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Thread: Change my mind- mage ult meteor is inferior to energize

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    Forum Adept Deuteronomy's Avatar
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    Quote Originally Posted by Stephencobear View Post
    we can prove with numbers that meteor can’t do as much damage as a party who are able to spam all skills, so I wouldn’t call energize a support skill. It does more damage and the effects that your party have from their skills, such as armor reduce, stuns etc are piled on mobs. Meteor has no other effect other than damage.

    So far the only arguments against seem to be;
    1- speed of effect (1 sec for max 255k dam vs the total damage output of a pt taking 10 sec). I’m not sure where this is generally better.
    Or 2: it drains mana. Uh ok, but if you’re a mage and run out of mana I see what the problem really is.

    Also the sentence- I ran with a war and his damage was so good energize would have been useless is completely illogical.
    If he had great damage, then it would have been better to do more damage faster, period.
    When running a map where people know what they are doing, energize is not necessary. Bottom line.

    Quote Originally Posted by Jairus980 View Post
    Each class ultimate has offense, defense and support
    Mage offense is meteor, defense is shield and support is energize
    War offense is rage, defense is immortal and support is reflect
    Rogue offense is aim shot, defense is (I forgot) and support is fuel.

    All ultimate is good and every ultimate has its own role to fit your playstyle.
    I can agree. If a player has a dumb setup/play style, what should they expect? Energhize is for nabs.

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    Senior Member Stephencobear's Avatar
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    Deuts best input to counter all arguments has been
    “dumb”
    “I run out of mana”
    “Not necessary”
    And “for nabs”
    While showing no math or actually countering all the valid points others make.

    Bite the hook at your own risk folks

    Lmao
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    “The Cult” does not exist. Stop asking questions!

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    Running a map where people know what they're doing, meteor is not necessary. Mobs are light work, meteor does miniscule dmg to bosses. Energize gives a buff to everyone, faster dmg = faster proc rate. I do not see your point at all saying energize is for nabs. I say that when people use meteor. But that's your opinion

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    Senior Member will0's Avatar
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    Quote Originally Posted by Kystone View Post
    Running a map where people know what they're doing, meteor is not necessary. Mobs are light work, meteor does miniscule dmg to bosses. Energize gives a buff to everyone, faster dmg = faster proc rate. I do not see your point at all saying energize is for nabs. I say that when people use meteor. But that's your opinion
    total agree with energize. Personal play style and opinion on this.

    This thread should be locked ..

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    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by will0 View Post
    total agree with energize. Personal play style and opinion on this.

    This thread should be locked ..
    I didn’t think it was gonna go in this direction, I’m not gonna fuel it, sorry folks.
    Ty all for the earnest input, have fun hehehhh
    Requesting lock....
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    Quote Originally Posted by Deuteronomy View Post
    You not understanding things is probably why you were kicked from Chivalrous Union Guild.

    Get it together, bro.
    I told the master she was dumb for letting in chumps like you & bounced cause I knew the boot was coming. That's a fact jack...

    Rogue
    Last edited by Allset; 12-18-2019 at 10:13 PM.

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    Energize is a support skill whether you believe it or not. Energize helps the party out like you are saying but It doesn’t help a mage who’s already spamming 4 attack skills. Your mind isn’t gonna be changed just like you won’t be changing anyone else’s. Different play styles for different people.

    For soloing tho meteor will always be better.

    Honestly this whole topic reminds me of back in the day when some rogues were saying all mages should spec heal so they wouldn’t have to spam pots and could just spam attacks.

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    @ Wutz

    If it does more damage and debuffs/effects then it is more offense than meteor.

    I am spamming 4 attack skills also
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    Quote Originally Posted by Wutzgood View Post
    Energize is a support skill whether you believe it or not. Energize helps the party out like you are saying but It doesn’t help a mage who’s already spamming 4 attack skills. Your mind isn’t gonna be changed just like you won’t be changing anyone else’s. Different play styles for different people.

    For soloing tho meteor will always be better.

    Honestly this whole topic reminds me of back in the day when some rogues were saying all mages should spec heal so they wouldn’t have to spam pots and could just spam attacks.
    I'm loving this poster right now.

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    @stephen

    It’s not guaranteed to do more damage. It might if you have a full party and if they can put out enough damage quick enough.

    Meteor is guaranteed damage. That’s what I prefer. But to each their own.

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    Quote Originally Posted by Wutzgood View Post
    @stephen

    It’s not guaranteed to do more damage. It might if you have a full party and if they can put out enough damage quick enough.

    Meteor is guaranteed damage. That’s what I prefer. But to each their own.
    I wish I could do double thanks. These nabs don't understand, they just post to post. You are %100 correct, bro.

    I love it.

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    Quote Originally Posted by Deuteronomy View Post
    When running a map where people know what they are doing, energize is not necessary. Bottom line.



    I can agree. If a player has a dumb setup/play style, what should they expect? Energhize is for nabs.
    Come on Darwin's daddy, you can think better than that.

    Be logical and use a calculator, or eat the calculator maybe it can trigger your dry and slow working braincells. Bottom line.

    Sent from my CPH1803 using Tapatalk

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    Quote Originally Posted by Wutzgood View Post
    @stephen

    It’s not guaranteed to do more damage. It might if you have a full party and if they can put out enough damage quick enough.

    Meteor is guaranteed damage. That’s what I prefer. But to each their own.
    Let’s compare our 4 attack mages, I’ll assume u have fire light gust and clock.
    Without energize those 4 skills in 10 sec (the rough time of energize)
    Fire, recharge every 3 sec 5.2 minimum= 15.6
    Light, recharge 3 sec 10.6 minimum =31.8
    Gust, 5 sec 5.2 min= 5.2
    Clock 10 sec =10.5
    Minimum damage in 10,sec w/o ult 64k.
    So let’s be super conservative and say u can only double damage output ALONE (its way more than my conservative estimate)
    2x64k = 128k minimum
    The minimum damage of meteor is 106k.

    In this case of a 4 attack mage alone, energize is guaranteed to do more damage than meteor.
    Not counting teammates, not counting all the debuffs and effects of all party members skills which also happen as oppposed to meteor having no additional effects.
    Last edited by Stephencobear; 12-18-2019 at 11:36 PM.
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    Quote Originally Posted by Deuteronomy View Post
    I wish I could do double thanks. These nabs don't understand, they just post to post. You are %100 correct, bro.

    I love it.
    You defend yourself with the “playstyle” thing, then go on to call everyone else “dumb because energize is for nabs”. I have news for you: you’re the nab.
    Retired

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    Quote Originally Posted by Stephencobear View Post
    Let’s compare our 4 attack mages, I’ll assume u have fire light gust and clock.
    Without energize those 4 skills in 10 sec (the rough time of energize)
    Fire, recharge every 3 sec 5.2 minimum= 15.6
    Light, recharge 3 sec 10.6 minimum =31.8
    Gust, 5 sec 5.2 min= 5.2
    Clock 10 sec =10.5
    Minimum damage in 10,sec w/o ult 64k.
    So let’s be super conservative and say u can only double damage output ALONE (its way more than my conservative estimate)
    2x64k = 128k minimum
    The minimum damage of meteor is 106k.

    In this case of a 4 attack mage alone, energize is guaranteed to do more damage than meteor.
    Not counting teammates, not counting all the debuffs and effects of all party members skills which also happen as oppposed to meteor having no additional effects.
    I don’t use clock because it takes too long to recharge and I like being able to stun, knockdown and freeze mobs.

    I use ice instead so I don’t really have to wait to fire off attacks. All 4 have very quick cool downs so no point in speeding it up. It’s just my play style like I said.

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    Quote Originally Posted by arcanefid View Post
    You defend yourself with the “playstyle” thing, then go on to call everyone else “dumb because energize is for nabs”. I have news for you: you’re the nab.
    I'm not a nab. I quit your guild LONG ago. LOL.

    But I will be professional here and say use whatever you all like. I will use meteor and others will use energize. Have a great day guys and get ready for WINTER EVENT, looks like it will be VERY cold in arlor.

    Maybe time for North Face vanities, LOL!

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