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Thread: New 'SPLIT' skill for Operative!!

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    Lightbulb New 'SPLIT' skill for Operative!!

    I've been running with Tuturras lately as they are really good twins

    AND the idea of new skill is originating from unique Op's ability to wield two weapons

    SO the skill is to choose two targets when (and only) using twin guns..

    When using this skill DPS could drop, but not in half, so you can efficiently deal with two enemies at once

    It works like this:

    U start attack - use this skill (i called it 'split') - and can tap on another enemy to target

    All other skills being used applying randomly to any of these two enemies..

    What do u think?

    UPD:

    Deathpunch helped to make this idea more global: the last skill for all classes could be class-weapon-dependant to polish the class uniquness.

    For example:
    A buff for engis that has their lightning jump to another target for a percentage of base dmg. And an AOE damage buff for coms with heavy cannons.
    Last edited by flashbackflip; 12-28-2011 at 04:17 AM.
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    The idea sounds great for pve...
    But the new skill is gonna have to be good for pvp too, and I think that skill wouldn't ever be used, because everybody uses shields in pvp. Also it's unfair to force dual pistols on players just so they can use the new skill
    Nothing related to any players or drug references because they already got me into trouble

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    Quote Originally Posted by Matutd View Post
    The idea sounds great for pve...
    But the new skill is gonna have to be good for pvp too,
    Well, not same builds are used pvp and pve anyway, so i see no harm in respec here

    Quote Originally Posted by Matutd View Post
    Also it's unfair to force dual pistols on players just so they can use the new skill
    This is not 'forcing'.. I see it more like a differentiating classes further .. more like making them even more unique based on primary difference
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    Ok I see your point if u think about it that way, it actually seems like quite a good skill
    Nothing related to any players or drug references because they already got me into trouble

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    +1 to the skill!
    Playing as an op is fun-ish but its sometimes annoying being able to only target 1 enemy at a time.
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    I like this idea of the final skill being class weapon dependant. Maybe a buff for engis that has their lightning jump to another target for a percentage of base dmg, and an aoe damage buff for coms with heavy cannons.

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    I like this idea. As of right now I have /NO/ reason to use the engie gloves (less damage AND i lose being able to use a shield. Booo!)

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    Oh comboy style.

    Luv the idea.
    Thatd be nice and fun to autoshot 2 target indeed with our dual guns.

    I guess it should split dmg/dps to each.
    Even spliting it still would do 100+ dps each gun at lvl 40, thats a lot still lol.

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    That sounds scary

    EDIT: Shouldnt this be in suggestion forums?
    Last edited by Garvhoz; 12-25-2011 at 05:34 PM.


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    Quote Originally Posted by Deathpunch View Post
    I like this idea of the final skill being class weapon dependant.
    Thank you for globalizing my idea!!

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    Quote Originally Posted by Garvhoz View Post
    That sounds scary
    Why???
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    Quote Originally Posted by flashbackflip:522608
    Quote Originally Posted by Garvhoz View Post
    That sounds scary
    Why???
    Well if its a 2@1during PVP and the op is 1 you would be able to kill both of them at the same time. Thats just crazyness. Thats the reason also everybody's op's kills would be boosted up like crazy, I dont have a problem with that but its just that its crazy


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    Quote Originally Posted by Garvhoz:522675
    Quote Originally Posted by flashbackflip:522608
    Quote Originally Posted by Garvhoz View Post
    That sounds scary
    Why???
    Well if its a 2@1during PVP and the op is 1 you would be able to kill both of them at the same time. Thats just crazyness. Thats the reason also everybody's op's kills would be boosted up like crazy, I dont have a problem with that but its just that its crazy
    Lol u r overestimated op.
    2 vs 1 is nearly impossible for any class unless the 2 opponents have newb gears and more importantly newb fight skills or the lvls r quite large.

    For me, as I said earlier Id see this skill as a skill that would allow only autoshoot 2 targets with half dmg/dps for each.

    And Ill add that it should last till 1 target dies, get out if range or the op use an other skill.
    Each lvl of skill would add +1hit and +1dmg.

    So engie could have sth similar but for com idk.

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    Hm...okay. If you have time look at the SL suggestion forum for the skills I thought up you might like the op one


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    Quote Originally Posted by Kakatoa91 View Post
    So engie could have sth similar but for com idk.
    Deathpunch gave good idea for coms - their cannons can do AOE dmg using class-dependant skill..
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    Sounds good for me.

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