Quote Originally Posted by Nightkox View Post
i would chose different way to reduce gold drops in ESG, for example based on player level.. this could force high-end players run new maps more than old maps,
and new/low levels players could stay in old maps farming gold without being limited on %drops

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I tought this when esg got nerfed, like "why not make gold drops scale with player's level", but will be lots o gold source and inflaction will be even more high...


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