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    Design Department Cinco's Avatar
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    Quote Originally Posted by Encryptions View Post
    The tokens in the new map, the ones we get for completing portals, vales. We get up to 100+ in the red portal per run usually if it is a high wave. 30 per run in the blue portal. If the vendor Goody Wells had gold for sale, 10k gold per 100 vales (tokens.)

    To keep players in elite underhul/glintstone; let those cryo and glint coins be traded for gold to the vendors to since there are millions of those tokens in game.

    Maybe 10 story tokens for 25k gold for the guy in windmoore, red eggs may be nerfed a bit for story tokens if this is added.

    In the portals, bosses can also drop (with 0 gl) 6k gold in blue portals and 1k per boss in red portals since red is never ending. Gold loot can also work on these portals.

    In the lair with the spider boss, let enemies have a chance to drop 100 gold per kill and the boss drop up to 7k when it is dead. GL also works here to.
    Okay. I do understand - and I think this would make inflation quite a bit worse (until other issues are solved). I'll honor the request to massively nerf ESG and buff Vardan then we will see about involving other currencies in the gold economy.
    Last edited by Cinco; 12-06-2019 at 02:17 PM.
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    Senior Member |Ares|'s Avatar
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    Quote Originally Posted by Cinco View Post
    Okay. I do understand - and I think this would make inflation quite a bit worse (until other issues are solved). I'll honor the request to massively nerf ESG and buff Vardan then we will see about involving other currencies in the gold economy.
    Have you guys ever thought of going back into 5 map expansion mode, setting new loot, achievements and loot table there? Might sound nostalgic but can you remember how success the Kraken and Nordr expansions were back in the day? I believe new players apart from old ones would enjoy that.

    Aka Ares/Twerrk/Mystery. :]

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  5.   Click here to go to the next Dev post in this thread.   #3
    Design Department Cinco's Avatar
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    Quote Originally Posted by |Ares| View Post
    Have you guys ever thought of going back into 5 map expansion mode, setting new loot, achievements and loot table there? Might sound nostalgic but can you remember how success the Kraken and Nordr expansions were back in the day? I believe new players apart from old ones would enjoy that.
    Yes we have. It is not a good idea with respect to development effort as players tend to min/max their way to one (1) map. Players also do not seem to enjoy it very much as the data indicates that out of five (5) maps they play four (4) of them once and one (1) of them a billion times :-)
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    Quote Originally Posted by Cinco View Post
    Yes we have. It is not a good idea with respect to development effort as players tend to min/max their way to one (1) map. Players also do not seem to enjoy it very much as the data indicates that out of five (5) maps they play four (4) of them once and one (1) of them a billion times :-)
    It depends on how you design the maps, but now you devs just leave the players with no choice than the only map you devs given us.

    Sent from my CPH1803 using Tapatalk

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    Quote Originally Posted by Cinco View Post
    Okay. I do understand - and I think this would make inflation quite a bit worse (until other issues are solved). I'll honor the request to massively nerf ESG and buff Vardan then we will see about involving other currencies in the gold economy.

    Aww man, I feel so

    Time to curl up in my bed and cry.

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    Quote Originally Posted by Encryptions View Post
    The tokens in the new map, the ones we get for completing portals, vales. We get up to 100+ in the red portal per run usually if it is a high wave. 30 per run in the blue portal. If the vendor Goody Wells had gold for sale, 10k gold per 100 vales (tokens.)

    To keep players in elite underhul/glintstone; let those cryo and glint coins be traded for gold to the vendors to since there are millions of those tokens in game.

    Maybe 10 story tokens for 25k gold for the guy in windmoore, red eggs may be nerfed a bit for story tokens if this is added.

    In the portals, bosses can also drop (with 0 gl) 6k gold in blue portals and 1k per boss in red portals since red is never ending. Gold loot can also work on these portals.

    In the lair with the spider boss, let enemies have a chance to drop 100 gold per kill and the boss drop up to 7k when it is dead. GL also works here to.
    Quote Originally Posted by Cinco View Post
    Okay. I do understand - and I think this would make inflation quite a bit worse (until other issues are solved). I'll honor the request to massively nerf ESG and buff Vardan then we will see about involving other currencies in the gold economy.
    Tokens for gold is a good idea and it is already there for Mausoleum balance tokens. You get a 10k gold chest for 25 tokens.
    The benefit of this idea is:
    1) It will help new players who don't have gold loot items.
    2) Gold loot multipliers don't apply to this so the payout will be equal to the effort.
    3) Will help reduce the gap between rich and poor. (Because most rich players are lazy )
    4) All of the above will help reduce the inflation.

    Dont worry gold loot gear will still be useful, you can use them in Mausoleum and the Pirate Booty events.
    I think the major issue with ESG was that it was too easy to make gold there which increased the inflation, Maus on the other hand takes time and team work, so it should be the only place for gold loot multipliers.
    World will be a better and peaceful place if people learn to appreciate the difference in opinion.

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    Quote Originally Posted by Cinco View Post
    Okay. I do understand - and I think this would make inflation quite a bit worse (until other issues are solved). I'll honor the request to massively nerf ESG and buff Vardan then we will see about involving other currencies in the gold economy.
    Well..pilot test for 2 weeks maybe can relieve your hesitation prior massive nerf.

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