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Thread: Damage Meter

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    Default Damage Meter

    Any talks of implementing a damage meter?
    I feel like the game could move a step forward if more players were informed to how much damage they are contributing to every instance.

    It would also help create a whole new theory crafting opportunity...the more info the better.

    While I understand there is balancing happening more often in this game than others, I still feel like it would help the game.

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    Quote Originally Posted by Salad View Post
    Any talks of implementing a damage meter?
    I feel like the game could move a step forward if more players were informed to how much damage they are contributing to every instance.

    It would also help create a whole new theory crafting opportunity...the more info the better.

    While I understand there is balancing happening more often in this game than others, I still feel like it would help the game.
    It's pretty obvious the person with best stats will do most damage lol.
    But yeah if it was for pvp then it'd be cool

    Sent from my Pixel 2 XL using Tapatalk

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    Quote Originally Posted by xxgrowlxx View Post
    It's pretty obvious the person with best stats will do most damage lol.
    But yeah if it was for pvp then it'd be cool

    Sent from my Pixel 2 XL using Tapatalk
    That’s a fallacy. Nuff said.

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    Default

    Quote Originally Posted by xxgrowlxx View Post
    It's pretty obvious the person with best stats will do most damage lol.
    ( no )

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    Quote Originally Posted by Salad View Post
    Thatís a fallacy. Nuff said.
    Well... It won't happen. Unless it's in pvp.
    Nuff said.

    Sent from my Pixel 2 XL using Tapatalk

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    Quote Originally Posted by xxgrowlxx View Post
    Well... It won't happen. Unless it's in pvp.
    Nuff said.

    Sent from my Pixel 2 XL using Tapatalk
    Well atleast I was able to pinpoint the authority on damage meters. Stoked either way now.

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    Quote Originally Posted by Salad View Post
    Well atleast I was able to pinpoint the authority on damage meters. Stoked either way now.
    I don't have authority :/ .
    Well I hope they see this now since I bumped your post a bit keep making posts and they'll see it goodluck!

    Sent from my Pixel 2 XL using Tapatalk

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    I had a similar thought too a few weeks ago. Would be awesome in pvp. But, even in world of warcraft which I play, the damage meters people use are mods made by the community, but at the end of pvp instances it does show total damage/healing done by every character and thats part of the base game at the end of a match.

    With AL being a mobile game, idk how feasible it would be to have realtime damage meters, but maybe summary stats at the end of a tdm could be implemented.

    +1

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    Quote Originally Posted by Al_Istealthl View Post
    I had a similar thought too a few weeks ago. Would be awesome in pvp. But, even in world of warcraft which I play, the damage meters people use are mods made by the community, but at the end of pvp instances it does show total damage/healing done by every character and thats part of the base game at the end of a match.

    With AL being a mobile game, idk how feasible it would be to have realtime damage meters, but maybe summary stats at the end of a tdm could be implemented.

    +1
    Thanks for sharing!

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