With all due respect. The only reason we have such a high spending rate on Enchants is because it feels like we are forced into it. When enchantment stats went from 30 max per slot to 50 max per slot it practically wrecked the entirety of 30-40 for enchants. All we've been asking for the last couple months was to either remove Enchantments from PvP in 30 or reduce their enchantment stats back down to 30 or lower per slot.
Add elites into the mix and you have major complaints towards the system of the game because without a doubt, elite PvP is far more unbalanced than legendary. Again i cannot make this statement any less true, elite mages with blaster and str armor beats EVERYTHING. So how is this more fair than legendary PvP if everyone has the same gear yet still gets totally wrecked by a single class?
We are not asking you to remove these items from game, we are asking you to balance them in PvP or just overall rid them of PvP. For no reason should any weapon in 25 excel past a L 20 plat hammer in terms of DMG, nor should any armor give endgame type stats in twink either. The entire function that elites were meant for PvE seems little more than flim flam. It's not proportional. L.1 Elites alone works good in PvE up to 25 so what's the reason for 25 to be even more OP? Enchants makes it so that a gearless player could solo the entirety of these events and still make gold so elites would be just overkill that helps nobody, outside of being the biggest exploit to PvP since tinsel and gleam worked in PvP.
In case you didn't want to read this full ugly essay i advise just reading my last point. It's worth looking at.
Bookmarks