This is always a touchy subject, but some of you were wondering about where Pocket Legends is headed. From our perspective, the sky is the limit. We feel we've created the core of a really fun game and we are 100% committed to Pocket Legends and to the community.

Gary has posted about how we handle change (link). We have a huge whiteboard list of short term goals, long term goals, and an extensive Sharepoint list detailing tasks, todos, and bugs so we know what we're working on on a day to day basis. Data changes we make will continually add new content, fix bugs, and exploits. Server code changes can fix bugs and exploits at a moment's notice. However, client code changes must thoughtfully be planned out. Our experience has been it takes roughly 2 weeks for the Apple submission process. We want to make sure we get the most code bang for buck, since we may not be able to update the client for a while.

While this is always subject to change at a moment's notice, here's a high-level roadmap of what we're focused on:

Short Term Goals
  • Build community
  • Stabilize service
  • Customer Service Tools
  • Understand Apple approval process for application updates and in-app purchases

Code Features (each of these will most likely require a client update to introduce)
  • More player customization
  • Bank
  • Mailboxes
  • Quests
  • Secure Trade
  • Pets
  • PvP
  • Guilds
  • World Map
  • Player Housing
  • Auction House
  • Achievements and Leaderboards
  • Randomized Dungeons


Eventually, I'd like to get a page on the website where major and minor features we're working are listed in more detail with status. But, for now, we inform the community of major changes with In Development updates, and the rest of the changes are told to the community after they have already happened (in patches).

We have a firm technology platform to be able to scale, react to the community, and expand the game well into the future.

-ALS