Wearing all pieces of the Set will automatically take you to a PvP map where everyone will be scaled to the AVG level of everyone with you at that instance with fixed # of teams consisting of fixed # players each. You, as a player, can choose which team to join. The game wont start until the instance is completely full and all timers have expired.

    After you join a team, you will be given 30 seconds to select which skills, passives, masteries(if applicable) you want to use before the timer expires.

    After the timer expires, your shield will wear off and will have visit a neutral zone to change build if you have to. inside it, you will again, trigger a shield, and will be asked TWICE if you want or need to reset your build, you have 3 seconds to answer the prompt or the shield wears off and a cool down charge will be used.

    You can only visit the neutral zone for a certain # of times before it goes into a cool down, at which point, it grants you no shield. However, it will allow you to reset your build at will. If you choose to come out or died in that zone, You will respawn back to your teammate with the lowest HP with a protective shield that prevents you from taking damage and also doing damage to enemies that lasts for 3 seconds (to prevent spawning for kills and blocking hits of enemies for your teammate to use you as a meat shield), with the exact build that you died with and a barrier will be raised in the neutral zone for you so you cant change builds until the cool down is finished.

    Whichever team racks up the most kills will win the game and announced throughout Arlor. Each game lasts for 15 mins. You as a player have the option to mute the announcements.

    Each player can only enter that PvP for certain # of times to prevent dummy farming kills.

    Kills and deaths for this map are recorded for that season and that season alone. It resets after expansion. However, your kills and deaths are recorded permanently so long as you stay in that guild in which you joined into to obtain the set. If you choose to leave the guild, you will be asked TWICE for confirmation purposes. Leaving the guild will cause the set to be deleted from your inventory temporarily along with your KDR contribution to the guild. The set will be available for you to claim again once you join another guild but your KDR contribution wont transfer to your new Guild.

    it’s up to the devs whether they will issue banners at the end of season. right now it’s still debatable if they should even bring it back seeing as how much ppl dummy farmed kills back then for those precious banners.

    the map will be just like how CTF is but much bigger, each spawn area will have portals that will take you to the middle of the map where the HP, MANA and speed buffs are close by for strategical purposes that spawns every 30 seconds.

    The map will also introduce random calamities that causes status effects that cycle through every 30 seconds with the same cycle pattern as the pickup boosts.

    For example:
    Meteors rain down from above that damage players that got hit, leaving a blazing fire pool in an area which refresh the burn damage duration or blizzard storm that causes slow and eventually freeze players on their tracks, maybe even throw in a poison that can spread to nearby teammates.
    Last edited by BestOf13-16s; 07-24-2019 at 02:13 PM.

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    goodwork, seems fun


    Sent from my iPhone using Tapatalk

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    Member Reaperlordz's Avatar
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    Default

    +1, seems good and creative

    Main Rogue: Hunt

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    Default

    Quote Originally Posted by Twiinks View Post
    goodwork, seems fun


    Sent from my iPhone using Tapatalk
    it is, only this time its literally royal rumble.

    also, it would help if devs have an autokick system enforced to prevent ppl from dummy farming.

    a person died 3x without at least getting a kill or an assist will result to a loss of turn and forfeit of their slot. another player will be able to join and take their place instead.

    they can also tweak adjustments for the map not to end like how it is in festerfang outpost. but this time, players will only have certain amount of lives. for example 10 lives. dying 10x will automatically teleport you to your guildhall after viewing scoreboards from when you started and after you died on your last life.

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    Hmm interesting

    Ign: Melt [Proud officer of Blessing]

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