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Thread: Payment for developers

  1. #21
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    Quote Originally Posted by FeralDruid View Post
    Why make 2 versions of the game when In-App purchases can suffice those willing to pay more? 2 executables = 2 versions that have to get bug fixed when they are found, introduced, or squashed. Seriously, this model isn't broken, if you want to give the devs more money, send them a paypal.

    Here, have a read on the financial benefits of going freemium, and what it's done for the C64 emulator.

    The fact that you're willing to pay so much is a good thing, you are obviously enjoying the game, heck, we all are if we're here talking about it. This shows the Devs we are interested in investing more into their product, thats not a bad thing.
    Why couldn't the Premium/Pro just be an in-app purchase? Just like buying a map pack unlocks the ability to play in more dungeons, shouldn't it be possible to buy a "Premium Player Pack" within the game that unlocks more features that are otherwise hidden from you if you are just playing the free basic version?

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    Quote Originally Posted by _ck View Post
    It's true, I have no idea what you're talking about. Who are these THEY people you talk about that are forcing you to pay money?
    You know full well who the game developers are, and I would kindly ask you not to put words in my mouth. I never suggested anyone was being forced. However when I have a character I am happy with, and they make changes rendering that character less effective, or useless. I dont think it fair to ask to pay to fix it.

  3. #23
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    The bean counters won't let them just suddenly announce they are closing up shop. You'll see a number of changes with their business model before they decide to fold. Remember, they also have other products, they're not scraping by with PL alone. Seriously, I think they know a thing or two about having the rug pulled from under them

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    Quote Originally Posted by iNFaMous View Post
    This thread is going to go in circles.

    This thread cannot be justified until Devs mention any financial issues which they haven't.

    Each Dungeon they release is Easily earning them currently around 200$ ( do not forget this game is still New, The population is Going to escalate dramatically )

    This is without bringing in Additional character slots which most people have bought, Emoticons, Resets & other ITune gifts available.

    They are set to make a fortune by the time this game picks up you could be talking Thousands per Dungeon.
    I'm certainly not saying that they should start charging money if things are going well and they are making money. I have no idea how they are doing.. But you gotta sell a lot of maps, respecs, etc. to not only be able to keep servers going, but also pay the staff, and pay for the continued development of the game. At least on my part, I'm just thinking of ways that they could make more money off of it because I'd hate to see Pocket Legends die out if there aren't enough ways for them to make money.

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    Quote Originally Posted by Xervitude View Post
    You know full well who the game developers are, and I would kindly ask you not to put words in my mouth. I never suggested anyone was being forced. However when I have a character I am happy with, and they make changes rendering that character less effective, or useless. I dont think it fair to ask to pay to fix it.
    The skill was broken, it was fixed. Those who dumped points into the talent wether they knew it was broken or not took a risk speccing full dex anyway (who does that?). You shouldn't have had to pay for a respec however, the Devs should learn from this, and when they see a trend and have to fix it due to it being broken, those classes affected should be offered a free respec, as Blizz does whenever it makes changes to a class in WoW that can affect how it is to be played based on any existing specs.

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    Quote Originally Posted by Xervitude View Post
    You know full well who the game developers are, and I would kindly ask you not to put words in my mouth. I never suggested anyone was being forced. However when I have a character I am happy with, and they make changes rendering that character less effective, or useless. I dont think it fair to ask to pay to fix it.
    Well I wasn't trying to put any words in your mouth, I'm sorry.

    I haven't seen any changes to the game that have been so dramatic that they render some skillset worthless though, and like FeralDruid says, most of the changes that have been made are tweaks to make the game balanced. If this makes you feel uncomfortable playing when things can be changed around, maybe it's better to take a break and come back when these infancy issues have been ironed out?
    Last edited by _ck; 04-16-2010 at 03:42 PM.

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    Junior Member sephirium's Avatar
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    Ok ok people just cause I played for seven hours doesn't mean I can't have a oppinion, I just see alot of oppertunity for this game and plan on donating for these developers time and effort.

    I said I would would donate to the cause soon and I plan on doing so, as for the premium pack I think it is a good idea, and still will root for it. I'm actually glad I started this thread because I'm seeing so many boast thier oppinions which automaticly makes this game great with all the support and ideas.

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    Quote Originally Posted by FeralDruid View Post
    The skill was broken, it was fixed. Those who dumped points into the talent wether they knew it was broken or not took a risk speccing full dex anyway (who does that?). You shouldn't have had to pay for a respec however, the Devs should learn from this, and when they see a trend and have to fix it due to it being broken, those classes affected should be offered a free respec, as Blizz does whenever it makes changes to a class in WoW that can affect how it is to be played based on any existing specs.
    For the record, I didn't even have an evasion archer, or a warrior. I simply disagree with recharging for spec changes after they change the skills.

    @ck we can agree to disagree, but I am allowed an opinion and I am certainly not the only one who thinks the same.

  9. #29
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    I really think this game needs a lower cost of entry and more premium items in the store. Like it or not, people are turned off buy the $1.99 per pack pricing and stop at lv13. These are all potential customers that may buy respecs, gold, and other items down the line. Look at actual freemium games like We Rule, Eliminate, Korean mmos. PL isn't freemium, its a 'lite' game where you purchase the real game in app.

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    Member Chronical's Avatar
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    I wouldn't want a premium version. That's all I can say.

  11. #31
    Senior Member Flamin's Avatar
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    Quote Originally Posted by Dizko View Post
    I agree with this. I want to see this game survive and I would happily part with a 1 time payment of around $10-15 for a 'premium' account or whatever.

    But NO subscription!
    I agree, there could be a premium account upgrade for like $10-$15 that gives players lots of extra features and stuff. but untill lots of extra features and stuff are thought of and implemented in the game, the game should be like it is now with free new stuff/features/content coming out, and I like the having to pay for expansion packs and the other stuff players have to pay real money for, but the expansions/level packs should be a little cheaper, and to make up the little cheaper, there could be an option for players to be able to change their character name for a price of $2.99 or $1.99 because a changing name feature would make more money for spacetime studios and would be a nice option for the players too.
    http://i884.photobucket.com/albums/ac50/EliteFlamin/atomicenergy-2.jpgHonored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47

  12. #32
    Junior Member Garrison's Avatar
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    Lots of good points in these posts. For my 2 cents, I think the current pricing system is the most fair and business-minded approach.

    The free period is quite substantial. Yes, two characters for 13 levels each can be "done" fast, but it's more than enough to let you feel the game out. Some say they're not getting enough value for the parts they pay for; that they can get many other games for a one-time 0.99/1.99 fee and play forever. Yes, but obviously PL offers much more satisfaction than those games (otherwise, you wouldn't be clamoring so), and that interactivity is part of what you're paying for.

    As this release is still young, I'm sure many changes in the prices and game are coming. But I recommend against a subscription. Even though I think a small monthly fee would be very fair, even $0.99 a month would turn away too many players who would otherwise spend much more than that on in-game upgrades.

  13. #33
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    @Lan~ Judging by the number of people on the forums, and the number of people online at all hours of the day, I wouldn't say that people are being turned off at all. I've told a few of my friends about this game, and they've all become avid players.

    I don't think that PL isn't a freemium at all; rather, You get a full game for free, which, while somewhat short, allows you full access to everything the game provides other than higher levels. The level packs are practically their own game within their selves, the only thing you're really purchasing is "part 2" They're expansion packs.
    Theodor- level 23 ursan

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