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  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
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    Quote Originally Posted by MageFFA View Post
    Spending ridicule shouldn't be a problem for anyone.
    I agree with this point. It shouldn't be.
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    Quote Originally Posted by Cinco View Post
    I agree with this point. It shouldn't be.
    So spending ridicule shouldn’t be part of the game, but essential pieces to endgame sets should be locked behind a gambling based paywall? Sounds like trying to get someone sober by taking them to a bar.

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    Senior Member MageFFA's Avatar
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    Quote Originally Posted by Cinco View Post
    I agree with this point. It shouldn't be.
    And my other points?

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    Quote Originally Posted by Cinco View Post
    Expanding the upcoming Halloween event is top of the list. There will be a new area for tier score / leaderboard purposes. My aim is to make this new event area an 'even playing-field' for all low-level, endgame, f2p and Platinum players by introducing a new mechanic. It's a huge risk obviously, but I think it's got a potentially awesome up-side. I'm hedging my success with this new area by making the loot very, very good. So even if the gameplay stinks you'll still be able to get your hands on some really great gear :-)
    Sounds like a plan my man can we fix mythic set bonus where it doesnt appear on inspect pages aswell?

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    [QUOTE=Cinco;3047742] My aim is to make this new event area an 'even playing-field' for all low-level, endgame, f2p and Platinum players by introducing a new mechanic.
    What is this new mechanic? .. Already we have if a endgame max level enters a low level dungeon the mobs become harder to kill for low level ... ??
    Can you give a little info on new mechanic ?

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    I think leveling gets to be near impossible due to almost no one ever joining let alone full team runs. Not sure if you can scale pve enemy health/dmg/armor to the number of players, if not a overall nerf to enemies’ stats would help. I was trying to get back into some mobile games I used to play but PL was so discouraging to level to endgame between needing very slow xp gain and enemy difficulty. Whereas in Order and Chaos I was easily able to quest ~15 levels to max in about a week playing maybe 30-60 minutes a day, I played an hour of PL and couldn’t even get 1 level when I need 30+ to reach endgame.

    I realize the games have very different mechanics and the faster level doesn’t exactly draw anymore players since it’s a pretty dead game now, but I know it would hold my interest more if I didn’t have to spend hours grinding through mid game leveled areas

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