Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: Removing pots

  1. #1
    Forum Adept
    Join Date
    Jul 2016
    Posts
    356
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    140
    Thanked in
    77 Posts

    Default Removing pots

    Just wondering what you guys would think would happen if pots were disabled in pve. The whole idea would be to add more usefulness to the other non-rogue classes. Mages would be needed to keep mana up (probably would have to nerf mishi too in order for this to work). Warriors would be needed to tank and heal party since people wouldn’t be able to spam health pots. Like I said, the whole point would be to have the other classes have a purpose. This would also add a challenge to the game, since overall it’s “too easy” as players just spam pots to keep health and mana up, making it very hard to die. Let me know your thoughts.

  2. The Following User Says Thank You to Korabiv For This Useful Post:

    Inu

  3. #2
    Senior Member Inu's Avatar
    Join Date
    Mar 2014
    Posts
    555
    Thanks Thanks Given 
    630
    Thanks Thanks Received 
    50
    Thanked in
    38 Posts

    Default Removing pots

    Quote Originally Posted by Korabiv View Post
    Just wondering what you guys would think would happen if pots were disabled in pve. The whole idea would be to add more usefulness to the other non-rogue classes. Mages would be needed to keep mana up (probably would have to nerf mishi too in order for this to work). Warriors would be needed to tank and heal party since people wouldn’t be able to spam health pots. Like I said, the whole point would be to have the other classes have a purpose. This would also add a challenge to the game, since overall it’s “too easy” as players just spam pots to keep health and mana up, making it very hard to die. Let me know your thoughts.
    I would agree if rogues have a skill to replenish Mana too.

  4. #3
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,369
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,206
    Thanked in
    1,064 Posts

    Default

    Only for fester arena. In pve maps many people like to solo the map because its very rare to find help in maps. This will make the game 10x harder on new people. For end game players they just want to speed maps, mana is the only needed thing. I can have 4000 mana as a war and run out with in 15 skills.

    I would agree if people ran maps more often in pts, but at the moment we are not ready for this. Think about running daily quests with no mana, takes alot longer. As a noob I didn't get much help from people, just did maps on my own. Ask for help and get called a noob, placed on ignore, insulted. Now a days I got people begging me for help, I help them alot but I can't be there with them 24/7.
    I even used my time to make a 1000+ word post, and a few videos to help people with the game. I do get pms of people thanking me for the help to.
    Last edited by Encryptions; 09-07-2019 at 11:06 PM.

  5. The Following User Says Thank You to Encryptions For This Useful Post:


  6. #4
    Forum Adept
    Join Date
    Jul 2016
    Posts
    356
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    140
    Thanked in
    77 Posts

    Default

    Quote Originally Posted by Encryptions View Post
    Only for fester arena. In pve maps many people like to solo the map because its very rare to find help in maps. This will make the game 10x harder on new people. For end game players they just want to speed maps, mana is the only needed thing. I can have 4000 mana as a war and run out with in 15 skills.

    I would agree if people ran maps more often in pts, but at the moment we are not ready for this. Think about running daily quests with no mana, takes alot longer.
    Maybe only have pots disabled in current endgame maps then? So for this expansion, it would be deep marsh and possibly swamp too. That way new players could still use pots in easier maps. Again, the whole point of this would be to encourage people to run with mages and warriors, as well as make the game challenging at endgame.

  7. #5
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,369
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,206
    Thanked in
    1,064 Posts

    Default

    When the game becomes more popular and has a ton of people then yes. If devs want the game to be popular then they need a popular youtuber to play the game and make a video on it. They do have opts to block other people from messaging them so they don't have to deal with spam.

  8. #6
    Senior Member Jairus980's Avatar
    Join Date
    May 2018
    Posts
    629
    Thanks Thanks Given 
    217
    Thanks Thanks Received 
    140
    Thanked in
    91 Posts

    Default

    Quote Originally Posted by Korabiv View Post
    Just wondering what you guys would think would happen if pots were disabled in pve. The whole idea would be to add more usefulness to the other non-rogue classes. Mages would be needed to keep mana up (probably would have to nerf mishi too in order for this to work). Warriors would be needed to tank and heal party since people wouldn’t be able to spam health pots. Like I said, the whole point would be to have the other classes have a purpose. This would also add a challenge to the game, since overall it’s “too easy” as players just spam pots to keep health and mana up, making it very hard to die. Let me know your thoughts.
    A way to improve your idea. We have normal map, elite map. Create elite map+, it's the same as elite map but health and mana potion disable, or etc, idk (good idea for challenging achievement points)
    IGN: Jairrus
    Character: Warrior (always)

  9. The Following User Says Thank You to Jairus980 For This Useful Post:


  10. #7
    Banned
    Join Date
    Nov 2015
    Posts
    1,791
    Thanks Thanks Given 
    560
    Thanks Thanks Received 
    501
    Thanked in
    288 Posts

    Default

    Quote Originally Posted by Korabiv View Post
    Let me know your thoughts.
    ppl will just leave pve and find better ways to make profit. good luck in pve no pots haha
    + it will bring more disbalance between p2p and f2p

    (are you all really so proud that u learned 4button game a bit and can play without pots? lols)
    what about those players who wanna go LB? imagine killing lich/vori 1k times without pots
    if u really wanna hear answers about "pve no pots" - go game and ask people in randoms (who farming hardly) what they think about it or maybe ask new players without best gears what they will do?
    my thoughts: pve (as most boring way to make profit) should be easier and bring more gold instead of these crazy ideas

    Quote Originally Posted by Korabiv View Post
    The whole idea would be to add more usefulness to the other non-rogue classes.
    whole idea is just trying to stupidly flexing about your weak expierence in pve; if u think that rogues are really best about any aspect of game - go make rogue? at 61-66 i think every farmer made mage to farm maus, whats problem to make rogue now? all gears cheap af
    want more usefulness? give whole party 200% dmg buff if all classes in party (to compensate "uselessness" of 2 other classes), its simple and was offered many times. its only one thing why rogues will keep farm and would like to see 2 other classes in party.
    Last edited by slaaayerrr; 09-08-2019 at 04:49 AM.

  11. The Following User Says Thank You to slaaayerrr For This Useful Post:


  12. #8
    Member
    Join Date
    Aug 2019
    Posts
    97
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    No pots? If this gonna happen then rip rogues, not all maps have diff character running specially when your alone player, and when u doing aps on easy elite maps u gonna need a day to wait for mage for mana and a year to complete 1k bosses aps

  13. #9
    Senior Member
    Join Date
    Sep 2014
    Location
    Washington, DC
    Posts
    1,789
    Thanks Thanks Given 
    161
    Thanks Thanks Received 
    316
    Thanked in
    238 Posts

    Default

    Quote Originally Posted by Korabiv View Post
    Just wondering what you guys would think would happen if pots were disabled in pve. The whole idea would be to add more usefulness to the other non-rogue classes. Mages would be needed to keep mana up (probably would have to nerf mishi too in order for this to work). Warriors would be needed to tank and heal party since people wouldn’t be able to spam health pots. Like I said, the whole point would be to have the other classes have a purpose. This would also add a challenge to the game, since overall it’s “too easy” as players just spam pots to keep health and mana up, making it very hard to die. Let me know your thoughts.

    I think what you are saying is utterly stupid........ You should get a "Nobel Prize" for having the "worst post ever"....................

    Official Signature Of Dot Com Entertainment

  14. The Following User Says Thank You to Motherless_Child For This Useful Post:


  15. #10
    Senior Member
    Join Date
    Dec 2017
    Posts
    1,202
    Thanks Thanks Given 
    101
    Thanks Thanks Received 
    107
    Thanked in
    69 Posts

    Default

    The most ridiculous idea ever.

    Sent from my SM-G973F using Tapatalk

  16. #11
    Senior Member
    Join Date
    Jul 2019
    Location
    you are now breathing manually
    Posts
    1,501
    Thanks Thanks Given 
    241
    Thanks Thanks Received 
    55
    Thanked in
    35 Posts

    Default

    He was just asking for ya'lls opinions. No need to diss him so hard, it was just an honest question jeez

  17. The Following User Says Thank You to Archugejackmen For This Useful Post:


  18. #12
    Senior Member Dalmony's Avatar
    Join Date
    Sep 2014
    Location
    UK
    Posts
    644
    Thanks Thanks Given 
    214
    Thanks Thanks Received 
    362
    Thanked in
    153 Posts

    Default

    Having no pots would completely change the who mechanic of the game and while this would probably have been great from the start it's too deeply ingrained into the game now to remove - devs have already confirmed this.

    Interesting idea to have say a specific elite map where pots at disabled and unique look but in the full game no.

    Sent from my Mi A1 using Tapatalk

  19. The Following 3 Users Say Thank You to Dalmony For This Useful Post:


  20. #13
    Forum Adept
    Join Date
    Jul 2016
    Posts
    356
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    140
    Thanked in
    77 Posts

    Default

    Wow so much toxic for a simple idea. Was just a thought about changing the game up a bit.

    To those who said I should create a rogue, I have a rogue. I would challenge you then to make a mage or warrior and watch the results. If you join a random party in deep marsh with any composition of mages and warriors, everyone will either leave right away or get to boss, realize they can’t kill it in a reasonable time, and then leave. Class balance is horrible right now, and yes there are other ways to fix it, but this was just a small suggestion. It’s kind of like saying ebon aegis is balanced in pvp.

    Also, please tell me a map where people actually struggle to beat (unless it’s deep marsh without rogues). Part of the reason pve gets so boring is that it’s basically run the same maps, spam skills, and win. The idea of no pots would be to add strategy and teamwork in order to make things different and present a challenge.

    Thank you for all the feedback. I really doubt this would get added to the game, but it would make things interesting nonetheless.

  21. #14
    Banned
    Join Date
    Jul 2018
    Posts
    499
    Thanks Thanks Given 
    43
    Thanks Thanks Received 
    215
    Thanked in
    113 Posts

    Default

    Quote Originally Posted by Korabiv View Post
    Wow so much toxic for a simple idea. Was just a thought about changing the game up a bit.

    To those who said I should create a rogue, I have a rogue. I would challenge you then to make a mage or warrior and watch the results. If you join a random party in deep marsh with any composition of mages and warriors, everyone will either leave right away or get to boss, realize they can’t kill it in a reasonable time, and then leave. Class balance is horrible right now, and yes there are other ways to fix it, but this was just a small suggestion. It’s kind of like saying ebon aegis is balanced in pvp.

    Also, please tell me a map where people actually struggle to beat (unless it’s deep marsh without rogues). Part of the reason pve gets so boring is that it’s basically run the same maps, spam skills, and win. The idea of no pots would be to add strategy and teamwork in order to make things different and present a challenge.

    Thank you for all the feedback. I really doubt this would get added to the game, but it would make things interesting nonetheless.
    No!


    Sent from my iPhone using Tapatalk

  22. #15
    Senior Member Abuze's Avatar
    Join Date
    Aug 2016
    Location
    Guildhall
    Posts
    1,103
    Thanks Thanks Given 
    259
    Thanks Thanks Received 
    493
    Thanked in
    240 Posts

    Default

    Quote Originally Posted by Archugejackmen View Post
    He was just asking for ya'lls opinions. No need to diss him so hard, it was just an honest question jeez
    Maybe this will make him think twice about ideas like these, for better or for worse.

  23. #16
    Member
    Join Date
    Aug 2019
    Posts
    97
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    The idea will bring the game to end and shut it down,
    Why? Cause who will (rogue) run the maps to farm if without mana? Imagine the rogue mana amount and cost is only 5-7 skill hit and it will empty and a mage is prone to death using heal in hard maps, (i am mage user since 2016 and maus runner) maybe its good for who have guild and group to run a map, but how about the solo players? That will result a dead for some maps, or all will switch to mage or quit.. Thats what i think for the result

  24. #17
    Forum Adept
    Join Date
    Jul 2016
    Posts
    356
    Thanks Thanks Given 
    79
    Thanks Thanks Received 
    140
    Thanked in
    77 Posts

    Default

    Well I was hoping for a discussion, but I guess people now days are more interested in personal insults than discussing. I ask for this thread to be closed since no discussion is taking place. Sorry for making a suggestion.

  25. #18
    Senior Member Fearrr's Avatar
    Join Date
    Jun 2016
    Location
    New York
    Posts
    1,490
    Thanks Thanks Given 
    1,146
    Thanks Thanks Received 
    298
    Thanked in
    178 Posts

    Default

    Quote Originally Posted by Korabiv View Post
    Well I was hoping for a discussion, but I guess people now days are more interested in personal insults than discussing. I ask for this thread to be closed since no discussion is taking place. Sorry for making a suggestion.
    Lol it's okay bro IK you meant well by your suggestion with trying to find more balance in the game pve wise. I think at this point it's best to leave Auto Pots the way they are . Sts should focus on making the new expansion maps with more pve balance, where all classes are needed to run a map.

    Edit: I read post fast lol. O you meant Pots in general gone not Auto Pots. Gotcha. Ya I'm going to have to -1 that for sure. But nothing wrong with your suggestion.
    Last edited by Fearrr; 09-08-2019 at 05:54 PM.

  26. The Following User Says Thank You to Fearrr For This Useful Post:


  27. #19
    Senior Member
    Join Date
    Jun 2019
    Posts
    626
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    68
    Thanked in
    39 Posts

    Default

    Already the new players are less in this game and with such horrible ideas, you will be making the game more discouraging for the newbies. Pots are very much necessary for Wars and Rogues during PvE runs. The new auto pot system is the the best and let it be the way it is. So -1000 to your suggestion

  28. #20
    Forum Adept tapsykrete's Avatar
    Join Date
    Aug 2014
    Posts
    358
    Thanks Thanks Given 
    33
    Thanks Thanks Received 
    19
    Thanked in
    18 Posts

    Default

    What the??? if you want all classes to be more useful we need elite x10 map harder just like when elite tindirin happen you need to kill boss many times to get the parchment for requirement in Nekro recipe, thats so hard you need full party for all class to survive. ;p i remember when doing that there is no ankh too.. deym! so challenging!!

Similar Threads

  1. removing effects ...
    By slaaayerrr in forum AL Suggestions
    Replies: 2
    Last Post: 05-06-2019, 04:00 AM
  2. Removing Dodge
    By Kurvy in forum PL General Discussion
    Replies: 12
    Last Post: 09-01-2017, 03:42 PM
  3. I wanna pay for removing ads
    By Haligali in forum AL General Discussion
    Replies: 20
    Last Post: 08-06-2015, 07:26 AM
  4. Benefits of removing orbs from ctf
    By Hook in forum PL General Discussion
    Replies: 13
    Last Post: 09-16-2013, 08:05 AM
  5. In-Map Store Purchases for Mana Pots Buys HP Pots Instead
    By GoodSyntax in forum AL Technical Issues and Bugs
    Replies: 2
    Last Post: 07-24-2013, 11:59 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •