[QUOTE=Cinco;3047742] My aim is to make this new event area an 'even playing-field' for all low-level, endgame, f2p and Platinum players by introducing a new mechanic.
What is this new mechanic? .. Already we have if a endgame max level enters a low level dungeon the mobs become harder to kill for low level ... ??
Can you give a little info on new mechanic ?
I think leveling gets to be near impossible due to almost no one ever joining let alone full team runs. Not sure if you can scale pve enemy health/dmg/armor to the number of players, if not a overall nerf to enemies’ stats would help. I was trying to get back into some mobile games I used to play but PL was so discouraging to level to endgame between needing very slow xp gain and enemy difficulty. Whereas in Order and Chaos I was easily able to quest ~15 levels to max in about a week playing maybe 30-60 minutes a day, I played an hour of PL and couldn’t even get 1 level when I need 30+ to reach endgame.
I realize the games have very different mechanics and the faster level doesn’t exactly draw anymore players since it’s a pretty dead game now, but I know it would hold my interest more if I didn’t have to spend hours grinding through mid game leveled areas
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