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Thread: Do you want Guild LB to continue?

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    Quote Originally Posted by Dalmony View Post
    Just a side note though - a lot of guilds restrict entry by PVE kills also because they are trying to remain exclusive to dedicated players with a certain amount of game experience and know how. This is to ensure that guild runs are quality for the members, rather than carrying weaker players who plat boosted a week ago and have no idea how the game works.

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    This is true, but let me add to this that every player in every mmo is once new and get carried by his fellows, a guild is a concept derived from and for that, denying to acknowledge it is a failiure of a GM and a guild. Filling the guilds with the accomplished players only makes it inactive and boring.

    Quote Originally Posted by InsanitrisesAL View Post
    I'm a guild master myself , as stated above the restrictions are part of what makes guilds great , otherwise it will be full of new accounts, if your account is not up to par you shouldn't be applying for a leaderboard guild , my input
    Let me tell you the restrictions you are talking about are pure numbers and not skills. These restrictions are not self decided but followed because GMs want their guilds on LB. I can show you players who are old, on LB, and still dont know how to play their class. (JS).

    The question of the thread isnt what accounts should be applying, the questions is why you need Guild LB?

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    Senior Member Dalmony's Avatar
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    Quote Originally Posted by Genius View Post
    This is true, but let me add to this that every player in every mmo is once new and get carried by his fellows, a guild is a concept derived from and for that, denying to acknowledge it is a failiure of a GM and a guild. Filling the guilds with the accomplished players only makes it inactive and boring.
    I get what you're saying believe me but I wouldn't say it's a failing of the GM at all - more a failing of the game population as a whole - or the Devs who haven't made a clear path for new players to get them up to speed to end game.

    "Pro" players in guilds tend to be quieter (because focused on runs/party) and they will also leave or stay in a guild based on the quality of parties and advice they can get there. Farmers want the confidence to be able to say "2s Maus 6" and know two things:

    1. People will reply

    2. They won't get someone joining the party who us using deary, no ankh, is not appropriately geared, or and has no idea how the map works.

    If you want to have a serious pve farming guild then the above two points needs to hold or people won't stay and then you don't have a farming guild you have a social guild (which is fine but not every has to want this).

    The minority who don't mind slower runs and are pretty chill about constantly teaching people won't look for a guild with no requirements and will end up in a more social guild. But they'll be the only pro there and will have sacrifices the ability to put together a quality guild farming party with any regularity.

    My point is really that it's not a failing if a GM want a to make a certain type of guild and entry is restricted to ensure that. Would you join a PVP guild where when you said J, nobody ever came? Or where the people join but are consistently bad PVPers?

    To your point about everyone having been new once - there are a lot of veteran players like myself who haven't been new or carried they started in either arcanum, Kraken, or Nordr era. If you started then you were never really "carried" or "struggled" because the entire population was new and everyone was figuring it out together.

    There is a general tolerance for new and inexperienced players because they hinder runs and slow efficiency (including the time taken to explain simple things repeatedly in gc). It's not "right" but it's the facts and tbh you have more chance of changing the majority populations viewpoint on new players than you do of getting a thought provoking discussion on these forums instead of people just posting memes

    TLR
    GMs do what they can to keep their guildies happy and the guild functioning to it's purpose.
    That's nothing to do with a guild lb however - that serves no purposes but people's ego. It's just that removing it won't, imho, remove these barriers for new players.


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    Quote Originally Posted by Dalmony View Post
    I get what you're saying believe me but I wouldn't say it's a failing of the GM at all - more a failing of the game population as a whole - or the Devs who haven't made a clear path for new players to get them up to speed to end game.

    "Pro" players in guilds tend to be quieter (because focused on runs/party) and they will also leave or stay in a guild based on the quality of parties and advice they can get there. Farmers want the confidence to be able to say "2s Maus 6" and know two things:

    1. People will reply

    2. They won't get someone joining the party who us using deary, no ankh, is not appropriately geared, or and has no idea how the map works.

    If you want to have a serious pve farming guild then the above two points needs to hold or people won't stay and then you don't have a farming guild you have a social guild (which is fine but not every has to want this).

    The minority who don't mind slower runs and are pretty chill about constantly teaching people won't look for a guild with no requirements and will end up in a more social guild. But they'll be the only pro there and will have sacrifices the ability to put together a quality guild farming party with any regularity.

    My point is really that it's not a failing if a GM want a to make a certain type of guild and entry is restricted to ensure that. Would you join a PVP guild where when you said J, nobody ever came? Or where the people join but are consistently bad PVPers?

    To your point about everyone having been new once - there are a lot of veteran players like myself who haven't been new or carried they started in either arcanum, Kraken, or Nordr era. If you started then you were never really "carried" or "struggled" because the entire population was new and everyone was figuring it out together.

    There is a general tolerance for new and inexperienced players because they hinder runs and slow efficiency (including the time taken to explain simple things repeatedly in gc). It's not "right" but it's the facts and tbh you have more chance of changing the majority populations viewpoint on new players than you do of getting a thought provoking discussion on these forums instead of people just posting memes

    TLR
    GMs do what they can to keep their guildies happy and the guild functioning to it's purpose.
    That's nothing to do with a guild lb however - that serves no purposes but people's ego. It's just that removing it won't, imho, remove these barriers for new players.


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    Quote Originally Posted by Overgrown View Post
    Restrictions filters the disciplined and pro to the newbies, imagine what a stress of always being begged for gold and help, just leave alone the LB
    Having restrictions or recruitment policies on what kind of players you like to recruit has nothing to do with Guild LB, it has to do with what kind of guild you like to make. Also you are implying that all newbies beg for gold, which is not true.

    Quote Originally Posted by Dalmony View Post
    I get what you're saying...
    "Pro"....
    ....But they'll be the only pro there and will have sacrifices the ability to put together a quality guild farming party with any regularity.

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    I know people being carried since the start of the game irrespective of which level cap and there are many threads on this forum to prove it. Understand carry doesn't only mean a old player helping a new player run a map, carry can be helping a non/under geared player to get the Timed run, helping a high latency player get arena LB or carrying a mages to Temple LB.

    Also, "Pro" in a game is defined by the knowledge and ability of a player to play their class, "numbers" can help but they arent benchmark. It only takes a week to get 20k APs and 100k kills, which are the kind of players top guilds recruit, would you call them Pro? Similarly I (and I am sure you as well) know many warriors who been playing for 6 years but still don't know what Taunt means and how aggro works, what should we call them? I chose to ignore most of this because AL is a casual game

    Quote Originally Posted by Dalmony View Post
    My point is really that it's not a failing if a GM want a to make a certain type of guild and entry is restricted to ensure that. Would you join a PVP guild where when you said J, nobody ever came? Or where the people join but are consistently bad PVPers?
    What you are saying happens in a guild where people are recruited based on numbers.

    On the other hand Purge (Guild) is a good example of what happens when a GM wants to make a PvP guild with restricted entry (without thinking of LB) where most who joins like to PvP do go to PvP when someone says J. So you see even in the current game there are exceptions, people who are making the right kind of guilds.

    Sure its a fail of a system but the above example means its a fail of a GM as well.

    Quote Originally Posted by Dalmony View Post
    GMs do what they can to keep their guildies happy and the guild functioning to it's purpose.
    That's nothing to do with a guild lb however - that serves no purposes but people's ego. It's just that removing it won't, imho, remove these barriers for new players.
    Well, we will only know if change is good or bad once we have it. I agree, remove it, let new players have a new and good start.

    (Wanted to +Rep for taking time to write such a long post but its saying I cant again. Ty.)
    Last edited by Genius; 09-27-2019 at 07:24 AM. Reason: ate few words xD I'm hungry

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