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Thread: Mythical Bow need a DMG nerf & Rhino need tweak!

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    Senior Member MageFFA's Avatar
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    Quote Originally Posted by Waug View Post
    Before we see a nerf bow, rhino should be tweaked first because nobody wanna see that after bow nerfing (of course IF it's happening) Rhinoes are two hit killing every non tanky class.

    Bow nerfing should make -

    -Tank classes viable including bear. I Don't see why they say bears not viable but it easily beck stomp kill non tanky classes and in a teamplay it's STILL the best asset for a team
    but get killed so easily with bow so yeah, after the nerf it should be good even at 1v1.

    -Mages viable as well, I don't see mages being weak other than being too squeezy against bow so I don't think they need any buff other than they lacking some mana pool if that we wanna add some like +2k at the INT gear of course..

    As for the nerf, 600 damage reduction from bow auto damage but at the same time 500 armor increment of bow should be fine as armor is too low need balance.

    As for Rhino we need to fix 2 hit kills and for that skill 'Redemption' 2x combo damage can be lowered to 1.5x and in return add damage to 'Rhino Might' skill and 'Holy tempest', It's fine that if it gets more damage than loosing if that can empower them at other levels as well(Although I've NO clue if that they really good or bad at twink) but the purpose is of course distribute all the damage from Rhino's combo to other skills.

    Well thoughtful comments are welcome but criticizing and funny comments are most welcome bcz some of them are really enjoyable.
    If rhinos are to be nerfed then a mage nerf should follow right after if not before. Mages posses the highest skill damage in the game. The acher skill 'Blash Shot' has a base damage of 164 at maximum when it's L.6. Mages drain has 254, Light has 220, Frost at 6 is 120 which is more than 6 Stomp, and fire is 230. Ontop of a overpowered arsenal dedicated to skill damage they also have the highest critical rating in game, only 1 off of the games MAIN Crit class. Even with both of those points mages also have the ability to be guaranteed 100% of the time that drain life will provide health back, a function that was nerfed on rhinos in 2013 just for the same exact reason.

    Mages need to be nerfed, foxes need to be nerfed, Bears dodge needs to be brought back and IB needs to be nerfed. Let's make this happen since we want to completely annihilate classes. I've already started a thread on mages going into detail on why they are op anyways. The class is skilless. It crits for x5 mkre dmg than any other class and ontop of that they crit more likely than even archers, their drain is broken and guarantees full hp back.
    Last edited by MageFFA; 01-13-2020 at 03:19 PM.

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