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  1. #1
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    Its the maps and mobs, if some mobs were made to counter rogues tank like armor stat it could help.

    Hopefully the tanks get a large increase in hp for new weapons, and mobs cast armor debuffs on our party. Cutting armor values in half(through mob debuffs), while giving tanks op hp buffs, might help.

    Also the armor on mobs should be higher, while increasing CC for the mage class.

    So: Large hp boost for tanks. Mobs cast armor debuffs. Higher armor for mobs. Longer/more effective CC for mages.

    Sts, your absolute best example you have to work with is the Mausoleum expansion. By far your best expansion is years i would say.

    They could alternatively add a few skill tweaks. Class specific passives or the like. Raw damage for tanks, crit hit damage(not chance,damage) for mages and whatever crappy for rogs.

    Just some thoughts from someone who doesnt play tank :-).

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    Quote Originally Posted by Switchback View Post
    Its the maps and mobs, if some mobs were made to counter rogues tank like armor stat it could help.

    Hopefully the tanks get a large increase in hp for new weapons, and mobs cast armor debuffs on our party. Cutting armor values in half(through mob debuffs), while giving tanks op hp buffs, might help.

    Also the armor on mobs should be higher, while increasing CC for the mage class.

    So: Large hp boost for tanks. Mobs cast armor debuffs. Higher armor for mobs. Longer/more effective CC for mages.

    Sts, your absolute best example you have to work with is the Mausoleum expansion. By far your best expansion is years i would say.

    They could alternatively add a few skill tweaks. Class specific passives or the like. Raw damage for tanks, crit hit damage(not chance,damage) for mages and whatever crappy for rogs.

    Just some thoughts from someone who doesnt play tank :-).
    "Hopefully the tanks get a large increase in hp for new weapons" - for what? they already immortal haha, they need some dmg
    "Also the armor on mobs should be higher, while increasing CC for the mage class." - more armor for mobs = need more damage to kill them, its about 4rogues party again
    "your absolute best example you have to work with is the Mausoleum expansion" - maus yes, perfect map where needed all classes (at 61-66 lvl), but ebon weapons...
    "Raw damage for tanks" - raw damage will always bring some unbalance same as %damage, doesnt matter which class

    and just think about what players will do if u suggest to make maps harder. pve already so low profit. harder maps = less ppl in pve.
    Last edited by slaaayerrr; 10-03-2019 at 01:11 AM.

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