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  Click here to go to the first Dev post in this thread.   Thread: This thread is necessary

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    Default This thread is necessary

    I created this thread solely for the purpose of 1 simple question to be answered from Cinco or Futumsh.

    Why is this the only game I play where the newest maps are not the most lucrative maps to farm, like literally a map which is 3 (?) years old (ESG) is the most lucrative way to farm for income.
    Its ridiculous, if it was only me deciding, I would remove 100% of the gold drop there.

    So my question is: Why have you, till this day, not ever thought about removing the gold drop from ESG, and applying these gold drops to the newer maps for example MOGERA LAIR or the portals in Vardan Valley.

    In my eyes, its a shame for your own work that you force players to go into a 3 year old map to get income, instead of making them want to play the new maps that you worked for, that you created, that you put hours into to launch them.

    I do not understand and never will unless Cinco or Futumsh replies, thanks, looking forward to it.

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  3. #2
    Senior Member Ebereasider's Avatar
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    I asked the same thing in chatbox few hours ago, but no answer yet. Good luck on getting an answer
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    Senior Member Lethoiun's Avatar
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    Why you mad,

    The one percent shouldnt be deciding and it's not up to you.

    If it is removed then we need another gl source
    Last edited by Lethoiun; 12-06-2019 at 01:45 PM.
    76 Lethoiun 71 Hymns 58 Selfocracy
    "Even the smallest person can change the course of the future." J.R.R Tolkien

  5.   Click here to go to the next Dev post in this thread.   #4
    Design Department Cinco's Avatar
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    I have thought about it.
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    Thumbs up for this thread👍🏼👍🏼👍🏼

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    Senior Member Ebereasider's Avatar
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    Quote Originally Posted by Cinco View Post
    I have thought about it.
    Good to know that you have thought about it, but may we know the reason for deciding against the nerf after thinking about it? Why keeping newer maps inferior to 3 years old maps?
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  9.   Click here to go to the next Dev post in this thread.   #7
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    Quote Originally Posted by Lethoiun View Post
    Why you mad,

    The one percent shouldnt be deciding and it's not up to you.

    If it is removed then we need another gl source
    Your source will be Vardan Valley. Sound good? :-)
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    Quote Originally Posted by Cinco View Post
    Your source will be Vardan Valley. Sound good? :-)
    Sounds perfect. Thanks for the quick answer.

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    Senior Member Lethoiun's Avatar
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    Quote Originally Posted by Cinco View Post
    Your source will be Vardan Valley. Sound good? :-)
    Thats a great idea!
    76 Lethoiun 71 Hymns 58 Selfocracy
    "Even the smallest person can change the course of the future." J.R.R Tolkien

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    ..
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    A way to keep people farming maps are to add pure gold to vendors for tokens. Now don't screw players over and put 10k gold for 1500 tokens in the new map. Be like 500 tokens for 20k gold.
    You guys have maus tokens for gold, add glint/cryo coins for gold. 1000x cryo for 150k gold. 500 glintstone for 100k, 900 glint coins which is currently 90k>x gets you a 800k hex staff.
    Do keep gold drop in the new maps, blue portal boss drops 5k base gold, can be improved with gold loot. Boss per round in red portal base drop is 1k~ and can be improved by gl.
    In the hole map; make boss base drop 7k and max 50k from gl. I mean bosses in swamp give 180k gold with gl.

    Add a weapon that lets gold burst proc which grants you 100-400 gold and has a 2% chance to proc per enemy killed. Just a weap idea.

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    Maybe sts can hire you to make new maps, or maybe you can pay them to make new apps, if.your just a normal player who dosnt contribute to the game, why u asking for new maps XD

    Man sts devs sure getting alot of crap from players lately

  18.   Click here to go to the next Dev post in this thread.   #13
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    Quote Originally Posted by Encryptions View Post
    A way to keep people farming maps are to add pure gold to vendors for tokens. Now don't screw players over and put 10k gold for 1500 tokens in the new map. Be like 500 tokens for 20k gold.
    You guys have maus tokens for gold, add glint/cryo coins for gold. 1000x cryo for 150k gold. 500 glintstone for 100k, 900 glint coins which is currently 90k>x gets you a 800k hex staff.
    Do keep gold drop in the new maps, blue portal boss drops 5k base gold, can be improved with gold loot. Boss per round in red portal base drop is 1k~ and can be improved by gl.
    In the hole map; make boss base drop 7k and max 50k from gl. I mean bosses in swamp give 180k gold with gl.

    Add a weapon that lets gold burst proc which grants you 100-400 gold and has a 2% chance to proc per enemy killed. Just a weap idea.
    If I understand this suggestion - it doesn't make any sense. Maybe I'm missing something? Feel free to rephrase.
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  19.   Click here to go to the next Dev post in this thread.   #14
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    Quote Originally Posted by MmVęliDęvīlkē61239 View Post
    Maybe sts can hire you to make new maps, or maybe you can pay them to make new apps, if.your just a normal player who dosnt contribute to the game, why u asking for new maps XD

    Man sts devs sure getting alot of crap from players lately
    You must be new ;-)
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    Quote Originally Posted by MmVęliDęvīlkē61239 View Post
    Maybe sts can hire you to make new maps, or maybe you can pay them to make new apps, if.your just a normal player who dosnt contribute to the game, why u asking for new maps XD

    Man sts devs sure getting alot of crap from players lately
    Strange that many people have the same view as me. If you think it is right that 3 year old maps which are outdated since 2017 are more lucrative than new maps, then have fun running it the 10.000th time. Have a good one bud

  22.   Click here to go to the next Dev post in this thread.   #16
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    Quote Originally Posted by Silentkill View Post
    Strange that many people have the same view as me. If you think it is right that 3 year old maps which are outdated since 2017 are more lucrative than new maps, then have fun running it the 10.000th time. Have a good one bud
    TBH it's only a certain set of players. Lots of players still concerned with the inflow of gold for players under the cap.
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    Senior Member Lethoiun's Avatar
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    i guess each portal can have a different dynamic of how it provides gold. This would make an empty vardan valley map overflowing
    76 Lethoiun 71 Hymns 58 Selfocracy
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  24.   Click here to go to the next Dev post in this thread.   #18
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    Quote Originally Posted by Lethoiun View Post
    i guess each portal can have a different dynamic of how it provides gold. This would make an empty vardan valley map overflowing
    I think right now nobody wants 76 Arcane items. If they did those areas would be full... but we're still making our way from 71 and more folks have the 71 gears, etc.
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    I just farm nordr over and over and over again lol , But thats just me. Hope u.get what u asking.for silentkill, good luck

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    Quote Originally Posted by Cinco View Post
    If I understand this suggestion - it doesn't make any sense. Maybe I'm missing something? Feel free to rephrase.
    The tokens in the new map, the ones we get for completing portals, vales. We get up to 100+ in the red portal per run usually if it is a high wave. 30 per run in the blue portal. If the vendor Goody Wells had gold for sale, 10k gold per 100 vales (tokens.)

    To keep players in elite underhul/glintstone; let those cryo and glint coins be traded for gold to the vendors to since there are millions of those tokens in game.

    Maybe 10 story tokens for 25k gold for the guy in windmoore, red eggs may be nerfed a bit for story tokens if this is added.

    In the portals, bosses can also drop (with 0 gl) 6k gold in blue portals and 1k per boss in red portals since red is never ending. Gold loot can also work on these portals.

    In the lair with the spider boss, let enemies have a chance to drop 100 gold per kill and the boss drop up to 7k when it is dead. GL also works here to.

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