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  Click here to go to the first Dev post in this thread.   Thread: TEASER FRIDAY | New Armor and Weapons at Level 76

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    Forum Adept Alfabeast's Avatar
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    Quote Originally Posted by Nate2049 View Post
    +1 We spent millions of gold to Acquire these Arcane Weapons as well as awaken them in the recent awakening event, and having them nerfed right after makes the awakes and gold we just spent kinda pointless does it. Especially to people who opened locks with plat and having it nerfed the next expa hurts, its not even 1 year old and this weapons longevity is already affected it is an “Arcane” so it should atleast last an expansion or two to preserve its “Arcane” rarity if not then should we just expect Arcane weapons being nerfed right before an expansion? Nerfing other weapons is not always the best option to promote new weapons. Just my thought on it.
    Arcane rarity weps used to be best for up to 3 lvl caps, lets face it devs designed the ebons to do what they actually say in its description, so many players can actually use strategy, and many do, but so many crag because they can't just go in PvP press buttons , so the answer from sts is nerf all ebons at 76?
    And this will have many with sour tastes in their mouths, who rightfully feel like they have been scammed by sts, because of the amount of money spent, or hours of gold farming to afford to pay 30-80 mil on a wep thats useless 2 months later, same as ebon armor, nerfed as soon as sts felt they made enough money, less than 30 days, rip , this is how you lose what is left of the game population


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    I agree..this was supposed to be the "end all be all weapon" for a while and now not even a whole year later...its going to be useless. I spent a lot of gold on this when it first came out, they promoted as a big exclusive weapon...then had the marvel event where everyone could get...ok...I accepted my loss of gold for my weapon...but gee...making the damn thing useless and having to buy something else after expansion...it is getting disheartening to keep playing game these days. I am spending all my gold and getting nowhere it seems.

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    Quote Originally Posted by sweeetcakes View Post
    I agree..this was supposed to be the "end all be all weapon" for a while and now not even a whole year later...its going to be useless. I spent a lot of gold on this when it first came out, they promoted as a big exclusive weapon...then had the marvel event where everyone could get...ok...I accepted my loss of gold for my weapon...but gee...making the damn thing useless and having to buy something else after expansion...it is getting disheartening to keep playing game these days. I am spending all my gold and getting nowhere it seems.
    I agree

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    Quote Originally Posted by Alfabeast View Post
    Arcane rarity weps used to be best for up to 3 lvl caps,


    Alfabeast AL
    This is true,
    as far as i know:
    Lv.26 Rogue arcane hooks
    Lv.31 Tank arcane Maul
    Lv36. Mage arcane staff
    Lv46. Rogue dagger, mage staff, tank blade

    But since ;
    Lv.56 rogue mage tank each has 2type weapon (Immo bow dagger, staff gun, blade shield)
    Lv66. Rogue Mage tank has 2 types of nightmare arcane weapons bow dagger, staff gun, blade shield
    And lv71. Ebon Bow dagger, staff gun, blad shield

    Sts released too many arcane weapons and each level caps have arcane weapons.

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    Quote Originally Posted by Jessiej View Post
    This is true,
    as far as i know:
    Lv.26 Rogue arcane hooks
    Lv.31 Tank arcane Maul
    Lv36. Mage arcane staff
    It would have been better if sts stuck with the new level cap new arcane weap pattern like back in the day.


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  10.   Click here to go to the next Dev post in this thread.   #6
    Design Department Cinco's Avatar
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    Quote Originally Posted by THE GOLDEN KING View Post
    It would have been better if sts stuck with the new level cap new arcane weap pattern like back in the day.


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    I’m happy to keep the best items out of the game but it’ll mean boring farming ...which not everybody likes. Or do they? Should the farming be only up to, let’s say, Epic? ;-)


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    Quote Originally Posted by Cinco View Post
    I’m happy to keep the best items out of the game but it’ll mean boring farming ...which not everybody likes. Or do they? Should the farming be only up to, let’s say, Epic? ;-)


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    Well farming up to Mythic Lvl Gear with good stats and procs I think would be fine. It won't be boring farming if the past Arc Weps are still useable this Expansion Cap

  13.   Click here to go to the next Dev post in this thread.   #8
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    Quote Originally Posted by Fearrr View Post
    Well farming up to Mythic Lvl Gear with good stats and procs I think would be fine. It won't be boring farming if the past Arc Weps are still useable this Expansion Cap
    Obviously these items are still usable (overblown commentary notwithstanding) :-)


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    Quote Originally Posted by Cinco View Post
    Obviously these items are still usable (overblown commentary notwithstanding) :-)


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    Lol 😂. Thank you for the confirmation. That's all I needed to know!

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    didnt think future concerns were overblown commentary...

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    Quote Originally Posted by Cinco View Post
    Obviously these items are still usable (overblown commentary notwithstanding) :-)


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    Usable is subjective..it can be usable as a furniture..usable in old map..
    What we want is it always relevant to the new expansion..im happy if it last until next lvl81 expansion (if there any).

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    Quote Originally Posted by Cinco View Post
    I’m happy to keep the best items out of the game but it’ll mean boring farming ...which not everybody likes. Or do they? Should the farming be only up to, let’s say, Epic? ;-)


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    Everyone liked farming elite nordr for the maul and uller back at 31-36 cap. And they still do to this day.

    I think you guys should have stuck with that pattern, level 26 cap arcane hooks, level 31 cap arcane maul, level 36 cap arcane staff.


    While in-between of each level cap releasing new mythic weapons for all class’s like at level 31 cap (runic flare, pavise, etc) and also level 36 cap(bonesaw, mythic hooks, etc) so it gives everyone a chance to challenge the superior class with the new arcane weapon.


    That’s why arcane legends was a bit more fun back in the day. Levels 1-46 were the best times, for farming, pvp, twinks, guilds. Just my opinion though.

    I mean it wouldn’t hurt to make a second server starting from scratch. Make the level cap 31 again while having all these mythic/arcane items in “locked grand crate of the watch”.


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    Quote Originally Posted by Cinco View Post
    I’m happy to keep the best items out of the game but it’ll mean boring farming ...which not everybody likes. Or do they? Should the farming be only up to, let’s say, Epic? ;-)
    If you’re saying they will be farmable, then yay,
    if they’re in a crate.... less yay
    X’P

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    Quote Originally Posted by Jessiej View Post
    This is true,
    as far as i know:
    Lv.26 Rogue arcane hooks
    Lv.31 Tank arcane Maul
    Lv36. Mage arcane staff
    Lv46. Rogue dagger, mage staff, tank blade

    But since ;
    Lv.56 rogue mage tank each has 2type weapon (Immo bow dagger, staff gun, blade shield)
    Lv66. Rogue Mage tank has 2 types of nightmare arcane weapons bow dagger, staff gun, blade shield
    And lv71. Ebon Bow dagger, staff gun, blad shield

    Sts released too many arcane weapons and each level caps have arcane weapons.
    And remember, in the past Sts released Mythic Weapons (razor lv.36, runic flare lv31, the halloween lv41, elondria and winter mythic weapons etc) and its powerful in its own level cap, how about right now, its very few people using Mythic weapons nowadays because too many arcane weapons.


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    Quote Originally Posted by Alfabeast View Post
    Arcane rarity weps used to be best for up to 3 lvl caps, lets face it devs designed the ebons to do what they actually say in its description, so many players can actually use strategy, and many do, but so many crag because they can't just go in PvP press buttons , so the answer from sts is nerf all ebons at 76?
    And this will have many with sour tastes in their mouths, who rightfully feel like they have been scammed by sts, because of the amount of money spent, or hours of gold farming to afford to pay 30-80 mil on a wep thats useless 2 months later, same as ebon armor, nerfed as soon as sts felt they made enough money, less than 30 days, rip , this is how you lose what is left of the game population


    Alfabeast AL
    Hey, can you share me the link where they announce the Ebons are going to be nerf?

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    Quote Originally Posted by Inu View Post
    Hey, can you share me the link where they announce the Ebons are going to be nerf?
    Here you go.

    All started on Sept. 11, when someone mentioned, that the ebon proc is "broken" after update.

    Devs looked into it and stated, they found the problem and fixed it. Problem was the proc doesnt work when mob scales to lvl 71+.

    Ebereasider took 1 and 1 together and asked if this means the proc will be gone with expansion and players reach lvl71+ and maps/mobs are scaled higher. (in my opinion a very clever assumption)

    A few hours later we got confirmation from Futumsh, that the scale down of reflect from ebon is completly ineffective.

    The (not so funny) fact, that a week before, the awakening extravaganza happend and everyone was reawakening their ebon (and other item) for millions and millions of gold, even buying plat to gather elite awakening gems and noone said a word, that the ARCANE items will be crippled to legendary gear when expansion is live (and u level your toon).

    The gold worth of an item is made by the community of player. STS does not set any price for items in auction.
    But .. the price set by community is based on the rarity and usefulness of an item. in this case, the players could have been sure, the arcane rarity and the proc thing is a permanent part of the item.

    Example needed?
    If a specific attribute is important enough to be mentioned, the validity has (should) be declared. like the undying mail of thingie with the undying orb. it is clearly stated, when and how the thing works. which level is supported, what to know about this extremely rare item before buying, using it.

    wanna buy some ebon daggers? go to auction, this morning the price was down to 15m. if there is a slight chance that the devs take the aspects of "what the players want" into consideration instead of "lets push out arcane armor like candy on a parade", i'll happily buy those daggers. but not for more than 1m if they are swiss army knives in a month or two.

    <drops the egg>
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    ign: Alinamarie / a Roguette

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    Quote Originally Posted by Philofax View Post
    Here you go.

    All started on Sept. 11, when someone mentioned, that the ebon proc is "broken" after update.

    Devs looked into it and stated, they found the problem and fixed it. Problem was the proc doesnt work when mob scales to lvl 71+.

    Ebereasider took 1 and 1 together and asked if this means the proc will be gone with expansion and players reach lvl71+ and maps/mobs are scaled higher. (in my opinion a very clever assumption)

    A few hours later we got confirmation from Futumsh, that the scale down of reflect from ebon is completly ineffective.

    The (not so funny) fact, that a week before, the awakening extravaganza happend and everyone was reawakening their ebon (and other item) for millions and millions of gold, even buying plat to gather elite awakening gems and noone said a word, that the ARCANE items will be crippled to legendary gear when expansion is live (and u level your toon).

    The gold worth of an item is made by the community of player. STS does not set any price for items in auction.
    But .. the price set by community is based on the rarity and usefulness of an item. in this case, the players could have been sure, the arcane rarity and the proc thing is a permanent part of the item.

    Example needed?
    If a specific attribute is important enough to be mentioned, the validity has (should) be declared. like the undying mail of thingie with the undying orb. it is clearly stated, when and how the thing works. which level is supported, what to know about this extremely rare item before buying, using it.

    wanna buy some ebon daggers? go to auction, this morning the price was down to 15m. if there is a slight chance that the devs take the aspects of "what the players want" into consideration instead of "lets push out arcane armor like candy on a parade", i'll happily buy those daggers. but not for more than 1m if they are swiss army knives in a month or two.

    <drops the egg>
    I see. Now I understand. Thanks for the info.

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    Quote Originally Posted by Philofax View Post
    The (not so funny) fact, that a week before, the awakening extravaganza happend and everyone was reawakening their ebon (and other item) for millions and millions of gold, even buying plat to gather elite awakening gems and noone said a word, that the ARCANE items will be crippled to legendary gear when expansion is live (and u level your toon).
    I feel bad for people who wasting millions of gold to awaken the Ebon that wont last for like 2 or 3 months

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    Quote Originally Posted by Inu View Post
    Hey, can you share me the link where they announce the Ebons are going to be nerf?
    https://www.spacetimestudios.com/sho...or-skill/page2

    Alfabeast AL

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    Quote Originally Posted by Inu View Post
    Hey, can you share me the link where they announce the Ebons are going to be nerf?
    I think what's being referred to as a nerf (but isn't, it doesn't affect any existing content) is that damage reflection scales down against content above the level of the thing providing the reflection. If you're using a 71 item that provides damage reflection in 71 content, it's the same as always, but as you progress to higher level content, its effectiveness is reduced. For fully effective damage reflection in 76 content, it would need to be provided by a level 76 item (or warrior ultimate from a 76 warrior).

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