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  Click here to go to the first Dev post in this thread.   Thread: Technology Roadmap

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  1.   Click here to go to the next Dev post in this thread.   #1
    CTO asommers's Avatar
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    Default Technology Roadmap

    This is always a touchy subject, but some of you were wondering about where Pocket Legends is headed. From our perspective, the sky is the limit. We feel we've created the core of a really fun game and we are 100% committed to Pocket Legends and to the community.

    Gary has posted about how we handle change (link). We have a huge whiteboard list of short term goals, long term goals, and an extensive Sharepoint list detailing tasks, todos, and bugs so we know what we're working on on a day to day basis. Data changes we make will continually add new content, fix bugs, and exploits. Server code changes can fix bugs and exploits at a moment's notice. However, client code changes must thoughtfully be planned out. Our experience has been it takes roughly 2 weeks for the Apple submission process. We want to make sure we get the most code bang for buck, since we may not be able to update the client for a while.

    While this is always subject to change at a moment's notice, here's a high-level roadmap of what we're focused on:

    Short Term Goals
    • Build community
    • Stabilize service
    • Customer Service Tools
    • Understand Apple approval process for application updates and in-app purchases

    Code Features (each of these will most likely require a client update to introduce)
    • More player customization
    • Bank
    • Mailboxes
    • Quests
    • Secure Trade
    • Pets
    • PvP
    • Guilds
    • World Map
    • Player Housing
    • Auction House
    • Achievements and Leaderboards
    • Randomized Dungeons


    Eventually, I'd like to get a page on the website where major and minor features we're working are listed in more detail with status. But, for now, we inform the community of major changes with In Development updates, and the rest of the changes are told to the community after they have already happened (in patches).

    We have a firm technology platform to be able to scale, react to the community, and expand the game well into the future.

    -ALS

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    Member Chronical's Avatar
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    Default

    Pets?! I love you guys.

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    Member darrensmith016's Avatar
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    what sort of time scale we looking at the recive these updates?

    but im loving this game, ever thought about releasing a pc/mac client? (this game could be massive)

    I'd buy a MAC just for this game
    Iphone 16GB 3GS
    Character: Itcho, Warrior (Level 30) on Alterra Server
    Character: Itcha, Enchantress (Level 12) on Alterra Server
    Proud Member of the LEGENDS Guild

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    Junior Member Nova's Avatar
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    Everything you mentioned is key in an MMO so if that all happens this game will be perfect people wont be logging onto WoW or any of those games anytime soon haha!

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    Senior Member setec's Avatar
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    What is this "WoW" you speak of?
    PL acct 4/7/10 - Setec Lvl 52 STR Bear | SL acct 8/29/11 - Setec Lvl 10 Commando | DL acct created 9/16/12 - Setec Lvl 17 Male | AL acct 3/28/13 - Setec Lvl 9 Warrior | iOS 8 on iPad Mini 2/iPhone 6

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    Senior Member Dizko's Avatar
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    I'm very excited to see these features in game

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    Junior Member Ccab's Avatar
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    Default

    Quote Originally Posted by setec View Post
    What is this "WoW" you speak of?
    WoW is the past.

    Pocket Legends is the future!
    CCABOLT - Level 28 Enchantress
    ***If you want the best healer in Pocket Legends in your group, shoot me a PM. Ive been playing MMO's for over 6 years and know how this stuff works! You will stay at full health pretty much all the time! Trust me.***

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    no idea, sounds like a old game.. cant really remember
    Iphone 16GB 3GS
    Character: Itcho, Warrior (Level 30) on Alterra Server
    Character: Itcha, Enchantress (Level 12) on Alterra Server
    Proud Member of the LEGENDS Guild

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    Junior Member EddyBumba's Avatar
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    Woah, far far more than I was expecting.
    I'm hoping no one is expecting all the client updates in one releas lol. Each are massive within themselves.

    I'll say it again, never seen such love from a dev team
    Level 30 tankin
    "Stay behind me chicken"

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    Member Pixxie's Avatar
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    Seriously fellas? HOME RUN. I was so incredibly pleased to download this game and I've already sent $10 your way in terms of patches and respecs. I simply cannot wait to see this game grow and develop into something even greater, even deeper, even more appealing.

    I cannot express enough how much I think this will change the landscape of iPhone gaming.

    I'm not sure you had any idea how big this game would be.. but you have successfully created something unique, special, and for the moment, quite personal.

    Thank you!

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    Junior Member Lomion's Avatar
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    Default My thoughts.

    Hello,

    Please excuse my bad english. I'll try and expose my point of view on the game, especially after reading this post.
    All of these features are great and really exceed, in my opinion, what one can expect from a pocket MMO. As far as I'm concerned I have been disappointed at first by the lack of a trade system and of guilds. It seems like a basic trade system will be available soon, and the guilds are in the roadmap. The update rate is great, so I must bow before you guys and clap my hands in applause. Keep on the good work.
    But... I can't help but think that your business model is a bit faulty, because I am afraid that you lost many potential players by not releasing these features since day 0. The first look at the game makes an impression of a lack of depth: no private chat, no guilds, no trade... Of course those like me who reached level 25 and keep faithful will enjoy each new feature, but many will not wait till the next update and, since the game is free, will uninstall after a few hours.
    Anyway, we are a legion of very motivated people, wainting eagerly for each update. Consolidating the community (as you wrote in your roadmap) is essential because once the highest level is achieved, the things that will motivate players are, I think:
    - meet friends on a regular basis (private chat, guilds)
    - rise levels (please continue to increase the max level)
    - drop random items (the classical color system is perfect), especially very (very) rare items, maybe on some bosses
    I hope you will find some of my ideas useful and I just can't wait to log in tonight and maybe discover that something new happened in the realms of Pocket Legends.

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    New Member Frantic's Avatar
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    I too can't say enough about this game... I initially got it by the simple description. This game has exceeded my expectations and paved the way for hours of gameplay. Can't wait to log in and see the update being downloaded and checking to see what the changes are. Love the "in-app" armor and weapons.

    More player customization
    Bank
    Mailboxes
    Quests
    Secure Trade
    PvP
    Guilds
    World Map
    Player Housing
    Auction House

    these are all that I can't wait for... will increase the games popularity tenfold. I already have convinced friends to try it out... it really helps that the start is free. Good Job!!
    Characters: Frantic lvl 23 Archer; Dragos lvl 17 Enchantress; Typhos lvl 4 archer lol

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    Default

    Suggestions for this thread.
    1) sticky
    2) there should be a section informing what is confirmed for the next patch or server update.

  14. #14
    New Member Dictator's Avatar
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    I started the game thinking it would occupy my boredom. Then I thought the game was actually fun. Thats when I found out I really wanted to level up. Shortly after I day dreamed that it might have a trading system, PvP, and a growing economy. Today I found out it wasn't a day dream.
    The Dictator

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    Member beester's Avatar
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    Thumbs up sweetness

    More player customization,Quests,Secure Trade!!!,Pets!!!,PvP!!!!,Guilds World Map,Player Housing,Auction House,Achievements and Leaderboards
    *drools on ipod*

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    Member Ta11on's Avatar
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    It's nice knowing what we have coming for us. It's what keeps me going.
    Tallon - Archer - LVL 30
    Khraos - Warrior - LVL 22
    Vizardess - Enchantress - LVL 20
    Alterra

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    Junior Member Relis's Avatar
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    This is the best game on Iphone for sure! I used to play a game called Shadowbane and ever since my guild quit and then that game died off. I have been at a loss for a MMO that I would really enjoy. I even played WoW for awhile but I just didnt really get into that game. This has been my fix for MMO's. Thanks and keep up the good work!

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    Excellent work in progress DEVs! Very exciting for the game and whole community as these things get implemented. Thank you for keeping us posted as well. I do have a few suggestions to keep in mind for the future as well:

    1) Implement some form of crafting/jobs for characters. Many absolutley love this feature of most MMOs.

    2) Implement tiering of weapons/armor. This could potnetially add another detailed layer to characters and something to strive for at max level.

    Thanks for listening as always!

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    New Member legitlyowned's Avatar
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    Can't wait for the next updates!
    Thank you for all of your hard work to everyone at Spacetime Studios!
    Thanks to updates like those, you have kept this a fun game, and it will never get old.
    Keep up all the hard work; We all apreciate it!

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    Junior Member Dranby's Avatar
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    Can't wait for these updates

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